Hi all, I would love to have this post reach out to DTG themselves to ask a massive favour. Is it possible that you could work on either of the two? I believe it would help the community with the PC editor and allow us to get further. A guide to getting basics working, for example, a loco able to move under diesel power, motors AC/DC, and brake setup functional from a simugraph side of things. or It could be short videos that are a couple of minutes long and outline what nodes are needed and what they all do regarding how they work together. It would be fantastic cause, for example, I'm trying to get a basic straight-air brake system setup at the moment. Below is what I have - However, the editor crashes as I'm missing stuff and don't have stuff connected right, but again, there's nothing to help us when it comes to simugraph stuff, for example. I completely appreciate it's busy, etc; once the video or the guide is done, though, the time would be then free to do other stuff. DTG Matt - would be amazing if you were able to do a push or something internally to have some movement, it would be greatly appreciated . DTG Alex I know you were feeding back in stuff about getting shorter videos done or something like that but I just feel if their isn't bugs with that particular area of the editor it wouldn't hurt doing guides sooner then when the bugs will be fixed. Which recently was hinted at a long term thing so prob be next year. apologise if anything comes across negatively, I'm passionate about creating and currently just seems bate is being dangled in front of us creators without us ever being able to catch the bate.
greggryan2 I'm in precisely the same boat (er, train?) at the moment with my G-1 Gloucester subway car. The full extent of Simugraph knowledge on the public-facing side seems to be fceschmidt 's tutorial here: https://forums.dovetailgames.com/threads/example-simugraph-setup-for-ac-traction.79898/ fceschmidt I'm not sure if you're at liberty to share any documentation or other examples, but DTG Alex and DTG Matt , or any of the DTG crew, if you intend to keep making tutorials and documentation, I think this would be an excellent place to start! edit: sorry if that came off as more demanding than the helpful suggestion I meant it to be. I didn't mean to be that snarky. I think we all just want to be kept in the loop!
Well, let me take the snarky part then. The thing is they don't intend to help us (anymore). It's either decide to join the third party programme, learnt it by ourselves or die. Demanding of more documentation either soft or snarky way, doesn’t work. Tried it so often but failed. Which in the meantime I do understand because they have to keep developement for TSW going on and the few developer are needed for that. However, and this is the vital problem, they also prevent people from becoming third parties in this way, which for me doesn’t make any sense as releasing the Editor exactly seemed to had that purpose for them. Not quite sure what their current plans for the Editor are, but it doesn’t seem to has a lot to do with making Train Sim World more diversive and colorful. They're fine with the few pals that got into the third party programme with the Editor, however the real potential of it and TSW in general, will never come to fruition in this way IMHO.
I don't see why i shouldn't post when I find out useful technical things on my own, the truth of the matter is there's some degree of trial and error involved (as always) and I just haven't spent a lot of time on simugraph in general so far. If you haven't already I would recommend to also raise your questions on the Train Sim Modding or Train Sim Community discord servers, helpful people over there.