Do the new TSW3 routes have Distant Field shadows enabled? I’m just having a look at West Cornwall and there is no question that the terrain and distant trees / foliage look realistic and like we came to expect in later TSW2 routes. This was, as far as I recall a function of DF Shadows. On this route so far I've not seen any luminous trees filling in as I drive or fields of wheat changing colour in large blocks as you pass by them. As you can see, the shadows draw all the way to vanishing point. If they are in fact enabled on the 3 new routes, why do they look so poor in this regard? They almost look like routes of the RSN era.