PC Crr - Freemont Ascent

Discussion in 'TSW Troubleshooting & Issues Discussion' started by GuitarMan, Apr 22, 2021.

  1. GuitarMan

    GuitarMan Well-Known Member

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    This is a mainline run rather than a switching scenario, but there are multiple points set wrong (including right at the end after you have done all the hard work. This should be re-considered as you do not expect to have to check the points after an hours driving.
     
  2. OldVern

    OldVern Well-Known Member

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    Yes I got caught out by the points at the end, applied the brakes and with speed down to 5 MPH gently put the loco in reverse in order to back up and try again, to be told I had derailed the train! Luckily my save game worked and on the second attempt I called up the map and set the points correctly. However I was equally annoyed that in a game that lets you drive at virtually double the linespeed with no repercussion other than not getting any AP, penalises a move that while not exactly text book isn't going to throw the train off the rails either.
     
  3. solicitr

    solicitr Well-Known Member

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    This is not only "unfair', as game design, it is wholly unrealistic: that switch IRL would be guarded by a signal, and moreover with hoppers parked on the siding the switch would be turned away from the occupied siding (and locked with a key).
     

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