Dlss 4

Discussion in 'TSW General Discussion' started by ididntdoit, Jan 23, 2025.

  1. ididntdoit

    ididntdoit Well-Known Member

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    I see CD Project red are the first to take advantage of DLSS 4 with some pretty impressive frame rates.

    Whilst DTG still haven't taken advantage of DLSS at all with some really unimpressive frame rates. On the 5th iteration of tsw.

    Will we ever get dlss or fsr?
     
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  2. rennekton#1349

    rennekton#1349 Well-Known Member

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    No plans. Same with dx12. I remember dtg saying that in their testing, it didn't really bring much benefit. Who knows, maybe it will change. But there are no plans to implement them
     
  3. ididntdoit

    ididntdoit Well-Known Member

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    I run it on dx12 and notice the difference. Every game I've got that supports dlss see's massive gains in performance.

    From what I've read it comes as a plugin for games using Ue. So I can't see why dtg don't implement it and let us decide weather there's any benefit.

    If I knew what I was doing I would try it myself in the editor.
     
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  4. Doomotron

    Doomotron Well-Known Member

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    The trouble with DLSS is that no matter how 'advanced' it gets it is still visually much worse than the native resolution. I like higher framerates, but I'd rather lower the native resolution and use a bit of MSAA to make the game look acceptable.
     
  5. Calidore266

    Calidore266 Well-Known Member

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  6. Cael

    Cael Well-Known Member

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    From my limited experience with DLSS, it doesn't handle high speeds. TAA has some ghosting problems in TSW, but DLSS would exacerbate them at the cost of gaining some frames per second. The microstutters would still be there.

    I have DLSS on in Forza Motorsport, and my cars ghost like crazy and the scenery is blurry and full of visual artifacts.
    Example of DLSS ghosting:
    upload_2025-1-24_6-53-19.png
     
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  7. ididntdoit

    ididntdoit Well-Known Member

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    Yes I admit that running @4k the drop in visual quality is quite noticeable. @1440 or lower I can't say I really notice the difference.
    I was playing cp2077 and with max settings, rt and everything on I struggle achieve 50fps. Its a fast paced game and with refresh rates that low its a struggle to play it. Turn on dlss and Frame generation etc I'm at my monitors max refresh rate.

    I play tsw with no anti aliasing. I get much better frame rates. It doesn't look the best @1440 but I prefer to stay above 60fps.
     
  8. ididntdoit

    ididntdoit Well-Known Member

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  9. ididntdoit

    ididntdoit Well-Known Member

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    I've noticed that turning off motion blur, film grain or anything like that, is a must when using dlss. Otherwise you will get really bad ghosting and blur.
     
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  10. JetWash

    JetWash Well-Known Member

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    DLSS set to quality (85% native resolution IIRC) works just fine, and it works fine with games simulating speed too. The visuals look identical and I have seen no ghosting at all when I’ve used it.

    With DX12 and DLSS comes the possibility of frame generation, either hardware based as per Nvidia or software based like AMD. I don’t know what DTG did when they ‘tried it’, but there’s a reason all of the above are pretty much standard in all games these days. They work, TSW nor UE4 is an outlier, so something must have been off with the way it was implemented.
     
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  11. ididntdoit

    ididntdoit Well-Known Member

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    Would it be possible to add the Ue 4.26 dlss plugin using the public editor, or have dtg made that impossible.

    I've seen examples of people adding the plugin in other games but I think they was open source.
     
  12. maxipolo12

    maxipolo12 Well-Known Member

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    Forget it they doesn't want too.
     
  13. Doomotron

    Doomotron Well-Known Member

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    With Cyberpunk I'd suggest turning ray tracing off completely. For me it halved the framerate, and the graphics improvements weren't enough to justify it.
     
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  14. JetWash

    JetWash Well-Known Member

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    I downloaded Delta Force (which is free to play weirdly) in anticipation of the Black Hawk Down campaign not realising it was a UE4 game. If you want to the see what UE4 can look like, including DX12, DLSS (and all the variations of, including FSR), Frame Generation and so on have a look at that.

