Destination Marker Vs Siding Marker And Others...?

Discussion in 'General Discussion' started by drumsart, Apr 27, 2025.

  1. drumsart

    drumsart Member

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    Hello,
    I want to add some markers to a scenario. What is the difference between a Destination Marker and a Siding Marker? When is it better to use one rather than the other?

    Similarly, when and why should I use:

    -Platform Marker?
    -Player Spawn Point?
    -Stopping Point?
    -Consist Spawn Point?

    Thank you and Regards,

    Richard.
     
  2. 749006

    749006 Well-Known Member

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    A player Spawn Point is used in a Quick Drive Scenario and it says where the player train is placed
    And the Consist Spawn Point is where other services are shown to start.

    Without a Platform Marker you won't be able to open the train doors

    A Stopping point is just that - where you might want a train to stop
     
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  3. drumsart

    drumsart Member

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    Thank you Peter! and for the first question concerning the difference between a Destination Marker and a Siding Marker? When is it better to use one rather than the other?
     
  4. 749006

    749006 Well-Known Member

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    I would think the Destination marker is used for the end place of the scenario
    And the Siding Marker would be used in a scenario where you would need to pick up or detach wagons.

    Some of the people on here who create scenarios will know better than me.
     
  5. Oystein

    Oystein Well-Known Member

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    Siding- and platform markers are something I only use when I build routes to give tracks (sidings) and platforms names. I have never used them while making a scenario, but it might work.
    This is from the RW Creator Manual (Railworks\Manuals\) I would use a destination marker only if there wasn't any siding or platform where you want your destination.
     
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  6. Kim Olesen

    Kim Olesen Well-Known Member

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    Destination markers are INCREDIBLY useful for making sure the dispatcher code does not crash AI trains into each other, and for making sure the player train does not take unexpected paths between platform/stopping/siding markers.

    Basically, destination markers are for routing purposes while the others are for tasks (if you view stopping as a task). This is also important because they will show up in the HUD, and the “task” markers have colours that stand out, while the destination marker colour is more subdued so you wont be bothered by it, if many are needed to force the dispatcher code.
     
    Last edited: Apr 27, 2025
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  7. drumsart

    drumsart Member

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    Thank you everybody!

    Until now I've used both Destination or Siding indifferently, either to carry out a task, a stop or even a VIA.

    Perhaps in some cases this is important. I'll keep that in mind!
    Richard.
     

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