I'm starting to think about building my own controller for this game. I own the game on both PS5 and Steam and I'm trying to figure out what I'd need to build my own cross-platform raildriver. Since both platforms support controllers and keyboards this is actually more possible than many would imagine. It could work on both PS and Xbox but that would be more challenging than what I'm currently planning. As it stands right now the biggest limitation in that is that at least some elements of the design would have to incorporate something that mimics a Dualsense controller because there is no good way I know to move the camera on PS5 or use analog inputs like levers via keyboard. There may be some progress later this year on the Dualsense emulation front from the developer of ViGEm, so that would help eliminate the need to gut or use a real Dualsense controller in this project. If the console versions supported mouse input, that could help a lot here as well. There is still a lot I don't know. Like whether it is easier or cheaper to source some of the components individually and build them or to buy a Raildriver and convert it. I don't know where I can source levers similar to what you would see in a locomotive but that work on a computer, especially at a reasonable price. Or is this something you can 3D print from available schematics? If an API ever comes, that could be a way for the game to communicate information to my controller (regardless of platform) and let me show hud elements or train systems on a small lcd or oled panel rather than on the tv/computer screen. Also I'd like it to support rumble similar to what the real Raildriver has only using controller rumble motors instead of bass, but that would also require an update to the game to support rumble. If you could mix some of the lower frequency sounds into a controller speaker it could be possible to use the raildriver method without rumble support. Has anyone else considered this? I'm sure there are things I'm overlooking currently.