    If it works on that game there is absolutely no reason whatsoever it shouldn’t work on TSW. Oh, and the shaders compile on first load rather than on the fly during gameplay.

    ps This is what I’m talking about by the way. This is UE4…

     
    Last edited: Jan 24, 2025
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  15. Princess Entrapta

    Princess Entrapta Well-Known Member

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    The full pathtracing mode in Cyberpunk is an absolute game changer in terms of visuals, but don't even consider it with anything less than a 16GB+ RTX card that can actually deliver solid framerates above 60.
     
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  16. Princess Entrapta

    Princess Entrapta Well-Known Member

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    The new Transformer model does seem to be a lot better on the ghosting front when it comes to motion fluidity and reduced artifacting over the old CNN they were using.
     
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  17. bigj#4380

    bigj#4380 New Member

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    This game would look and run so much better with DLAA/DLSS really hope it gets put in at some point.
     
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  18. ididntdoit

    ididntdoit Well-Known Member

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    I would say the lighting looks a lot better with rt on.
     
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  19. Princess Entrapta

    Princess Entrapta Well-Known Member

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    Night and day difference, yes.

    So while I can agree it would probably be an improvement over the TAA used by the game, and would almost certainly let them go back to the more realistic OHLE they had before they inflated the lines to an unrealistic appearance after giving up on aliasing issues.
    it cannot help things like the stuttering, and DTG's own remarks on testing upscaling solutions have indicated they saw limited improvement in framerates, which is quite baffling to me given how much of an improvement you get simply by lowering the rendering resolution.
     
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  20. ididntdoit

    ididntdoit Well-Known Member

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    I wonder if it's got something to do with the screen percentage setting? Whilst I noticed a difference in performance between 1440 and 2160. I don't see much difference between 1080 and 1440, unless I start messing with screen percentage. Which does make a massive difference in performance, at the same time, massive differences in image quality.

    I mean would dlss be affected by the screen percentage setting? I can't say I've seen this setting on many games I've played. Weather it's hidden somewhere or I've just not noticed it.
     
  21. Princess Entrapta

    Princess Entrapta Well-Known Member

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    Screen percentage is basically UE4's inbuilt spatial upscaler. Lowering it lowers the native rendering resolution to the percentage of full 4k/1440p/1080p that you set the slider to.
    DLSS/FSR would completely replace this as they do the same thing but via a significantly more effective process.
     
    Last edited: Jan 25, 2025
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  22. ididntdoit

    ididntdoit Well-Known Member

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    I did wonder if it was kinda like dlss. It does give a good kick in performance but once you drop below 120% which I've been told is told is rendering above my native resolution, the image quality starts to look terrible. It's not just the image quality either. I've noticed it affects shadows, draw distance etc.

    Dlss is definitely the way forward. I don't know why dtg don't just bite the bullet and spend a few weeks on it. As matt said it would only take a few weeks, on another thread.
     
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  23. JetWash

    JetWash Well-Known Member

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    Screen percentage has no impact on shadows or draw distance fyi
     
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  24. Scorpion71

    Scorpion71 Well-Known Member

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    I loved the Delta Force films and especially the theme tune.
     
  25. Redbus

    Redbus Well-Known Member

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    Been checking out DLSS 4 which I have applied to all my DLSS-enabled games, and what I’ve seen so far is very positive. In Quality mode Indiana Jones is locked at a solid 120fps with 4K and all RT bells and whistles. Frame generation and Nvidia Reflex also help, but a massive boost compared to DLSS 3 and image quality is super impressive. We can only dream that one day DTG implement this (and FSR 4) into the game. I’ll not hold my breath though.
     
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  26. Princess Entrapta

    Princess Entrapta Well-Known Member

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    Indeed, it literally CANNOT have any effect on anything like this, but I don't think some folks understand this the way we do.

