The signalling really needs to be addressed on CRR, This is the 2nd time I've come head to head with another train! This time I was on time & this happend on the 16:14 SD40 southbound coal service.....
I have run into this one as well on PC I sat there and the locos detached for it's train and pulled forward. Then reversed on the the other track to pick more coal cars. Then it pulls forward and stops then just sits there and does not get clearance to reverse and couple back up to the train.
Excellent, not just me then! I have just found another bug with CRR, I'll create a separate post, this railroad whilst enjoyable when it works is just bug ridden, issues that seem to have been there from the release date & 3 or so months on are still present! Come on DTG Please fix this route!!
Another annoying bug is the pathing at passing loops. The dispatcher always routes the player train to the right, whether there is a meeting situation or not, and if "right" means the siding then you are stuck plodding at (an unsignaled) 15 mph for the next mile and a half. Obviously, if there is no meeting you should be routed down the main line.
It’s an issue in scenario planner if you want an AI train in there. The signalling can’t handle it, just like in WSR. I made a scenario where I went from Dante to the branch at Berta. An AI train I set in the opposite direction along the mainline was stopped at Berta junction whereas it should have passed me much earlier about half way up. I had the whole of my path signalled through right from the start it seems. I then made both of those services as AI and set a new train for me to follow the train I’d previously driven but continue to the other end of the mainline. The signaller set the route for the AI train but it never moved and gave me the green signal to proceed but along the AI train’s path. It’s madly broken.
I don‘t doubt it. Because of this , I have long suspected that DTG used a lot of trickery to make the timetable work at all. Dispatching a single track route seems to be a lot more complicated than the current dispatcher can handle.