Loco Db Br 101 ‘expert’ - Feedback Thread

Discussion in 'Player Feedback' started by dtg_jan, Aug 8, 2024.

  1. dtg_jan

    dtg_jan Community Manager Staff Member

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    Hello everyone,

    This is the master feedback thread for the DB BR 101 ‘Expert’ Add-on. Please keep all discussions only related to feedback. For general discussion please use the official discussion thread.

    Please provide the platform you are playing on and, if possible, include screenshots or videos when sharing feedback. Giving detailed descriptions helps us identify and resolve issues more quickly.

    You can find the official DB BR 101 & Cab Car Manual here: https://media.dovetailgames.com/Manuals/Train Sim World 4 DB BR 101 Expert Driver's Manual.pdf
    The GERMAN version of the manual can be found here: https://media.dovetailgames.com/Manuals/Train Sim World 4 DB BR 101 Expert Driver's Manual DE.pdf

    Gameplay Guides with Layer Requirements:
     
    Last edited by a moderator: Aug 9, 2024
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  2. dnv3

    dnv3 Well-Known Member

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    I already have some things to complain about

    -The bicycle symbol is missing on the inner glass
    (That this is not a mistake, but rather a wish) I hope that the curtains will be animated in the next update
    -I don't know if that's right with the cable
    But I like it looks so good (good work) IMG_3688.jpeg IMG_3687.jpeg IMG_3686.jpeg
     
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  3. dtg_jan

    dtg_jan Community Manager Staff Member

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    Thank you for your feedback, could you please add what platform you are on? PlayStation 4/5 or Xbox One/X/S?
     
  4. dnv3

    dnv3 Well-Known Member

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    Oh yea sr mate (PlayStation5)
     
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  5. dnv3

    dnv3 Well-Known Member

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    Sry I forget a bug dtg_jan
    The cab light is always on and by the etcs version is the train number missing
    Or it is a bug from formation designer
    IMG_3691.jpeg IMG_3693.jpeg
     
    Last edited: Aug 8, 2024
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  6. 紫音 鈴

    紫音 鈴 Member

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    Two brief remarks after my early and obviously crude experiments (PS5) with this magnificent locomotive.

    The "Federspeicher Anlegen" light never activates, in both expert and non expert mode, even after a very long button press.
    The parking brake is engaged correctly, as shown by the effective traction lock and by the well known vocal warning if the driver tries to start the train.
    Moreover, the light does activate on the "Leuchtmelder Prüfen" command, but not with the parking brake button itself. A mere cosmetic defect anyway...

    The expended energy calculator shows sometimes ridiculously high figures (~20000Kwh), as if it were carrying on old data.
    Energy figures seem instead reasonable, when operating in non-expert mode (though it may be actually be a mere coincidence).

    Closing this short note, please let me express my gratitude and admiration to the entire TSG staff, for achieving the extrardinary milestone represented by this locomotive, and particularly to cwf.green , chirimu and Raph' , for their dedication in supporting and illustrating the project within this forum.
     
    Last edited: Aug 8, 2024
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  7. Kamaratko

    Kamaratko Active Member

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    Hi TSG, what about changing Exit Simulation Control button on ebula screen from 0 to something that released Electric brake lever does not hide - for example button no. 7 or 8?

    Enjoying BR101 Expert on PS5
    IMG_7046.jpeg IMG_7047.jpeg

    And.. so far it’s a little pain to click on all those buttons with aiming Dualsense’s joysticks, but I can live with that, but it would be great to have possibility to use mouse on my PS5, please allow it DTG!

    And one important note for PS5 players just in case someone is interested in this detail about safety systems - just like in Baureihe 218, The Circle button has addaptive safety systems triggering - so standartly you hit SIFA button, PZB Wachsam is pushed and makes sound just when situation needs it (after passing an active magnet). Very good, I was little afraid by didn’t had to.

    :D After just few hours on Expert BR101 I can say that sounds are amazing, physics of traction and braking feels so real (just waiting for suspension update, I hope we will not wait too long). Didn’t experienced some unusual performance brakdowns on PS5 so far (just on big stations the FPS drops but I’m used to this on TSW4). One thing I really miss is working Ebula ingame for full expert experience, fingers crossed that DTG going to implement it to core game in future, so TSG can add it to this great DLC.
     
