PC Does Lzb Works On Br 101?

Discussion in 'TSW General Discussion' started by PseudoStalker, Nov 11, 2023.

  1. PseudoStalker

    PseudoStalker Well-Known Member

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    I'm on SKW trying to do some services with BR 101. LZB on,(tryed both: Ctrl+num enter and by turning on PZB and LZB switches)all LZB indicators working. Train ignores LZB speed restrictions and continues to accelerate. Same happens on BR 185. Also with AFB on train doesn't move.
    Maybe I'm missing something?
     
    Last edited: Nov 11, 2023
  2. Myron

    Myron Well-Known Member

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    LZB works fine I guess.
    make sure you enable AFB and set it to max, if you are under LZB leading, it should automatically limit the speed independent of what your AFB lever is set to (you can lower the speed than LZB but not higher, but that's a bit complicated)
     
  3. PseudoStalker

    PseudoStalker Well-Known Member

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    1. I've done default start procedure with PZB and LZB on.
    2. Turned on the AFB and set it to maximum.
    3. Released brakes, apply power... and nothing happened. No power to the motors.

    When I turn off the AFB - train start moving.
     
    Last edited: Nov 11, 2023
  4. steamylocoman

    steamylocoman Well-Known Member

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    LZB needs to get primed at the next LZB sign if you enable it at speed and AFB if it dosen't work pull it down to 0 then 200 again
     
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  5. Myron

    Myron Well-Known Member

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    let me try brb
     
  6. PseudoStalker

    PseudoStalker Well-Known Member

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    No. I'm enabled it at the start of scenario, when the train is standing at the platform on LZB area.
     
  7. steamylocoman

    steamylocoman Well-Known Member

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    Which route if i may ask?
     
  8. PseudoStalker

    PseudoStalker Well-Known Member

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    SKW - Kassel-Wurzburg
     
  9. steamylocoman

    steamylocoman Well-Known Member

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    cwf.green are you able to help here as it was you that made the 101 quite realistic with the AFB?
     
  10. PseudoStalker

    PseudoStalker Well-Known Member

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    I managed to get it to work. There is looks like some bug with AFB. There is no AFB indicator on speedometer at the start of the service(like it set to 0, even if it set to 80). But if you turn AFB off, then apply some throtle, then stop the train, then turn AFB on again - it will start working.
     
  11. Spikee1975

    Spikee1975 Guest

    It works perfectly for me. A few things on AFB, it's important to do this in the correct order

    Enable from a standstill
    - Reverser forward
    - Throttle zeroed and AFB lever off
    - Switch on AFB
    - select speed with AFB lever
    - throttle up, you'll need a certain amount of traction force to overcome the AFB holding brake

    Enable while driving
    - Throttle to zero
    - AFB lever to MAX (this prevents sudden braking when activating AFB)
    - Switch on AFB
    - AFB lever to desired speed
    - Throttle up

    Disable while driving
    - Throttle to zero
    - Switch off AFB (this must happen before moving the lever to avoid sudden braking)
    - set AFB lever to zero

    When in LZB mode (Ü symbol is lit), AFB lever to MAX

    When released from LZB, the moment PZB kicks in slam the AFB lever to zero, then select your desired speed. This is to avoid the train accelerating (AFB still in MAX) when exiting LZB supervision. Your train should not slow down if you do it right, AFB is "blind" for three seconds on LZB exit if simulated correctly.

    If you try to enable AFB while the reverser is in neutral, it might not work.
     
    Last edited by a moderator: Nov 11, 2023
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  12. PseudoStalker

    PseudoStalker Well-Known Member

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    As I sayed above I don't have any AFB indicator on speedometer, like it set to 0(no matter how set it really is). For me it start working only after:
    - AFB off
    - Start moving
    - Stop
    - AFB on
     
  13. steamylocoman

    steamylocoman Well-Known Member

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    as far as i know it takes 10 secs for it to react when you first enable it
     
  14. Spikee1975

    Spikee1975 Guest

    Have you activated AFB at all using the left desk console switch?
    2023-11-11 15_44_45-Train Sim World 4®.png
    2023-11-11 15_46_21-Train Sim World 4®.png

    LZB kicks in, AFB to max. LZB speed is indicated on the gauge
    2023-11-11 15_49_59-Train Sim World 4®.png
     
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  15. steamylocoman

    steamylocoman Well-Known Member

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    Nice fog you got there
     
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  16. Spikee1975

    Spikee1975 Guest

    I love the autumn mood using Volumetric fog.

    Set clouds and fog to 30-40%, wetness to 60% makes for a nice atmosphere. Or even use a clear sky+fog for nice colours with the sun coming through the mist. Going back to older routes, I can't stand the old ToDv3 lighting any more.
     
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  17. Spikee1975

    Spikee1975 Guest

    One thing, in free roam some locos work properly only after you have set a path (which triggers an initialisation script on some locos).
     
