PC Dlc Files Size

Discussion in 'TSW General Discussion' started by PseudoStalker, Nov 27, 2024.

  1. PseudoStalker

    PseudoStalker Well-Known Member

    Joined:
    Sep 9, 2021
    Messages:
    812
    Likes Received:
    982
    In TSW2 DTG managed to reduce the size of DLC files by about 3 times - from 11-12 GB to 4-5 GB.
    TSW5 in da house and again DLC are approaching the mark of more than 10 GB.
    DTG, could you find a more efficient compression method or is there nothing you can do?
    Because in addition to the size of DLCs, their number is also growing. Soon 1 TB will not be enough.
     
    • Like Like x 1
  2. dal#7945

    dal#7945 Well-Known Member

    Joined:
    Oct 3, 2024
    Messages:
    1,299
    Likes Received:
    530
    The preston to carlisle route is 20gb.
     
  3. Myron

    Myron Well-Known Member

    Joined:
    Jun 24, 2023
    Messages:
    3,060
    Likes Received:
    2,968
    [​IMG]
     
  4. smugstarlord#4202

    smugstarlord#4202 Well-Known Member

    Joined:
    Jun 24, 2021
    Messages:
    834
    Likes Received:
    1,401
    Was only 16gb for me on PS
     
  5. Xander1986

    Xander1986 Well-Known Member

    Joined:
    Mar 20, 2018
    Messages:
    2,337
    Likes Received:
    1,841
    No i don't no where you had that from its 16,4GB! Maybe there was another game that download aslo?
     
  6. Xander1986

    Xander1986 Well-Known Member

    Joined:
    Mar 20, 2018
    Messages:
    2,337
    Likes Received:
    1,841
    I have all dlc expect 3 and i have 363GB so 1TB is not near! And 1 of them is a route thats Cane Creek the other 2 are rolling stock so small size is missing.
     
  7. dal#7945

    dal#7945 Well-Known Member

    Joined:
    Oct 3, 2024
    Messages:
    1,299
    Likes Received:
    530
     

    Attached Files:

  8. dal#7945

    dal#7945 Well-Known Member

    Joined:
    Oct 3, 2024
    Messages:
    1,299
    Likes Received:
    530
    I just upload picture take a look
     
  9. Xander1986

    Xander1986 Well-Known Member

    Joined:
    Mar 20, 2018
    Messages:
    2,337
    Likes Received:
    1,841
    Oh a console version.... You did not mention that!
     
  10. OldVern

    OldVern Well-Known Member

    Joined:
    Nov 2, 2020
    Messages:
    18,303
    Likes Received:
    37,249
    Fairly certain it’s 16Gb on PC though guess that will be added to by shaders compiling.

    Although for PC, mechanical HD’s for PC’s are fairly cheap now it is still rather large file size. Suspect my TSW base game and DLC’s now taking up nearly 300Gb.
     
  11. bleajch

    bleajch Active Member

    Joined:
    Jan 1, 2024
    Messages:
    80
    Likes Received:
    189
    People want longer routes and with more detail and then complain because its taking up more storage, you can't have both.
     
    • Like Like x 4
  12. PseudoStalker

    PseudoStalker Well-Known Member

    Joined:
    Sep 9, 2021
    Messages:
    812
    Likes Received:
    982
    Who's complain? It was the question "could you find a more efficient compression method?".
    The question is important because people have a habit of installing other games for some reason(as if they need something besides TSW).
    I'm also sure that many objects are copy-pasted from DLC to DLC, and are included 100 times cause "it needs to be standalone". It is possible to make a basic pool of constantly used objects in the core of the game, which expansions will refer to, thereby reducing the size of DLC files.

    Many people are not interested in HDD because of a low speed, and in other hand SSD needs a free space for normal operation.
     
    Last edited: Nov 27, 2024
  13. Dinosbacsi

    Dinosbacsi Well-Known Member

    Joined:
    Sep 20, 2017
    Messages:
    3,761
    Likes Received:
    9,491
    DLC sizes could be greatly reduced with shared assets and rolling stock libraries, but at this point it will never happen. But imagine if you shouldn't need to store 25 copies of the very same building model just because 25 routes use them! Or if you wouldn't need several copies of the exact same locomotive.
     
    • Like Like x 4
  14. bakedpotatos.jm

    bakedpotatos.jm Well-Known Member

    Joined:
    Nov 10, 2020
    Messages:
    1,581
    Likes Received:
    2,840
    394.7 GB with all DLC in fact on Xbox.
     
  15. Xander1986

    Xander1986 Well-Known Member

    Joined:
    Mar 20, 2018
    Messages:
    2,337
    Likes Received:
    1,841
    Yeah a pc and a console are totally different in how they work with compression of files.
     
    • Like Like x 1
  16. Thorgred

    Thorgred Well-Known Member

    Joined:
    Jun 8, 2018
    Messages:
    658
    Likes Received:
    320
    plenty storage here just for train simulator games 4tb :)
    370 GB so far now needed for TSW 5
    253 GB for Railworks (Train Simulator Classic 2024)
     
  17. Calidore266

    Calidore266 Well-Known Member

    Joined:
    Jun 17, 2021
    Messages:
    1,519
    Likes Received:
    2,228
    I'm guessing there's not much more they can do. I just ran the 8 gb Cajon Pass PAK file thru 7-Zip and got a whopping 4% savings, and that's hardcore compression meant for storage. On-the-fly compression would be even less (and would require yet more CPU and RAM overhead).

    Matt's said that would mean that any problem in the shared asset would then be affecting every route it's included in and thus requiring fixes to be tested in every one of the routes. Keeping each a closed ecosystem as much as possible minimizes that.
     
    • Like Like x 1
  18. FredElliott

    FredElliott Well-Known Member

    Joined:
    Feb 12, 2022
    Messages:
    1,518
    Likes Received:
    2,934
    Compressing already compressed stuff will never produce good results. You could try extracting the pak (assuming there's tools to do so) into its raw form and try 7zipping that using the highest compression and (if they're present, not used 7z in a while) enabling the solid block and media compression settings
     
  19. Calidore266

    Calidore266 Well-Known Member

    Joined:
    Jun 17, 2021
    Messages:
    1,519
    Likes Received:
    2,228
    Yeah, that was my point. I was just doing a quickie test to demonstrate.
     
  20. tootyhoot

    tootyhoot Well-Known Member

    Joined:
    Aug 10, 2024
    Messages:
    202
    Likes Received:
    281
    We’ll end up with 100 gb of Class 66’s.
     
  21. drdavewatford

    drdavewatford Active Member

    Joined:
    Aug 16, 2019
    Messages:
    166
    Likes Received:
    184
    It's not just a capacity issue - even with a SSD the load times are getting ridiculous.

    My old ZX Spectrum games used to load faster off cassette....
     

Share This Page