    Last edited: Aug 8, 2024
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  8. jeremy#4259

    jeremy#4259 New Member

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    Hello, I noticed a seating position error with the PS5 in the control car
     

    Attached Files:

    Last edited: Aug 8, 2024
  9. dnv3

    dnv3 Well-Known Member

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    Englisch please
     
  10. vendys#6021

    vendys#6021 Well-Known Member

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    It's comical, that with such an expert model, they don't manage to seat the driver :) Hope he fixes it soon
     
  11. Xander1986

    Xander1986 Well-Known Member

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    Oh come on its not fair to take such statements... They have worked 18 months on this project....
    But Maddy (one of the developers) had already confirmed they will have a fast update circle so i expect soon an update.
     
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  12. vendys#6021

    vendys#6021 Well-Known Member

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    well right now :cool:
     
  13. cwf.green

    cwf.green Well-Known Member

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    Thank you for the kind words :)

    The parking brake light (Federspeicher Anlegen) actually works as in reality. The parking brake spring is pushed back by the brake cylinder pressure, so you will only see that light if the brake cylinder pressure is below 0.5 bar. Same with the exterior plate (green/red). The MTD status (Federspeicher Anlegen) should work the same way but unfortunately that was missed during development. It has already been fixed, so should be updated in the next patch (for the 101 Expert, I don't know when exactly that will be). It's a bit of a strange system and even some real world drivers on the beta team were surprised by it. The traction lock and the audio alarm will know when the parking brake is applied though, and doesn't care about brake cylinder pressure.

    The energy counter bug I'm not sure I understand exactly. We know of a bug where the value would not be rounded, so you got ugly stuff like 1.33333 kWh. That bug has been fixed. But if you are seeing very large (and rounded) numbers, then that might be a new bug that I have to investigate. Could you confirm you did not see a decimal?
     
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  14. 紫音 鈴

    紫音 鈴 Member

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    Thank you for your always precious interaction and for the specific clarification regarding the parking brake.

    I apologise for having described a non-existing bug after only a brief and shallow examination. On the other hand, as you say, the system is certainly peculiar and non intuitive.

    About the expended energy figures, I was not able to reproduce the exact behaviour I saw (or rather I thought to see), hence I cannot rule out your explanation suggesting a large, non rounded decimal representation.

    What I can say for sure is that an abnormal number of digits (not a trivial periodic figure) was used for the expended energy , whilst the energy regenerated trough dynamic braking was presented as a simple and reasonable integer.
    Moreover, despite power being applied, the supposed last decimal digits were not furiously increasing.

    In any case, not a normal integer, for sure...

    Still, I remain fully confident and convinced of the exceptional quality of the work.
     
    Last edited: Aug 8, 2024
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  15. MJCKP

    MJCKP Well-Known Member

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    I think it is worth the price, it is by far the most detailed train in TSW. The amount of time and work that has gone into it is very impressive. Everyone who worked on it deserves a lot of praise :)

    I hope we get more locos at this level, if it sells well I hope we get an expert diesel freight or shunting locomotive next. Having a diesel simulated to the level that the BR 101 is would be very interesting.

    Some things I would like to suggest for any future updates to it:
    • More stuff to do with coupling, for example an option for attaching hoses and jumper cables manually. It could be automatic in non-expert mode for people that don't want to spend time doing that.
    • A coupler adapter, so it could drag multiple units.
    • I don't know if the seats are adjustable in real life, but if they are it would be nice for that to be included.
    • More interactivity on the IC coaches, for example being able to raise and lower the gangway bridges manually and being able to unlock the gangway doors (like on the n-Wagens), so one can walk through them when they are connected to non IC coaches.
    • A way of setting the PIS/FIS for the IC coaches manually.


    Some minor bugs I found (PC - Steam):
    • Some things can be interacted with through the model, for example:
    Screenshot 2024-08-08 182713 (Large).png
    • The coupler isn't graphically attached (not sure if this is a core issue or not)
    IMG_2024.08.08-18.48.31.jpg
    • If it is coupled to locos other than another BR 101, the jumper cables come from the same port:
    IMG_2024.08.08-20.21.42.jpg
     
    Last edited: Aug 8, 2024
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  16. TKessel

    TKessel Well-Known Member

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    OK stil in the introduction, but from the first second this one is different! And this feels so good!