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  18. Myron

    Myron Well-Known Member

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    unfortunate that most of my favourite routes are behind on TOD3. 'd love to use volumetric fog there, but then I just turned it off entirely, not only because it's not on older routes but also because some headlights don't have their light cones placed correctly.
     
  19. Spikee1975

    Spikee1975 Guest

    Wait till the editor allows cooking. It is not that hard replacing ToDv3 with ToDv4, may show lighting issues but someone I know has already done it and said it's still better than ToD3 even if some materials need adapting.
     
  20. PseudoStalker

    PseudoStalker Well-Known Member

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    No, mate, I've used my immagination. Offcourse I've tried to activate it many times with both methods by pressing Ctrl+R and by using the switch, even the voice tell me "AFB, AFB". It works as intended at non-LZB area and it doesn't work as intended at LZB area. A don't see any wires on your screenshot, so offcourse it will work for you if you start at NON-LZB area.
     
  21. Spikee1975

    Spikee1975 Guest

    Please don't be sarcastic. I'm only trying to help and there's no indication on what skill level you are. I don't know you.

    Happy? AFB correctly keeps the speed in LZB supervision.
    2023-11-11 16_09_34-Train Sim World 4®.png
     
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  22. PseudoStalker

    PseudoStalker Well-Known Member

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    OK, OK, sorry. I know well how to operate this loco, cause I've drove it on many services with AFB turned on before. That was my first try in SKW with start at LZB area and it caused me confusion when standard procedures didn't work for me.
     
  23. PseudoStalker

    PseudoStalker Well-Known Member

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    How many times I need to repeat that I can't start with AFB-on at LZB area - train doesn't get any power to the motors. And with AFB-off the train doesn't keeps speed on LZB(yeah, that's exactly my fault) That's the first time I've encounter this, that's why I'm crying for help.
     
    Last edited: Nov 11, 2023
  24. Myron

    Myron Well-Known Member

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    can't the rest also still be fixed up with those lighting issues (some texture changing or inside the code till everything is compatible in lighting)? can't wait to see the next supermod about this lmao
     
  25. Spikee1975

    Spikee1975 Guest

    I haven't started in LZB supervision.

    Note that you are not automatically in LZB supervision when you start - you may need to drive up to 2.5 km until you pass an LZB block marker to get registered.

    LZB simplified:

    LZB Start --- 2.5 km --- LZB Block --- 2.5 km --- LZB Block --- ..... --- LZB End.

    If you start in between two LZB blocks, you should be in PZB mode. (Some locos don't have this correctly simulated in TSW). As soon as you pass the next LZB block, you're in supervision.

    So, which service are you doing?
     
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  26. PseudoStalker

    PseudoStalker Well-Known Member

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    Can someone check the first(in list) service on SKW with BR 101?
    - Default preparations with PZB and LZB on.
    - AFB on and set on whatewer you want from 10 to 90 - do indcator on speedometre(small triangle) shows your AFB settings or it still shows 100?
    - Close the doors, release the brakes, apply some power - did your train is start moving?
     
    Last edited: Nov 11, 2023
  27. Spikee1975

    Spikee1975 Guest

    Of course, it's a cold day and I've got plenty of time for TSW :)

    So, that'll be IC 2185 Hamburg to Karlsruhe.

    First, I switched on PZB, LZB and headlights on the back panel.
    Insert Reverser, brake key, reverser forward, activate AFB, set to 100 km/h. Speed bug on the instrument is at 100. All fine.

    LZB is already active. Ok, let's imagine were are taking over the train from our colleague that drove it here, so LZB is active. No cold start :)

    2023-11-11 16_33_17-Train Sim World 4®.png

    AFB set to 200, LZB shows 100
    2023-11-11 16_37_26-Train Sim World 4®.png

    AFB keeps LZB speed of 140 nicely.
    2023-11-11 16_39_05-Train Sim World 4®.png
     
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  28. PseudoStalker

    PseudoStalker Well-Known Member

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    That's not how the testing works :D
    For me doesn't matter what I've set on AFB the marker is still on 100.
     
  29. Spikee1975

    Spikee1975 Guest

    Yes because LZB is already active and restricts the speed to 100 (LZBVsoll) in this section until you're on the main line. I really don't understand your problem, that's all I can say.
     
  30. PseudoStalker

    PseudoStalker Well-Known Member

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    Exactly, but you can set AFB on lower values and it should work. Correct?
     
  31. Spikee1975

    Spikee1975 Guest

    Yes. And that works too. There's nothing wrong with the 101.

    2023-11-11 16_42_45-Train Sim World 4®.png
     
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  32. PseudoStalker

    PseudoStalker Well-Known Member

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    For me it doesn't work and indicator is still on 100.
    And, as I understand it, your train started moving with the AFB turned on without any problems? I just have no response to throttle.
     
