Tutorial Creating Repaints

Discussion in 'PC Editor Discussion' started by emil#3734, Nov 26, 2023.

  1. emil#3734

    emil#3734 Well-Known Member

    Joined:
    Sep 25, 2023
    Messages:
    359
    Likes Received:
    270
    Here's a little tutorial for creating a repaint.

    Example for Vectron

    1. Copy RailVehicleDefinition
    upload_2023-11-26_12-21-20.png

    2. Create a child blueprint class for the RVV in the View folder
    upload_2023-11-26_12-22-54.png

    And move it to your folder

    3. Open RVV and make changes

    Go to viewport, and select the model which textures you want to change
    upload_2023-11-26_12-25-43.png
    On the right side, close all the options except for rendering
    Create a material(I expect you to know how)
    Apply them on the Override Materials part in Rendering(you need to do some trial & error)
    upload_2023-11-26_12-35-17.png
    Turn "Simulation" on and off to preview the mess
    upload_2023-11-26_12-40-2.png

    4. Apply to RailVehicleDefinition
    First of all, give all your files a name, in my case I used
    • Test_Vectron_Definition
    • Test_Vectron_Material
    • Test_Vectron_RVV
    • Test_Vectron_Texture
    Now open the RailVehicleDefinition, and set a new view actor asset(your created RVV)
    Save everything and close it.

    5. Use in game
    Create a TrainFormation("Test_Vectron_Formation" for me), and add your RailVehicleDefinition
    Save & Close

    [​IMG]
    damn

    There you go, use the TrainFormation wherever you want and have fun.
     
    Last edited: Nov 26, 2023
    • Like Like x 2
    • Helpful Helpful x 2
  2. Myron

    Myron Well-Known Member

    Joined:
    Jun 24, 2023
    Messages:
    2,887
    Likes Received:
    2,597
    won't work :(
    upload_2023-11-26_14-20-38.png still vanilla
     
  3. emil#3734

    emil#3734 Well-Known Member

    Joined:
    Sep 25, 2023
    Messages:
    359
    Likes Received:
    270
    I can do an additional tutorial for the ice, just tell me which one, if you want to contact me via discord: @emilsleeper
     
  4. Myron

    Myron Well-Known Member

    Joined:
    Jun 24, 2023
    Messages:
    2,887
    Likes Received:
    2,597
    at best all three lmao but for now to get started with it the ICE 3M from KAH (Cologne-Aachen)
    and if it's possible the new textures should directly replace the vanilla ones in the same formation thats used in-game instead of making a new one and still being able to find the vanilla textures. it's basically like the ICE 3 enhancement pack for the KWG one, if you know that one.
     
  5. emil#3734

    emil#3734 Well-Known Member

    Joined:
    Sep 25, 2023
    Messages:
    359
    Likes Received:
    270
    Example for KAH ICE 3M
    1. Copy RailVehicleDefinitions
    [​IMG]

    2. Create child blueprint classes for all RailVehicleViews(RVV) in the ICE's View folder & move them to your folder
    upload_2023-11-26_14-50-25.png

    3. Apply the BP Class Childs to the RVD's
    upload_2023-11-26_14-51-39.png

    4. Copy the ICE 3 Trainformation, and replace the old RVD's with the new ones
    upload_2023-11-26_14-53-13.png

    5. Follow Step 3 from Vectron Example for each RVV

    If it says 0 Array Elements, you need to create them, by clicking the plus
    I forgot to tell, that the standard textures, you are changing, are in the Material part of the menu
    upload_2023-11-26_14-59-58.png

    Result

    [​IMG]
     
    Last edited: Nov 26, 2023
    • Like Like x 1
    • Helpful Helpful x 1
  6. emil#3734

    emil#3734 Well-Known Member

    Joined:
    Sep 25, 2023
    Messages:
    359
    Likes Received:
    270

    Attached Files:

  7. Myron

    Myron Well-Known Member

    Joined:
    Jun 24, 2023
    Messages:
    2,887
    Likes Received:
    2,597
    dang this is some funny stuff man but thanks I'll retry it for one more damn time becuase this editor is boutta cook me (pun moment?)
     
  8. emil#3734

    emil#3734 Well-Known Member

    Joined:
    Sep 25, 2023
    Messages:
    359
    Likes Received:
    270
  9. Myron

    Myron Well-Known Member

    Joined:
    Jun 24, 2023
    Messages:
    2,887
    Likes Received:
    2,597
    no you know what I'm starting from scratch I'm gonna delete the RVD, FRM and RVVs and redo all of that to make sure I do it right
     
  10. emil#3734

    emil#3734 Well-Known Member

    Joined:
    Sep 25, 2023
    Messages:
    359
    Likes Received:
    270
    I just noticed, I am trash at writing tutorials, so I might be doing some adjustments in the future
     