    Just one question, the Raildriver works with the 101 Expert but not with the Cab-Car is that correct or am I missing something?

    I also found a small texture issue within the brake gauge of the cab-car, see here (on the needles):
    upload_2024-8-8_19-39-29.png
     
    Last edited: Aug 8, 2024
  17. JBViper

    JBViper Well-Known Member

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    Hi,
    For Steam/PC, the RailDriver isn't supported for the IC Steuerwagen, the BR 101 "MFD" and the BR 101 "DB IC white livery".
    Thank.
     
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  18. Chill_LP

    Chill_LP New Member

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    So far so amazed.
    Great Job yall!

    However i found a few bugs;

    on the Bpmmz car the Door on the Inside moves, the lock doesnt
    upload_2024-8-8_19-53-47.png

    the game gave me Exp for the Instrument Lights, after using the Zugbeleuchtung
    [​IMG]

    and im unsure if its a DTG Bug or whatever, but the Scenario "Sweaty Palms" gets the Game confused and it thinks im on other tasks than i actually am
    [​IMG]
    [​IMG]
    or wants me to do 2 at once
    [​IMG]
     
  19. HØD164

    HØD164 New Member

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    [Steam] In The Introduction of the "BR S286", you're stuck at the moment when you're told to put the throttle lever back to "off" or "0"
    It seems the game doesn't recognize it and you're unable to continue.
     
  20. macinsight

    macinsight New Member

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    Typo in the in-game tutorial "Set up Loco and Cab car"
    • s/pdf/PDF
    • s/Rise the pantograph/Raise the pantograph
    • "Observe the brake pipe gauge that it won't rise for 10s"
      • That just feels wrong when you read it.
    Walkthrough issues:
    • "Insert the reverser handle" info pop-up happens before "Wait for the screens to boot up", even though the voice lines indicate it should be the other way around, resulting in "Wait for the screens to boot up" prompt to display when it shouldn't. (See below)
    • No in-game walkthrough step to disable the SIFA Cutoff valve. Doing this triggers the next step after "Wait for the screens to boot up"
    • This cascades into a discrepancy between what the voicelines want the player to do and what the steps want the player to do. I reach the step that tells me to press "[St]", the voicelines jump to "Lower the panto"
    • "Release the direct brake and turn the brake valve key"
      • Loco starts with Direct Brake released
      • This results in a stoppage in the tutorial.

    Voice line differences to printed text:
    To be updated
     
    Last edited: Aug 8, 2024
  21. squerble

    squerble Well-Known Member

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    There's a deep bass note in the cab which gets louder as you get above 170km/h. At 200km/h, it is annoyingly loud. I appreciate this could be prototypical, but it also means I have to lower the volume on my speakers each time I want to run this new train at 200km/h up and down SKW.
     
  22. Ancalagon

    Ancalagon New Member

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    playing on PC
    rain & snow doesn't appear on the windshields - no matter how high I set up them up
    upload_2024-8-8_20-19-58.png
    upload_2024-8-8_20-48-26.png
     
    Last edited: Aug 8, 2024
  23. iriv#7314

    iriv#7314 Well-Known Member

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    I am somehow stuck on the 101 export training module, after switching to the cabcar, i have to open the MCB and lower the pantograph.
    Both steps tick off, but pantograph doesnt move.
    Rising it again and closing the MCB does not work from there on.
    Any idea what i'm doing wrong?

    edit:epic games
     
    Last edited: Aug 8, 2024
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  24. Ancalagon

    Ancalagon New Member

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    playing on PC
    driver sits wrong :D
    upload_2024-8-8_20-45-56.png
     
    Last edited: Aug 9, 2024
  25. cyrill.kroonstuiver

    cyrill.kroonstuiver Well-Known Member

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    Found a fun little bug when messing about, but it's nothing serious and frankly I was trying to find it too :)

    It's to do with the windows.
    When you've opened the window lock and open the window, you can quickly close the window lock again, causing the window to be stuck.
    You can now no longer open the window lock or close the window.
     

