Just had my first couple of hours with train sim World 4 and so disappointed with the performance. It's the new routes that is the problem. The stuttering is the worst I've seen. 2 second delays in places. Using the directional stick to look around at stations or in the cab is not a smooth experience with juddering. And yes I've ran the routes a couple of times and no difference. That performance graph dtg was banging on about I'm afraid I don't believe it there is no performance gain on a second run. I wish I had saved my money now because I can't play it like this. It all looks nice but plays like poo. Can anyone help to get this more playable. Is anyone else having performance problems with the new routes. I'm on a ryzen 5 3600 and rtx 2070 super 32 gig ram. TSW 3 has the odd stutter but this is well bad.
Yeah it's basically like FSX 15 years ago. Game runs like junk out of the box but it's up to you to go into the config files and mess around to see what works for your system. There are some helpful threads in here. Good luck!
I'm finding some pretty solid performance by capping the frame rate at 60fps. This is on a 3090, currently used at only 55%. However, if I go up to 80 fps limit, it's kicking and screaming. Frequent drops and not one or two fps, no. It frquently drops to 40-50 fps for up to a second or so. So, I'm keeping it cool at 60 fps and it's smooth sailing so far.
I saw the same issues. Try turning off Motion Blur, as I found that eliminated some juddering and frozen frames. I have a 4080 card and I still need to cap frames at 60 to 65fps, but on Ultra High settings. At least it runs smoother and with a cool graphics card!
Yes turning off motion blur makes a big difference. It's particularly bad on the NY-Trenton route in timetable mode. Funny thing is Penn is now full of trains which looks really cool, but there is not a single pedestrian on any of the platforms!
Thanks guys motion blur was off as I don't like it. Will try ini settings see if that helps. I also have a xbox series x was wondering if anyone could tell me the performance on that platform. But then handing over more cash to dtg may be not lol
It's no use having frames per second set any higher than the refresh rate of your monitor. A 60Hz monitor is never going to render higher than - 60. So even if the fps counter is showing 300 fps, what you're seeing on monitor is 60 fps.
As a pc numpty, I seriously never knew that basic but incredibly useful piece of information. Appreciate you pointing it out. It just goes to show that assuming a base level of knowledge on a topic isn't always appropriate and I for one appreciate it when basic stuff like this is checked for understanding.
Thanks! I didn't know it for a long time either, but I think it was actually mentioned on a TSW 2? livestream once.
Remember that with a new game, display driver caching still needs to happen - so you're going to get stutters the firs ttime or two you run each route until its settles down. Nothing we can do about that at the moment i'm afraid. In our tests, about 80% of stuttering is caused by this and is gone in subsequent runs (until you upgrade display drivers etc at which point they reset their cache and start again).
When you have every DLC installed and you try to give them equal time so have only a few services on each completed, it's a real dilemma whether to download the latest nVidia update!
Gee, thanks for that info. However, I have a 4K, 144Hz monitor. Capping at 60fps was not done lightly...
To reduce stutter you need to cap at a number that can divide into your refresh rate, so you would be better off at 72, or 48 if you can't hit 72, unless you are running variabe refresh rate, in which case ignore me.
With most games I tend to run less than my monitor can output. So, for example for Automobilista 2, a racing sim, I run it at 100fps capped and my monitor is 120Hz, but it runs smoother and always hits 100fps at 4K with Ultra Settings. I also undervolt my graphics card, so it runs cooler and uses let power. With TSW I tend to find they run best at 65fps and anything higher you get more stuttering. But, that's smooth 4K Ultra Settings which is terrific.
See and I have the best performance I've had on any version of TSW with the new TSW4. First run from Lancaster-LA on Antelope Valley was a little stuttery on the first run with some lags at places. But after that, every run since has been very smooth. Very little lags or stuttering. I'm running with motion blur on and have graphics set to ultra.
Just an interesting thing here with dx12. My pc was running in at full whack and my fan was like a helicopter every few seconds. Id used a higher overclock profile as i thought it'd eradicate stutters. I too turned my graphics card down and it seems to be working better with my graphics card, smoother experience too.
When will this moment come? The problem has existed for more than one year and more than one version. Previously, the routes were bare, naturally they worked well on any hardware. Now, with the increase in the number of objects and (sometimes) their quality, everything has gone to hell even on the top end hardware. Maybe NOW is the time to finally drop the whistles and tricks and start taking care of the technical condition of the entire project?
Undervaulting is almost always better than overclocking in my experience. Both my CPU and GPU are undervaulted and everything is much the better for it. My GPU is running roughly 10 degrees cooler and drawing over 100w less when maxed out than without the undervault. It can sustain max clock speed at 100% for much longer and is a whole load quieter too. In deference to Snr Clarkson, sometimes more power isn’t the answer! Broken record time - this is why though, when used with DX12, the game desperately needs DLSS/FSR. In the meantime, if you’re on an Nvidia card use NIS, it’s daft not to.
You just have to remember to disable HDR in Windows display settings, otherwise you get a sharpening option in NVIDIA control panel instead. I kept wondering why I didn't have that option until I realised this was why.
We really need to talk about performance. I was actually hoping that TSW4 would fix the problems. Unfortunately, that is probably not the case. It's a shame because the game is a lot of fun, but these fps drops over and over again just don't make it any fun in the long run. I hope you get the fps drops under control, because TSW4 was the last game I bought for now. I also use the start option -dx12 in Steam, which improves performance, but you can see in the Xbox Game Bar how the FPS display is making waves. and that should actually be a straight line. My system: Aorus b450 elite Ryzen 5 3600X Crucial 3200MHz ddr4 / 32GB SAPPHIRE NITRO+ AMD Radeon RX 6900 XT SE 1TB SSD / Steam installed 1TB HDD / 2TB HDD / game installed
I suspect they clicked on too many things in the unreal editor because it made for nice screenshots. Now that they've built routes this way, I don't think they'll go back to something that worked. So enjoy the stutters, or move on to something else I guess.