New version Unofficial Editor is released. You can download it here: https://github.com/tsweditor/U…releases/tag/4.26-TSW-0.2 What is new in v0.2: Added ability to open many different cooked assets including: Timetables Textures Material Instances Material Parameter Collections Data Tables Enumeration Float Curves Static Meshes Sound Attenuation Sound Mix Sound Concurrency Sound Wave Animation Sequences New Features: Timetable editor (This can read cooked timetables but not edit them, it’s possible to create new scenarios with the timetable editor) Track marker and portal selector for timetables and scenario designer assets. Full track rendering (This is NOT track laying but simply the ability to preview a cooked section of track in the editor) Ability to change the position a junction is rendered in (This is kind of a pointless feature, but quite cool to see the different positions the junction can be in.) Some signals and signs now appear in the world correctly Starter pack plugin, this is for any assets that maybe useful when creating mods. This only contains some materials for now. Many improvements to data assets with some being completely reworked. Here it is, the first release of Unofficial Editor for TSW 2 made by Will and Me. Since i start working on my version i find out that im not the only one who is working on some editor. So i made a team with Will and we are working together on unofficial modding tool for TSW 2. Right now this first version can edit only Data asset files. You may think only... but that only means: - editing or creating new formations - editing RVD files - editing or creating number files (RVN) - editing or creating Theme Definition files - editing or creating Route Definition files - editing Station directory - editing journey mode - editing paths for Scenario planner and many many more For some of that stuff i recommend FModel app This download link will only work if you are signed into github and have joined the epic games organisation: https://github.com/tsweditor/UnrealEngine/releases/tag/4.26-TSW-0.1 How to join organisation: https://www.unrealengine.com/en-US/ue4-on-github?sessionInvalidated=true For installation - just download 3 rar files from that Github and then extract them. You dont need extra UE4 editor as this pak include completely modded one. Then use UnrealPak.exe to extract original .pak files from TSW (TS2Prototype-WindowsNoEditor.pak). Extracted stuff move to your TSW editor folder (Content under Content). Then extract some DLC and place them into your editor Plugin folder so you should have TS2Prototype\Content\ with core stuff like Core, Editor, UI, etc... and TS2Prototype\Plugins\with route or loco. Best part is that you can edit already cooked files, dont need to recreate them. Of course you can create your own uncooked files too, even create your own map file and edit RouteDefinition file to add your map there for load... there is no rail system ... yet So enjoy that first 0.1 version it require knowledge how to create mod for TSW (cooking process, creating pak, etc...) Little bit after the release we noticed that it was impossible to cook so dont forget to download included patch and extract it to your Editor Engine folder.