  11. Myron

    Myron Well-Known Member

    Joined:
    Jun 24, 2023
    Messages:
    2,887
    Likes Received:
    2,597
    should I change Element 0 aswell or keep it default? because it doesn't seem to change anything visually
     
  12. emil#3734

    emil#3734 Well-Known Member

    Joined:
    Sep 25, 2023
    Messages:
    359
    Likes Received:
    270
    If you meen the override materials, the nr9 or sth(the last one) is the one for the outside surface, 0 was maybe the wheels, and make sure to preview it by turning on and off simulation
     
  13. Myron

    Myron Well-Known Member

    Joined:
    Jun 24, 2023
    Messages:
    2,887
    Likes Received:
    2,597
    ah damn maybe that was what I forgot
     
  14. emil#3734

    emil#3734 Well-Known Member

    Joined:
    Sep 25, 2023
    Messages:
    359
    Likes Received:
    270
    My Discord help offer is still available, @emilsleeper I‘ll be available at 17:30 Berlin Time Zone, maybe earlier
     
  15. Myron

    Myron Well-Known Member

    Joined:
    Jun 24, 2023
    Messages:
    2,887
    Likes Received:
    2,597
    upload_2023-11-26_15-48-1.png
    still a no, what the hell?
     
  16. Myron

    Myron Well-Known Member

    Joined:
    Jun 24, 2023
    Messages:
    2,887
    Likes Received:
    2,597
    I don't use discord sorry
    but if you have Steam
    1015558779 <-- friend code
     
    Last edited: Nov 26, 2023
  17. emil#3734

    emil#3734 Well-Known Member

    Joined:
    Sep 25, 2023
    Messages:
    359
    Likes Received:
    270
  18. Myron

    Myron Well-Known Member

    Joined:
    Jun 24, 2023
    Messages:
    2,887
    Likes Received:
    2,597
    yes
     
  19. emil#3734

    emil#3734 Well-Known Member

    Joined:
    Sep 25, 2023
    Messages:
    359
    Likes Received:
    270
    Discord is great, you should use it unless permission/age is a problem.
     
  20. emil#3734

    emil#3734 Well-Known Member

    Joined:
    Sep 25, 2023
    Messages:
    359
    Likes Received:
    270
    Is the rvd in the formation?
    Is the Bp child class in the rvd?
     
    Last edited: Nov 26, 2023
  21. Myron

    Myron Well-Known Member

    Joined:
    Jun 24, 2023
    Messages:
    2,887
    Likes Received:
    2,597
    all yes.
     
  22. emil#3734

    emil#3734 Well-Known Member

    Joined:
    Sep 25, 2023
    Messages:
    359
    Likes Received:
    270
    Are you using the correct formation in the timetable?
     
  23. Myron

    Myron Well-Known Member

    Joined:
    Jun 24, 2023
    Messages:
    2,887
    Likes Received:
    2,597
    I hope so. everything I grabbed is from the KAH version of the ICE 3 (in this case M) so thats a yes actually
     
  24. emil#3734

    emil#3734 Well-Known Member

    Joined:
    Sep 25, 2023
    Messages:
    359
    Likes Received:
    270
    You are using your on formation?
     
  25. Myron

    Myron Well-Known Member

    Joined:
    Jun 24, 2023
    Messages:
    2,887
    Likes Received:
    2,597
    I guess not. am always spawning the one from free roam > 406 but I thought it would apply there then. if not then my bad but isnt there still a way to make it apply directly to the default formations somehow?

    plus idk where to find my other formation I made. with godmode perhaps?
     
  26. emil#3734

    emil#3734 Well-Known Member

    Joined:
    Sep 25, 2023
    Messages:
    359
    Likes Received:
    270
    Nope, some people definitely have made modding possible, but I have no idea how to modify any files, I'm uploading my version rn for you on Mediafire, so you can check that one if you want.
     
  27. emil#3734

    emil#3734 Well-Known Member

    Joined:
    Sep 25, 2023
    Messages:
    359
    Likes Received:
    270
    Its like 60MB cause I used a image with very high res
     
  28. emil#3734

    emil#3734 Well-Known Member

    Joined:
    Sep 25, 2023
    Messages:
    359
    Likes Received:
    270
  29. Myron

    Myron Well-Known Member

    Joined:
    Jun 24, 2023
    Messages:
    2,887
    Likes Received:
    2,597
  30. emil#3734

    emil#3734 Well-Known Member

    Joined:
    Sep 25, 2023
    Messages:
    359
    Likes Received:
    270
    I modified the first class end car, but wtf
     
  31. Myron

    Myron Well-Known Member

    Joined:
    Jun 24, 2023
    Messages:
    2,887
    Likes Received:
    2,597
    I think we need someone like Folezz to help us but I would rather not call him here right now xd
     
  32. emil#3734

    emil#3734 Well-Known Member

    Joined:
    Sep 25, 2023
    Messages:
    359
    Likes Received:
    270
    I kinda dont like it, that he is so much projects running at the same time, cause I actually wanted to create a desiro hc, but I have big struggles with the model.
     
