Dualsense Implementation

Discussion in 'PlayStation Discussion' started by Conrad, Sep 2, 2021.

  1. Conrad

    Conrad Member

    Joined:
    Jul 15, 2021
    Messages:
    54
    Likes Received:
    79
    It would be great to implement vibration and adaptive feedback in tsw2.

    Imagine going through the exchanges and feeling the vibration.
    Or to have adaptive feedback for the accelerator or brake with l2 r2.
    Do you think it is possible?
     
    • Like Like x 11
  2. Tynmar

    Tynmar Well-Known Member

    Joined:
    May 23, 2020
    Messages:
    606
    Likes Received:
    621
    This :)

    I got carried away on an old thread a few months ago when there wasn’t much news on the upcoming next gen update at the time.

    the speaker could even be used for AWS/LZB etc alerts subtly ping through. Or exchanges as you say, these could clack through also.

    adaptive triggers yes, even more so if it’s a stiff old loco to get going :D

    rumble when overspeeding and close to derailment?

    haptics again on crossovers or level crossings…

    DTG are you listening? ;)
     
    • Like Like x 6
  3. Krazy

    Krazy Well-Known Member

    Joined:
    Nov 13, 2020
    Messages:
    190
    Likes Received:
    418
    I was a bit shocked to hear that the PS5 version doesn’t use any DualSense features. I had some great imaginations over what it could possibly do, because the controller can have things such as small vibrations when going over track junctions, or rumbling in general. The rumble features are surprisingly great on the DualSense. Or the adaptive triggers get a bit of a “click” feeling for notched throttles. It’s such a great controller, and it feels GREAT when the features are used properly.
     
    • Like Like x 5
  4. Factor41

    Factor41 Well-Known Member

    Joined:
    Aug 26, 2019
    Messages:
    1,692
    Likes Received:
    2,484
    Agree. What they've done with the DualSense is a different level to the previous controllers and it would be brilliant to include some subtle feedback - or any feedback at all really! I mentioned it in another thread, but if you get a chance to try the Controller Demo in the Astrobot game, the possibilities are mind blowing!

    The other PS5 feature which really ought to be implemented is the trophy progress - knowing how close we were to achieving the number of services/scenarios/jobs/miles walked to get the trophy is a really great addition and I can't imagine it would be too hard to implement given that TSW2 actually seems to be able to track these things and count properly, unlike its predecessor!
     
    • Like Like x 4
  5. Manfonse

    Manfonse Member

    Joined:
    Aug 8, 2018
    Messages:
    97
    Likes Received:
    86
    The lights on the controller could match the upcoming signal light, that would be an awesome feature.
     
    • Like Like x 11
  6. Tynmar

    Tynmar Well-Known Member

    Joined:
    May 23, 2020
    Messages:
    606
    Likes Received:
    621
    GODDAMM GENIUS IDEA!!!! suggestion of the year!!
     
    • Like Like x 2
  7. Doyden

    Doyden Active Member

    Joined:
    Dec 26, 2018
    Messages:
    91
    Likes Received:
    106
    There are some fantastic ideas on this thread. I hope DTG implement some of them but as they only seem to provide joypad functionality which will work on all platforms, I'm not optimistic.

    It would be really nice if DTG would allow us to use the trackpad to interact with controls in lieu of mouse support. :)
     
  8. stujoy

    stujoy Well-Known Member

    Joined:
    Aug 29, 2019
    Messages:
    4,162
    Likes Received:
    10,374
    This I am fully in support of. The other things not so much. I had typed out a big reply as to why but I’ve deleted it because even I was bored reading it back. I just don’t think controller resistance is needed as controls don’t change in a train based on conditions, so those features if implemented would be on constantly, like a stiff lever, which would be pointless. As for other haptic feedback and vibrations I would be skeptical as to how well they could work and would need to feel them to judge but I can quite easily live without them and save the development time needed to implement them for something else everyone can use.
     
    • Like Like x 1
  9. CK95

    CK95 Well-Known Member

    Joined:
    Apr 13, 2019
    Messages:
    1,225
    Likes Received:
    3,266
    The only controller improvement I’m interested in at the moment is the decreasing of deadzones for the analog sticks, it’s seriously frustrating having to fiddle around trying to press various cab desk buttons.
     
    • Like Like x 1
  10. Factor41

    Factor41 Well-Known Member

    Joined:
    Aug 26, 2019
    Messages:
    1,692
    Likes Received:
    2,484
    I've been thinking about this a bit more and I think proper DualSense implementation would be a hugely valuable addition to the game. The dev team should definitely take a look at what's been done on Wreckfest - the way you can feel the exhaust pops through the controller would be perfect for track joints and points and the sort of tyre rub you get on drifting corners could translate to that metallic grinding you get on long corners. It would only need to be really subtle to add a huge amount to the immersion so you can actually feel things rather than just hearing them.

    Reading the "Bringing Steam to TSW2" article, where they're talking about the sort of feedback you'd need to sense how a steam engine was working even if it wasn't immediately visible - this would be amazing for that. I get the arguments about putting dev work in which only PS5 audiences would benefit from, but given that the next gen consoles are clearly the future of this title, maybe it would be worth doing as an extra incentive to get people to trade up. Currently, many people are saying they wouldn't upgrade just for TSW, but maybe if there were a really good reason to...
     
    • Like Like x 2
  11. Manfonse

    Manfonse Member

    Joined:
    Aug 8, 2018
    Messages:
    97
    Likes Received:
    86
    Yes’ trying to flick certain switches does my cranium in. Needs looking at.
     
    • Like Like x 1
  12. james64

    james64 Well-Known Member

    Joined:
    Mar 1, 2020
    Messages:
    389
    Likes Received:
    792
    Lately I've been playing an old PS2 game called "X Treme Express" where you race trains, and in that game the controller vibrates in time with the jointed track.

    If they can implement that kind of technology on an arcade racer on the PS2 in the early 2000s, then DTG really have no excuse to not do something similar, especially considering the Dualsense is capable of so much more.

    I wouldn't want resistance on accelerators and brake levers as I don't think that's realistic, but I would be happy with the controller vibrating in subtle ways as you adjust notches, that's what haptic feedback is designed for. They could do something similar for adjusting switches or pressing buttons. And perhaps on an old loco or DMU the controller could rumble as you accelerate from a standstill.

    For how DTG love to wax lyrical about how immersive they're making TSW2 I'm genuinely surprised they haven't done anything with the dualsense. I suspect it's either because they can't be bothered or because they want parity between all versions of the game.
     
  13. rhs

    rhs New Member

    Joined:
    Aug 28, 2021
    Messages:
    8
    Likes Received:
    1
    I also would welcome the implementation of vibration and adaptive feedback in tsw2! I think you whole game would come to 'life' when you actually 'feel' the train when it moves...
     
  14. Doomotron

    Doomotron Well-Known Member

    Joined:
    Oct 24, 2018
    Messages:
    1,309
    Likes Received:
    1,452
    Many developers haven't, it's not just DTG. Specialised features for just one console are really only taken advantage of by first party developers most of the time.
     
  15. james64

    james64 Well-Known Member

    Joined:
    Mar 1, 2020
    Messages:
    389
    Likes Received:
    792
    That's also true. It's a shame that many developers aren't willing to take advantage of these features.
     

Share This Page