Hi everyone, I'm currently working on a project where I'm dynamically spawning train formations using the "Spawn Formation" node in Blueprints. The spawning part works great, but now I'm running into an issue: I need to delete or despawn these trains at runtime. I tried using "Destroy Actor", and while that does remove the train momentarily, it immediately respawns again - almost like something is forcing it to stay active. Has anyone an idea what i can try? What's the correct way to completely remove or stop a spawned train from respawning? Any tips or insights would be much appreciated! Thanks in advance!
Update: I’ve now managed to delete both entire formations and individual parts of them successfully! (See attached screenshot) Thanks to everyone who took the time to read. Problem solved!