Creative Rail York - Peterborough Modern - Ai Problems

Discussion in 'General Discussion' started by 749006, Mar 21, 2024.

  1. 749006

    749006 Well-Known Member

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    I would like to change a few things to do with AI services on this route but I'm not sure what to change.

    Doing a QD Northbound from Peterborough I passed 4 trains formed of 89001 and Mk3 coaches - and as there is only one class 89 it spoils the run.
    I don't know where the game is making this train up as the consist is not in the Class 89 PreLoad folder
    How do I change what the game picks as AI?

    Also the AI trains running south don't seem to start until you are only half a mile away and are just accelerating as you reach them
    How do I change them so they start at a greater distance?

    Thanks
     
  2. Kim Olesen

    Kim Olesen Well-Known Member

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    Answering the latest question first:

    You can’t. Distance is two km. But if it’s a really heavy train, or a loco model is “underpowered”, the AI train will take a long time to gain traction, and it will appear very slow when you pass it.

    QD consists can be in every folder in your railworks i stallation called “preload”. So you will have to look everywhere it could possibly be. One thing you can be sure of is that somewhere this preload exists. So if you didn’t find it in your expected location, it’s somewhere else.

    How to make the game choose: TSC will chose randomly from all QD consists that match the criteria specified in the spawnpoint.
    Route id, power, category, lenght.

    So hunt the preload down, remove the route from the preload (easiest done with TS_tools).
     
  3. 749006

    749006 Well-Known Member

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    That is a bit strange as if I'm playing a DTG route the trains going the opposite direction are really moving but on this route some are just starting to move when I'm less than a mile away.

    Is there not something that can be set in the marker that produces the trains?

    And what is the best way of finding the Class 89 PreLoad - there is one in the normal place but it does not have anything with Mk3 stock
     
    Last edited: Mar 22, 2024
  4. triznya.andras

    triznya.andras Well-Known Member

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    Your best option is to create a free roam scenario with these consists, assign them objectives and observe what they do.
    If you direct them into a portal, you can line up a bunch of trains and have a bit of a show :) For passenger trains you can just have a station stop and voila, railfan scenario. :D

    A lot of trains are configured internally to be extremely powerful.
    In some cases it's the expected player performance as well. It's when you see the ETA increasing as you accelerate, until you reach the desired speed.
    One thing that AI trains don't seem to mind is grades or train length / weight, most obvious when a single GP9 is pulling 50 loaded coal uphill on Donner.

    ps.: As far as I could tell, the Kuju Black 5 did the 93.75 mph on London-Pb. Also, the AI Class 47 didn't suffer from the weak field. For me it was 22 mph all the way until the end of the 1:107, but when playing the other train, the AI sped by like a boss.

    Oh, and one more thing. Free roam scenarios are often defined so that trains only move after a delay. It's most obvious for end to end runs, where the last trains will just start when you approach. The basic version is timing, but a certain version introduced proximity triggers.
     
    Last edited: Mar 22, 2024
  5. Kim Olesen

    Kim Olesen Well-Known Member

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    No matter how strange, it is as i described. Perhaps there is a wagon in the consist that is unusually heavy, perhaps there is a grade that makes a difference etc… But the “activation distance” to AI qd trains os fixed.

    Have ts_tools or rwtools scan your railworksfolder for preloads. There will be a lot. As i am hinting, finding a stray preload can de a lot of detective work. I have somewhere between 500-1000 in my installation.
     
    Last edited: Mar 22, 2024
  6. 749006

    749006 Well-Known Member

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    Watching on the 2D the trains, mostly HSTs, start moving about 2 signals before my train passes them.

    If I drive on a DTG route or a RSSLO route I don't have this problem - same with your real drives, the AI is always moving.
    Maybe the trains are set up wrong?
     
  7. Kim Olesen

    Kim Olesen Well-Known Member

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    If the tempo of the player train is fast, it happens on my Real Drives as well. The AI train simply has not gained enough traction to appear to move. With 160 km, it will take you 45 seconds to go from the 2km range to reach an AI train that has only begun to move.
     
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  8. steve.cunningham1980

    steve.cunningham1980 Active Member

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    The kuju HSTs have notoriously slow acceleration from standing , so I suspect that is one issue at play in this route. Another is that the quick drive ai trains are relatively closely spaced compared to other routes, so they may be running against adverse signals as well.
     
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  9. 749006

    749006 Well-Known Member

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    I never saw a Class 91 Mk4 set on the route even though that is picked in the filters.
    I might remove the Kuju HST PreLoad sets so the system picks something else.
     

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