1. Create a Child Blueprint Class of the below shown one, in your plugin at Audio/Blueprints. Name it "BP_SHORTPLUGINNAMEOcclusionBox" 2. Move your blueprint in the viewport, and adjust it A little bit like that: (Yes, there might be a route I am working on, almost nobody knows about) Do steps 3-5 or 6 or both 3. Turn apply reverb option off, when the blueprint is selected in the viewport 4. Create a "Sound Class Mix", which is found under Sounds -> Mix in the right-click menu, in your content browser, put it in Audio/MixModifier Name it "M_SHORTPLUGINNAMEType" (of course replace "Type" with where you are using it, in my case "RailroadCrossing" Make sure, that it is selected in your Blueprint, as "Mix Modifier" 5. Edit your Mix Modifier In my case, it looks like this, but I am still doing experimenting 6. Do steps 4-5 but with a "Reverb Effect" found under Sounds -> Effects, and put it in Audio/Reverb, and use a "R" at the beginning of the name, then of course adjust it and apply I suck at making tutorials...