  33. PseudoStalker

    PseudoStalker Well-Known Member

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    I mean before departure, when the train is still at the platform.
     
  34. Spikee1975

    Spikee1975 Guest

    I have no more ideas, it's working as it should.
     
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  35. PseudoStalker

    PseudoStalker Well-Known Member

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    I think its time to check files via Steam.
    Thank you for your time and detailed answers.
     
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  36. Myron

    Myron Well-Known Member

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    you are tempting me to turn volumetric fog back on damn it
     
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  37. Spikee1975

    Spikee1975 Guest

    I've got a fairly good rig (will add some RAM though, although TSW only needs 7 to 10 GB mostly). Does it affect performance on your system? Or why "have it off" ;) ?
     
  38. Myron

    Myron Well-Known Member

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    as I said before, didn't really like TOD3 routes not having it but TOD4 routes, and more of my favourite ones being in TOD3 so it made less sense to keep the fog on if I don't have much use of it, which also got me thinking, wouldn't it be possible to make the volumetric fog compatible with TOD3 in a way so it also works on TSW2 and TSW2020 routes??

    and I don't think it did impact my performance, no. probably switching to an RTX 3060 soon anyways so that would matter less (currently on GTX 1660 SUPER)
     
  39. Myron

    Myron Well-Known Member

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    taking back what I said about TOD3 x Volumetric Fog because this would not be a good idea...
    upload_2023-11-11_16-59-30.png
     
  40. Spikee1975

    Spikee1975 Guest

    I've had an i7-870 plus GTX1050Ti before, which ran TSW surprisingly well.
     
  41. Spikee1975

    Spikee1975 Guest

    You're a maniac with your high beams. They are used very rarely in real life. Only signals/markers. :)
     
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  42. Myron

    Myron Well-Known Member

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    it was rather a test but this is quite too much I gotta admit. but probably won't be that much of a problem if you just... keep it off. plus most TOD4 trains on TOD3 routes have too dim headlights anyways. oh wait no that was the headlight texture. the light cones are still far too bright, take the Vectron as an example ;)
     
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  43. Spikee1975

    Spikee1975 Guest

    The dynamic range is much higher in ToD4, so intensity values (unfortunately not in percent but absolute values - that would have solved a lot of issues) don't match between ToD4 locos and ToD3 routes...
     
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  44. Myron

    Myron Well-Known Member

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    volumetric fog does mildly affect my performance though

    but nvm
     
  45. Spikee1975

    Spikee1975 Guest

    Light cone should be easily moddable, like the camera. Just change the X coordinate and move it a bit closer to the loco. I already fixed Skyhook's stupid cab nose illumination on the HSC ES44. (Luckily there's a sound mod for that thang :) )

    I'll check on the Vectron and include it in the next cab mod update if successfully tested.

    The cone position wasn't that important without Volumetric fog, so they placed it generously on some locos.
     
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  46. Myron

    Myron Well-Known Member

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    upload_2023-11-11_17-42-22.png
    nevermind get rid of that
     
  47. Spikee1975

    Spikee1975 Guest

    The only issue that could arise when moving the light cone back is that if you move it too close it could illuminate the nose as the light is not blocked by some material I think. This can be a problem on aerodynamic locos like the ICE. Of course you can then narrow the cone, but things can get a bit messy then.

    Illustration:
    2023-11-11 17_51_33-Unbenannt - Paint.png
     
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  48. Myron

    Myron Well-Known Member

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    upload_2023-11-11_17-51-44.png
    this is a quick "what could've been" vs "what it is like", first issue with "what could've been" is that unlike the ICE 1, the ICE 3 still uses the same light cone for the high beam, only brighening that up a bit, while the ICE 1 uses a seperate light cone which appears when using the high beam. then, there is no extra light cone for the top center, which also looks kinda ugly, honestly.
    alltogether, if it was realistic there would be a total of 5 light cones, on regular runs 3 of them visible only, which is not really that much worse than just one cone. okay the ICE 3 has been first made way far back before they even just had a thought of adding volumetric fog, but they could've also atleast reworked the ICE 3 on KWG for TSW3's release, before just releasing a copypaste of the MAG ICE 3 which is a remodelled altered copy of the KAH ICE 3M. that and some other things keep making me think about just creating a new, perfect train simulator only about german trains, but due to my zero-knowledgo in UE4/UE5 that probably won't happen. maybe if I get rejected as a train driver and instead decide to become a game dev, okay, but otherwise no.

    enough complaining, I'm gonna watch some traffic on Dresden-Riesa.
     
  49. Spikee1975

    Spikee1975 Guest

    Not sure if the top marker really casts a cone irl... depends on its reflector. It's a marker, not a headlight.
     
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  50. Myron

    Myron Well-Known Member

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    upload_2023-11-11_18-1-23.png
    perhaps a little bit. not that much which is to notice right now but, yeah.
     

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