In real life the interest in train driving comes from the variety, and the challenge. If every journey is the same, with no delays and greens all the way, it’s dull. But those little delays which occur on most journeys create the interest, and the challenge of making up the lost time. On most days, those delays come from three things: 1) Temporary and Emergency Speed Restrictions (TSRs and ESRs) 2) Variations in station dwell times 3) Signal checks TSW2 does so many of the difficult things mostly well (such as graphics, sound and physics) yet it’s awful at creating the necessary variety to keep the game interesting, by implementing 3 things which sound easy by comparison. 1. ESRs/TSRs - doesn’t do it at all. 2. Variation in dwell times - doesn’t do it at all. 3. Signal checks - it kind of does this, but there are very few of them, and there is no random element. Every time you drive the same train, you get the same signal checks. The ESRs/TSRs and variations in dwell time sound pretty easy compared to some of the stuff which is done successfully in the game. Signal checks just need some variation in the running of other trains. Again, putting the odd random delay on another train doesn’t sound that hard. I play TSW2 rather than TrainSimulator primarily because it has Timetable Mode, which is by far the most realistic way of playing. With the above features added to Timetable Mode, it would be far more interesting, and the game would have much more re-playability, which in turn would retain people’s interest in the game and improve demand for new routes and traction, therefore increase profits. Has anyone seen any indication that any of the above might ever be added, or have any views on them as suggestions? Thanks.