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  26. Planeson

    Planeson New Member

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    "BR S286" Introduction: although you're instructed to set the throttle to off, you actually need to set it to min.

    Expert cold-start tutorial: after coupling to the cabcar, you're instructed to move the reverse to O before removing it. You can actually accidentally remove the reverser while not in O. You would be softlocked and can't proceed with raising the panto in the cabcar.
     
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  27. Ancalagon

    Ancalagon New Member

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    playing on pc
    when you open and close the window, you have no sound of doing this
    upload_2024-8-8_21-7-58.png upload_2024-8-8_21-8-22.png
     
    Last edited: Aug 9, 2024
  28. iriv#7314

    iriv#7314 Well-Known Member

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    I think that is what happened to me, i clicked on it to go to 'OFF' but the reverser got removed
     
  29. Planeson

    Planeson New Member

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    I think that's just supposed to mean that the brakes hold the pressure and doesn't release itself, it makes sense when you think of it this way
     
  30. VanDooooom

    VanDooooom Member

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    On Xbox Series X you can't move the cursor when you change views to this!
     

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  31. Tacco

    Tacco New Member

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    [ Steam | PC]
    Hello
    First of all, I am very excited about this DLC. I've been waiting a long time for it and I'm delighted to finally be able to replace the older 101 "Classic"

    Unfortunately, I did notice one small boo-boo.

    The windshield wipers on the Bpmmbdfz are a little bit stuck IN the windshield. That's why the wiper blades are a bit dark in the interior view.

    This is nothing really bad, it's more of a cosmetic mistake.

    Nevertheless, I hope that in one of the next patches :)

    Greetings!
    20240808200558_1.jpg 20240808200537_1.jpg
     
    Last edited: Aug 8, 2024
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  32. colinL

    colinL Well-Known Member

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    Steam, PC:

    IC2082 on Salzburg Rosenheim
    set up both locos to ZDS and when I wanted to start the drive I went reversing. Everything else like the reverser itself and so on was set up correctly.
     
  33. cwf.green

    cwf.green Well-Known Member

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    It being the generated energy does sound like the bug I was referring to. That only happens for the generated energy number (orange). :)
    Did you set the "Multiple Unit Protocol" (aka ZDS/ZWS/ZMS) switch on the back of the cab to "ZWS" and moved the reverser to "Off" and removed it from the BR101 before walking to the cab car?
     
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  34. yuun#6848

    yuun#6848 New Member

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    Thank you for your awesome work! It´s an absolute blast to drive! :)

    One small thing:
    When you drive the BR 101 and get a SIFA notification, you can´t hear it while using exterior cameras - ultimately forcing a Zwangsbremsung. Would be nice to make it audible like it is for the cab car!
    (Steam, PC)

    Greetings!
     
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  35. chiellienl

    chiellienl New Member

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    Hi everyone, new on this forum but playing TSW3/TSW4 for a while now

    The things I've encountered in my first experiences with the expert on PS5:
    • Starting with the Cab Car introduction, just before the break test, you'll get the objective to put the direct break in release (which it already is) and wait for it. Waited for a while until I (finally) realised you were actually meant to put the train break in release and wait for it..
    • Further on in the same scenario you get the objective to add power and get to 50km/h. When doing so in the new down/hold/up control, you'll get to that speed, but it isn't registered. You actually need to set the handle beyond that and use the min/max range to get the objective

    • Continuing with the BR 101 Expert training module, at the end the ZDE train data is mentioned as "but you'll learn that in another training module". If you then just continue, you'll get the EC (217) scenario which doesn't handle this tutorial. So you just follow the instructions which will not set the ZDE.. which results into a PZB which isn't working and continues emergency breaks as soon as you exceed 100km/h.
    • Then I did the "Touchdown" scenario. It made me look for a bag around 27.6. I've walked a lot of kilometers back and forth at both sides of the tracks, but there just wasn't any bag :( (did I had to take a shovel to dig for it?)
      After more than half an hour of searching, I was like "yeah.. just skip it.. go on, let the objective fail and continue the scenario." But the objective never failed.. I was just stuck on that objective and was unable to finish the scenario.

