Edinburgh Glasgow Found The Cause Of The Tunnel Lighting Bug

Discussion in 'TSW General Discussion' started by Cygnific, Feb 1, 2023.

  1. Cygnific

    Cygnific Well-Known Member

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    The tunnel assets have a BoxReflectionCapture that is causing a weird pattern with specular light. When I removed the BoxReflectionCaptures from the scenery the bug is gone.

    In the editor shot you can see a glow on the left side of the wall, that is also produced by the element.


    Screenshot7.jpg Screenshot1.jpg Screenshot2.jpg

    After fix:

    Screenshot4.jpg Screenshot5.jpg
     
    Last edited: Feb 2, 2023
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  2. Cygnific

    Cygnific Well-Known Member

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    part 2. due to image limit..

    No issue on the glass material after fix. Screenshot6.jpg
     
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  3. Haribo112

    Haribo112 Well-Known Member

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    In your after-fix picture of the cab, it appears that the eye adaptation is not working. Shouldn’t the cab be much darker and the tunnel brighter?
     
  4. Cygnific

    Cygnific Well-Known Member

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    It works, it doesn't show it very well in the picture. I made a recording to show it works when driving back.

     
  5. DTG Matt

    DTG Matt Executive Producer Staff Member

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    I spoke to the TA's about this and the reflection capture is needed for some of these areas - it's just the wrong reflection capture. This is one of the things rivet are fixing. So your change makes a really bad image to a much better one, but still not right.

    Apparently, without it, it defaults to using the outside sky for reflections (when you're inside a tunnel, that's going to look odd, but far less annoying than what it does currently - i will grant you :)

    Matt.
     
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  6. Cygnific

    Cygnific Well-Known Member

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    [QUOTE="DTG Matt, post: 599551, member: 257" <Snip>

    Matt.[/QUOTE]

    Glad there is a solution for it and Rivet is working on a patch.

    I removed it to show the reflectioncapture is the cause of the problem, not trying to make it better. There are also some textureless ballast assets (3rd screenshot) at the end/beginning of the tunnel.
     
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  7. Sharon E

    Sharon E Well-Known Member

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    If this is in the longer tunnel, well, I have watched a cab ride video on the line and, at the mid-point of that tunnel is an air vent that casts light into it and the trains.
     
  8. phil.elliott

    phil.elliott Well-Known Member

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    Out of interest, is there a list of fixes that Rivet is working on?
     
  9. DTG Matt

    DTG Matt Executive Producer Staff Member

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    We'll have an update to share from Rivet for the next Roadmap on Thursday.
     
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  10. Thorgred

    Thorgred Active Member

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    obvious not this thursday :P
     
  11. driverwoods#1787

    driverwoods#1787 Well-Known Member

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    This needs to be tested by Rivet Games for future issues about the Tunnel lighting issue and I do have a feeling this bug is also present on WCL Arosa and IOW tunnels. These should be fixed
     
  12. DTG Matt

    DTG Matt Executive Producer Staff Member

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    This specific issue is a TOD4 issue, not TOD3.
     

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