Please suggest me good quality loco of these series. Is there any available? I have got tired of Kuji one, even with enhanced sound :-(
At the moment the best F7 I found in TSW4. But graphics in TSW kills me ((( Does this look like trees?
Both are much better however if you are into the more 'high fidelity; the enhanced would be your better choice.
Sadly, there really isn't a good quality F-Series unit available for TSC. Your choices are either the extremely old RSC models, the early DTG models/HIS ones, or the DTM models. Good news is at least every model supports the very good 567 enhancement pack found here for better sounds. https://www.trainsimcommunity.com/m...pack-v17-feather-river-canyon-enhanced-update
The best f unit in the sim is probably either the cz fp7 with the uts ep or the dtg fl9, that said neither are particularly great
Fair warning, that unit has horrible physics, a flare that competes with the sun (and wins), a pretty poor cabview, by default really bad sounds(which can be enhanced and those are great), as well as lackluster texturing far outclassed by nearly every skin on the DTG versions.
Uff, thanks! You hold my hand from reaching my pocket in the last minute Please do tell in more details whats wrong with the physics, as this concerns me most. Also how can you compare it with the version of F7 from old Feather River Canyon and FP7 California Zephyr?
There is also the F3. However, I’m not sure what it’s like as I don’t have it myself https://store.steampowered.com/app/1869390/Train_Simulator_Union_Pacific_F3_Loco_AddOn/
Well, since I was not sure I have bought all available F7 to compare them) I have not bought F3, since it is much like F7 from Feather River Enhanced. And I think that FP7 from California Zephyr Add-on is the best among them. Especially after applying UTS Creations enhancement pack. After that I have applied UP livery to match scenario on "Fort Kent to Eagle Lake" route https://railworksamerica.com/index....md-fp7-union-pacific&catid=18:engine-repaints But this livery was developed for original FP7, not enhanced one. So there was a bit of magic to apply to make it finally work. I have a question to those who use UTS Creations pack. Do you also have missing train break animation and incorrect ammeter readings? I have a 1.4 version of this pack. If so, does anybody have a fix? P.S. However best of all implementation IMHO is the one from TSW, it has nice sound, physics and texturing.
Except they're not. The original FRC F7 and the FP7 have okay default physics, but the FRCE F7s don't , to put it nicely.
So if you want you take the TractiveEffortVSpeed and the TractiveEffortsVsThrottle .dcsv file and rename them and put them in the HIS F7's and problem solved.
How about scripts? HIS F7 has a weird behavior, ammeter shows almost full load at notch 1. And loco is starting to move like it was notch 8, not notch 1.
It doesn't do that here. Not at all sure what your problem is. Notch one it shows just over 200 amps.
So you are opening the Throttle with the loco and train brakes applied and saying something is wrong?
If the throttle is open the power will rise to try and overcome the brakes. See if is the same with the brakes released - does it go to full if the train is moving and you open to notch 1?
It should not go to full on notch 1. And surely it should not overcome brakes on notch 1. As it is advised to start from notch 1 with brakes applied to start off. With brakes released ammeter shows maximum load too)))
Most locos has a pressure guard that cuts the power if the brakes are applied. TS has an option for this in the simulation xml, or you can script it. To me it sounds like something is wrong, so I recommend you doing a fresh install of the DLC and mods. With so many locos and mods installed you might have some conflicts.
Edit: Excusé moi, I missed the FRC vs FRCE bit. Some points still valid, so leaving it up, otherwise unedited. I don't have this one installed. Maybe drove it, friend certainly did, seems to be like the Kuju ones. (Release-Minimum-Hold-Apply) The default behaviour is to have current limits for each notch, absolutely any traction. Without it, the traction current would be infinite (or extremely high) given W = V*A, V ~ v (speed, linear correlation), so it becomes A = W/V, V is zero, A is infinite. There can be some play with series-parallel, gears, weak fields but most Kuju stock is exactly that simple. (Wikipedia doesn't explain max current.) Traction cutoff has various versions but for the purposes of the sim it's usually set to around 20-30psi, as there is no bail-off or partial application and so it is configured that you can apply power before / during releasing brakes so as to start uphill without rolling back. I can install for science but as far as I see, others have the same experience. File integrity verification could help, mods be mourned.
I have exactly the same on fresh install with no mods. Does anybody have different loco behavour on Feather River Enhanced route? BTW other locos behave the same way on this route....
I tried every combination of F7, F3, and FP7 and could not replicate this on the FR enhanced or on any other route.
Most interesting thing is that Im not alone, I have seen several such videos on youtube. For example see this one from 15:45 minute
Ideas anyone on what could be causing this on some computers and not others? Playing in 64bit here with most sliders over to the right.