    Further more, with this expert module (which really sounded promising and I like the idea), you've got some additional tasks/setup to do at the start of a route, in case you want to do it right (which is our goal as 'experts', isn't it?!).
    Unfortunately, just like the previous routes where you want to setup the train (safety systems, lights, etc, etc), you just don't get the time for it. :(
    You just start a scenario/timeline within the seat, have to open the doors as soon as possible and close them as soon as well because otherwise you're already exceeding your departure time with minutes.
    It would have been nice to have just have some extra time upon start to be able to setup the train 'as an expert'.

    I had high expectations from what I had read and seen, but unfortunately I have been somewhat disappointed so far.
    Still really like and appreciate the idea and effort you've took into it and hope there will be some improvements
     
    Last edited by a moderator: Aug 8, 2024
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  36. cwf.green

    cwf.green Well-Known Member

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    There seems to be a bug here in the ZDS logic, which I thought I fixed before but I guess you found an edge case (which I was able to reproduce in the editor, so thank you for that :) ). Basically the locomotives get confused of which is the master loco if you set the "MU protocol" switches to ZDS120 after activating the cab in the lead. These steps worked for me:

    1. With lead cab not active (reverser in "0") set the rear locomotive to ZDS120.
    2. Set the lead locomotive to ZDS120.
    3. Activate the cab in the lead (reverser to forward).
    4. Apply power. You will notice that the "ZSoll" (tractive effort target) bug moves differently than normal. It is because it is showing you the rear locomotives current tractive effort.

    When I was able to reproduce your bug, I was also able to solve it by cycling the reverser to "0" and back to forward. Having mismatched MU switches will not work (in the game or IRL).
     
  37. cwf.green

    cwf.green Well-Known Member

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    That one should be fixed in the next patch for the BR101 Expert :) (we fixed it before release but unfortunately that was before the deadline)
     
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  38. yuun#6848

    yuun#6848 New Member

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    Awesome to hear!
    Seeing all the commitment, aswell as the pledges for future content updates, makes me all the more exiting for what comes in the future!
    Keep rocking!
     
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  39. meridian#2659

    meridian#2659 Well-Known Member

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    When applying brakes with an active Federspeicher, the pressure of the brakecylinder is the same amount which acts the opposite way on the spring of the federspeicher.

    Means like cwf. said, the gauges and lights turn green / off, but the FB is still applied.
    Thats for avoiding overstress the parts of the brake system.
     
  40. colinL

    colinL Well-Known Member

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    Thanks for the quick reply. So don't activate the lead loco, set ZDS in the rear one first, then the front one and then activate it. Got it.
    After a restart (but without following your mentioned procedure) I had it working, so that I was actually driving forward BUT the train didn't accelerate at all. Like all brakes were applied, which they weren't. But maybe thats a result of the bug or something. I'll test it out once more
     
  41. PBrogaard

    PBrogaard Active Member

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    This DLC is brilliant. Love the new sounds, the model overall, and setting up is so much more rewarding. Well done.
    I have found that the two firsst tutorials in training center has some of the usual hickups, steps not being completed though you complete them, but I think the main reason for that is, that expert mode was off. Was able to accomplish anyway, but had the odd "what if I reset the lever I was just told to close" experience now and then. So not a bug - but maybe start the training session with telling that the expert mode should be set ON before continuing?
     
  42. JustWentSouth

    JustWentSouth Well-Known Member

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    Interestingly, I am on PC and when I get to the "PREPARING THE CABCAR. Lower the Pantograph" step at 6:48:48, the pantograph lowers, but the training module won't recognize this step as done and let me move on to the next step.

    I just want to echo other statements here: This is an incredible simulation! I am grateful for all the hours you have put into making this model. The sounds (especially over points and frogs!), the physics, and the interactivity create an amazing and immersive driving experience. I look forward to many hours of immersion driving this!

    Personally, I would love to see a stream where those who helped create the expert 101 and cab car talk about their favorite features and how best to use them. I get the feeling that there is so much there that I am missing. Thank you!
     