  33. Myron

    Myron Well-Known Member

    Joined:
    Jun 24, 2023
    Messages:
    2,887
    Likes Received:
    2,597
    so I did a thing with the ICE 3 from KWG and upload_2023-11-26_18-38-3.png upload_2023-11-26_18-38-4.png
    I guess that one works. but maybe because I made it a variant, willingly. it subs into half the services of the ICE 3 and is meant for the red stripe variant like in the ICE 3 enhancement pack but as a seperate livery instead of directly replacing it
     
  34. emil#3734

    emil#3734 Well-Known Member

    Joined:
    Sep 25, 2023
    Messages:
    359
    Likes Received:
    270
    How can I make a variant?
     
  35. emil#3734

    emil#3734 Well-Known Member

    Joined:
    Sep 25, 2023
    Messages:
    359
    Likes Received:
    270
  36. Myron

    Myron Well-Known Member

    Joined:
    Jun 24, 2023
    Messages:
    2,887
    Likes Received:
    2,597
    in an hour if I'm lucky
     
  37. Myron

    Myron Well-Known Member

    Joined:
    Jun 24, 2023
    Messages:
    2,887
    Likes Received:
    2,597
    thats two hours I'm sorry, on it right now
     
  38. Myron

    Myron Well-Known Member

    Joined:
    Jun 24, 2023
    Messages:
    2,887
    Likes Received:
    2,597
    nevermind lmao
     
  39. emil#3734

    emil#3734 Well-Known Member

    Joined:
    Sep 25, 2023
    Messages:
    359
    Likes Received:
    270
    huh wtf
     
  40. emil#3734

    emil#3734 Well-Known Member

    Joined:
    Sep 25, 2023
    Messages:
    359
    Likes Received:
    270
  41. Myron

    Myron Well-Known Member

    Joined:
    Jun 24, 2023
    Messages:
    2,887
    Likes Received:
    2,597
    I absolutely agree. Such inspiring words.
     
    • Like Like x 1
  42. flashnew#8146

    flashnew#8146 Member

    Joined:
    Sep 21, 2023
    Messages:
    36
    Likes Received:
    8
    Do you know how to import liveries or know a link to someone explaining, im new to this and the scenario is near finished part from the liveries.
    I want to do a gwr 800 for my gwe scenario and wanted to import other peoples liveries a bit like how someone did for WCL modern mod
     
  43. Myron

    Myron Well-Known Member

    Joined:
    Jun 24, 2023
    Messages:
    2,887
    Likes Received:
    2,597
    just put the texture file in the folder in the editor, which basically imports it
     
  44. flashnew#8146

    flashnew#8146 Member

    Joined:
    Sep 21, 2023
    Messages:
    36
    Likes Received:
    8
    yh i found theexport thing on god mode but i couldnt figure how to actually export it when i clicked on it, it just bacame a fullscreen 2d design.

    So where do i find this texture file? and am i putting it in the same file as above?
     
  45. emil#3734

    emil#3734 Well-Known Member

    Joined:
    Sep 25, 2023
    Messages:
    359
    Likes Received:
    270
    If you mean like repaints from the creators club, I have no fricking idea.
     
  46. emil#3734

    emil#3734 Well-Known Member

    Joined:
    Sep 25, 2023
    Messages:
    359
    Likes Received:
    270
    MoRoN222 If you are still struggling, I could do a video tutorial, if you want to
     
  47. Myron

    Myron Well-Known Member

    Joined:
    Jun 24, 2023
    Messages:
    2,887
    Likes Received:
    2,597
    I don't know if it's just stupidty on my end but that would be nice, yeah. I did manage to set up the RVVs so you don't need to include that part (though I still have problems with decals not looking metally like they should and the big base skin of the ICE 3 on my part looks different in my custom material. maybe I have to look into it again another time but not when the editor does not recognise formation and view files when restarting it, thus not displaying them
     
  48. emil#3734

    emil#3734 Well-Known Member

    Joined:
    Sep 25, 2023
    Messages:
    359
    Likes Received:
    270
    The metal look is given by the material, thats a pretty complicated part, there is a metallic map, if you put in an image with #00ff00 it should be maximum metallic, just try it out.
     
  49. classthrash#2930

    classthrash#2930 Member

    Joined:
    Jan 13, 2024
    Messages:
    56
    Likes Received:
    20
    Has anyone managed to download and decide creators club (UGC files) livery's and apply them to a loco, this is what the PC editor needs..........
     
    • Like Like x 1
  50. classthrash#2930

    classthrash#2930 Member

    Joined:
    Jan 13, 2024
    Messages:
    56
    Likes Received:
    20
    All my Materials are "greyed-out", even though i've copied the RVV and created a child class and edited the RVV to point it at the child class, what i'm i missing?
     

Share This Page