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Dtg - Please Use These Colour Temperatures For Signals Aspects

Discussion in 'Suggestions' started by londonmidland, Sep 17, 2020.

  1. londonmidland

    londonmidland Well-Known Member

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    As some of you are probably all aware, DTG uses the wrong colour temperatures for green, yellow and red signals for German and British routes.

    To my suprise, Sand Patch Grade actually uses the CORRECT colour temperatures for its green and red signal aspects. Yellow, however, is drastically off looking on all routes.

    Though unfortunately, this is the only route to receive these correct looking aspects. For you to understand, I will leave a comparison below.

    SPG - correct green aspect temperature with slight blue tinge to it
    green hh.jpg
    BKL - incorrect green aspect temperature with 'apple' green/warm temperature
    bkl green.jpg


    SPG - correct 'deep' red aspect temperature with slight blue tinge to it
    red HH.jpg
    BKL - incorrect red aspect temperature with yellowish/warm colour temperature
    bkl red.jpg

    I appreciate this is probably a relatively minor thing to most people, however seeing as they've already got the correct colour temperatures for red and green in game, it would be nice if they corrected this for current and/or future routes.
     
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  2. breblimator

    breblimator Well-Known Member

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    I love your style, hehe
     
  3. CC Johnson

    CC Johnson Active Member

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    Doesn't bother me much, but yeah, it's a thing, so I agree.
     
  4. TSWx

    TSWx Active Member

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    How do you know the exact RGB of each signal on each route?
     
  5. londonmidland

    londonmidland Well-Known Member

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    I don't. However visually it is wrong as DTG use the same RGB values for both incandescent and LED signal types, which in itself is wrong.
     
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