I am trying to create a set of telegraph poles and loft sections in blender that allow me to manually position the poles and to snap the wires to the poles, So far I have not been able to create the snap points that allow the wires to be connected, I have searched but cannot find any documentation to follow. I tried to copy a gantry blueprint but still not sure how to create the snap points in Blender. Does someone please point me in the direction of how to do this?
IN the end, I found this note on UKTS " I created a pole model and at each connector created an invisible node (I used a small plane with an invisible texture) and number the nodes sequentially e.g. 1_0000_wireo1 to wire04. On reflection, 5 years later, I would try to make the individual connectors the nodes and name them accordingly. If you make more than one pole model (e.g.2 cross bar, 4 cross bar etc) make sure the bars at the same height for each model have the same node names. This allows you to cascade down from, for instance, a 4 bar to a 2bar pole. You also need to make a procedural wire model. I just extruded a small triangle to make the model. Create a WireConnector blueprint where the render component is your telephone pole model and in the WireConnectorComponent section the nodes are your wire01 etc, with an entry for both Nodefwd and NodeBwd. Now you have the fun of placing them. One tip, when placing the first pole keep the mouse button down and slide the mouse sideways to rotate the post to the correct orientation. Also,If you select the tool then click on the end pole of a previously laid telegraph string, the little circles should appear on the pole which means you can now place additional poles which will extend the string and will actually work from any previously placed pole, not just the end ones, which means you can have a Y joint in the telephone line. Hope that helps" It works well and now I have a set of custom telegraph poles for my route.