Derailment During Coupling

Discussion in 'Technical Reports' started by DeelTeel96, Nov 26, 2024.

  1. DeelTeel96

    DeelTeel96 Member

    Joined:
    Nov 25, 2024
    Messages:
    56
    Likes Received:
    4
    I created a scenario for the London to Brighton route, following the real live timetable of a service which joins onto another at Redhill before continuing to London Victoria however most of the times when I have tried to play through the scenario the train has derailed when I couple to the other unit, even though I am only moving at a very slow speed (0.5-1.5 mph) and am in the external camera (I have noticed that coupling from inside the cab causes derailment more often than not).
    On approach to the station where the other unit is sat, there is a red signal and the game doesn't let you TAB past it. So I don't know if that has anything to do with it or if I am doing something wrong in terms of driving.
     
  2. Spikee1975

    Spikee1975 Guest

    You need to post the scenario, attach it as a zip. This could happen if the unit you're coupling to is placed over a switch that is not correctly set initially.
     
    • Helpful Helpful x 1
  3. DeelTeel96

    DeelTeel96 Member

    Joined:
    Nov 25, 2024
    Messages:
    56
    Likes Received:
    4
    I'll check if that's the case but if it still derails I'll attach the scenario folder. Do I need to make a list of requirements.
     
  4. Spikee1975

    Spikee1975 Guest

    Only if you're using repaints.
     
  5. DeelTeel96

    DeelTeel96 Member

    Joined:
    Nov 25, 2024
    Messages:
    56
    Likes Received:
    4
    OK so here is the scenario, it is set in the early 2000s but keeps to a real timetable. Each time I have tried to run through the finished scenario the train derails while coupling at Redhill. If anyone needs a list of requirements then I can provide, there are no reskins/repaints used, everything is from steam store/marketplace.
     

    Attached Files:

    • Helpful Helpful x 1
  6. Spikee1975

    Spikee1975 Guest

    Can't even access Redhill 2 as the block is occupied. You should remove instruction #4 so the dispatcher knows you're gonna couple up and will let you pass the signal. Otherwise it cannot let you enter an occupied block for a StopAt instruction.

    I have no idea how you even managed to enter Redhill 2 without illegally passing that signal, after which you cannot guarantee the dispatcher to continue working properly anyway.
    2024-11-27 02_49_02-Train Simulator (x64).png

    Meanwhile, here's my mod for the correct camera position and cleaner glass.
     

    Attached Files:

    Last edited by a moderator: Nov 27, 2024
    • Helpful Helpful x 2
  7. Spikee1975

    Spikee1975 Guest

    That's that sorted. For some reason, the units won't couple. I'll get back to you once I've found out.
    2024-11-27 03_27_27-Train Simulator (x64).png
    2024-11-27 03_27_36-Train Simulator (x64).png
     
    • Like Like x 1
  8. Spikee1975

    Spikee1975 Guest

    I have pinpointed the errors.

    1. Remove the StopAt instruction #4 (I've replaced it with a message to contact the dispatcher)
    2. Untick the Consist Order checkbox in the Coupling instruction and tick "Options" (default)
    3. The invisible collision box of the 421 is too large - that's a bug in the DLC. I have shrinked it a little so the couplers are not inside the collision box which triggers your derailment.

    I'll upload the fixed scenario and the collision patch - unfortunately everyone will need that 4CIG patch to play the scenario. (It would need to be done for each repaint.)

    The collision box length must be changed from 19.77 to 19.5 in the engine blueprints. I have done that for the Southern and attached it.
    2024-11-27 04_24_54-.png

    2024-11-27 04_22_33-Train Simulator (x64) - Kopie.png
    2024-11-27 04_23_57-Train Simulator (x64) - Kopie.png
     

    Attached Files:

    Last edited by a moderator: Nov 27, 2024
    • Like Like x 3
  9. knuckleshed

    knuckleshed Well-Known Member

    Joined:
    Jul 14, 2024
    Messages:
    441
    Likes Received:
    449
    Spikee giving above and beyond yet again, nice one Peter. :)
     
    • Like Like x 2
  10. Spikee1975

    Spikee1975 Guest

    That's what I'm trying to point out, the game engine itself is very well coded, almost all of the time it's bugs in the content not the core.

    2024-11-27 05_24_48-Train Simulator (x64).png
    2024-11-27 05_26_19-Train Simulator (x64).png
     
    Last edited by a moderator: Nov 27, 2024
  11. Spikee1975

    Spikee1975 Guest

  12. DeelTeel96

    DeelTeel96 Member

    Joined:
    Nov 25, 2024
    Messages:
    56
    Likes Received:
    4
    Great work guys, thank you all. I will be uploading this scenario onto steam workshop soon so feel free to play it properly.
     
  13. Spikee1975

    Spikee1975 Guest

    Remember to post a link to my collision fix in the description.
     
  14. DeelTeel96

    DeelTeel96 Member

    Joined:
    Nov 25, 2024
    Messages:
    56
    Likes Received:
    4
    I definitely will, it will be in my list of requirements for the scenario.
     
    • Like Like x 1
  15. DeelTeel96

    DeelTeel96 Member

    Joined:
    Nov 25, 2024
    Messages:
    56
    Likes Received:
    4

Share This Page