In Blender, I am modeling a model for Railworks. It's based off a real place, but the issue is that in real life, it has very dark shadows. But in Railworks, I cannot achieve those dark shadows because the game engine doesn't allow it. Does anyone know if there's anything I can do to fix this?
You can bake ambient occlusion maps in Blender that you can use on the diffuse texture (overlay/multiply), or as a lightmap (check the supported lightmap shaders) Exampe here