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  43. ice#6850

    ice#6850 Active Member

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    there two options lower and stand or just lower you want to chose the later
     
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  44. razmatus#2517

    razmatus#2517 Well-Known Member

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    I am now messing with the loco as part of training I guess, and I got Sifa Zwangsbremsung on purpose
    20240809012346_1.jpg
    here you can see it before I pressed Sifa key
    20240809012352_1.jpg
    and after

    no idea what the ZSG/Pneu means, but I wasnt able to recover from it... usually what you do when you manage to get Sifa Zwangsbremsung, you press Q, reset throttle and usually you should be good to go... slowed down a lot but still moving... I wasnt able to release this and got to halt every time... any help appreciated here or here
     
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  45. cadeshr6s

    cadeshr6s Well-Known Member

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    I found a few bugs on PC
    - Br101 ETCS Version Cab Light texture is like the light is alsways on even if it is not on
    - CabCar if you are driving in the dark the pressure gauge needles are completly black (with insturment lights on)

    AND I canot select the normal Br101 on HRR etc. The Service are completely gone for me
     
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  46. Disintegration7

    Disintegration7 Well-Known Member

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    Very much enjoying it so far, and definitely worth the price IMO.

    Don't be dumb like me and forget to turn on expert mode in the settings and then wonder for 20 min why safety systems weren't on by default- duh!

    One issue i've noticed (PC/Steam/Win11) is that playing with an Xbox controller, it's not possible to move the camera after switching to one of the alternate interior views, which severly limits their usefulness.

    Hopefully this is an easy fix! Yes, i can use my mouse, but i don't believe that's possible on PS for some reason, and it seems to affect all platforms.

    Also, is there any way to toggle the additional zoom level with the controller? That poster is a little hard to read lol
     
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  47. Spikee1975

    Spikee1975 Guest

    Sounds are flippin' awesome with my subwoofer on max! Such a difference to the old basic 101.

    All in all I'm totally happy with this one. A real loco to call my own :)
     
    Last edited by a moderator: Aug 9, 2024
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  48. steveownzzz#6107

    steveownzzz#6107 Well-Known Member

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    PS5 on Salzburg services 216 AND 218… after closing the doors at Traunstein, the barber pole stays green and never registers the next objective. Not good, so far I can’t complete a run on that route.

    Other than that, what’s not to like.
    • Sounds are AWESOME, physics feel good
    • I run timetable mode, and honestly it doesn’t take that long to get set up if you go in prepared/know what you’re doing. Reverser forward > open doors > brake key unlocked > lights on > punch in brake numbers > close doors and leave… typically I just set up GSM on the fly
    • I’m on console using a controller. I turned my look sensitivity down to 2… and it helps a lot, no issues clicking buttons. Just keep in mind that your “look speed” will be slower than the default now… doesn’t bother me much
    • I have chaos factor set to 1 (realistic)… no faults in my 3 runs, which I’m fine with. Still getting used to the loco, may bump up chaos factor later
    • Page 70 of the manual has a few “common expressions” that you’ll see… good for us English speakers, so we know when a fault is instructing us to stop or keep going, etc. Pretty helpful and if you just remember a few key words, you’ll learn what’s an urgent fault and what’s not
     
    Last edited: Aug 9, 2024
  49. razmatus#2517

    razmatus#2517 Well-Known Member

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    update: the bug seems to be related to Training Center / Free Roam... in Timetable mode, if you get SIfa Zwangsbremsung, the train MIGHT be recoverable, I guess depending on consist - tried Kassel Wurzburg where I managed to recover a couple times without stopping, and on Dresden Riesa I almost always ground to a halt, since the brakes took their sweet time to disengage

    anyway, if I drive lets say on Dresden Riesa or any other track where the max allowed speed is 160 or so... do I enter 200 into train data or 160?
     
  50. andrewf05

    andrewf05 New Member

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    Lovely Lovely train. But one thing which I find ridiculous and cannot complete a service since I got this thing. Everytime, especially coming Into traunstein. You open the doors blah blah. Then when it’s time to close the doors, you close it. And the objective doesn’t go away. Doors get locked and closed and it still says lock doors. A bit ridiculous in my opinion.
     
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