    It is literally just taking the frame and linearly upsampling or downsampling it. It uses the exact same image that the GPU output based on your other settings, it cannot change things like draw distance. Above 100% it is no different to setting your render resolution above your actual screen resolution, below 100% it works exactly the same as FSR 1.0

    DLSS is achieving the same end result of upscaling the image, but using either a convolutional neural network or in DLSS4, a transformer model, to upsample it with better quality and less "fizzle".
     
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  27. Princess Entrapta

    Princess Entrapta Well-Known Member

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    Frame gen, as long as your base FPS is a minimum of 50+, is pretty decent, but unfortunately it cannot help with the stuttering in TSW, which is the biggest issue.
     
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  28. ididntdoit

    ididntdoit Well-Known Member

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    I don't understand it at all tbh. All I know is if I set it to 50% it looks like snes graphics and some distant scenery dissappears, if I set it to 200% it looks pukka but tod4 routes fps drops to single digits in quite a few areas.

    I don't know what would take longer, implementing layer control and reduced timetables for console players. Or implementing dlss and fsr so console players and potato pc owners can experience a full timetable?
     
    Last edited: Jan 25, 2025
  29. ididntdoit

    ididntdoit Well-Known Member

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    Stuttering is a dtg delicacy, or trademark. Whatever you want to call it. I've come to grips with the fact that's never gonna be resolved.
    I bet in 20 years if we have intel quantum cpus and rtx19090 quantum gpus, tsw5 still stutters on it.
     
    Last edited: Jan 25, 2025
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  30. Princess Entrapta

    Princess Entrapta Well-Known Member

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    So best guess, the lower base resolution means there is less detail on distant stuff for it to extrapolate from when upscaling, so it just turns more stuff into fog, or blends textures out of visibility, because a lot of what it's doing is smudging the low res image there.
     
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  31. Calidore266

    Calidore266 Well-Known Member

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    Did you mean TSW 25?
     
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  32. JetWash

    JetWash Well-Known Member

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    What resolution do you play the game in?
     
  33. Princess Entrapta

    Princess Entrapta Well-Known Member

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    Now now, if Ubisoft, Bungie, and the like have taught us anything, it'll be called "Train sim∞"
     
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  34. Train Sim Society

    Train Sim Society Well-Known Member

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    DLSS/DLAA would be the dream. But DTG constantly reminds us they're lightyears behind other modern games in terms of performance and visual optimization, so I doubt this will ever happen. I'd love to be proven wrong, though!
     
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  35. ididntdoit

    ididntdoit Well-Known Member

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    2560x1440.
     
    Last edited: Jan 26, 2025
  36. Train Sim Society

    Train Sim Society Well-Known Member

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    Great news about DLSS! With the upcoming update for DLSS-supported RTX cards (likely on Friday), NVIDIA will introduce an option in the Control Panel that allows you to enable DLSS in any game or application, even if the developers haven't officially implemented support. Hopefully, this won’t cause instability, but it’s definitely worth noting!
     
  37. maxipolo12

    maxipolo12 Well-Known Member

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    Like lossless scaling today does maybe
     
  38. archline

    archline Active Member

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    I have updated the driver to the latest version 572.16 and installed NVIDIA APP version 11.0.2.312. Then I tested NVIDIA's claimed DLSS override function in the control panel, but this function does not work with TSW.
    Later I tested DLSS override with Delta Force, which worked successfully. Considering that Delta Force modified its rendering pipeline based on UE4.24 to support DLSS3, TSW might need to undergo similar modifications if it wants to support DLSS.
     
    Last edited: Jan 31, 2025
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  39. Redbus

    Redbus Well-Known Member

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    I had high hopes too but just came to the same conclusion. DTG seem reluctant these days to touch the core as they are probably afraid the slightest change will cause havoc with some or all of the gazillions of DLC. A shame though that the game will be stuck in a time warp for the rest of its shelf life, when so many QoL improvements are already available.
     

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