PS5 Fast Travel Crashes (fixed)

Discussion in 'TSW Troubleshooting & Issues Discussion' started by Railmaster, Sep 13, 2024.

  1. Railmaster

    Railmaster Well-Known Member

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    Hello everyone,

    Unfortunately, TSW5 Deluxe hangs on all routes on "Fast Travel".
    Can someone confirm that? I'm on PS5.

    :( Sadly greets...
     
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  2. TimTri

    TimTri Well-Known Member

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    I can confirm. Only time I’ve tried fast traveling so far on PS5 (Queen’s Park -> Euston), I got an unlimited loading screen/freeze frame that ended in a very unusual black screen game crash when I tried to close the game from the main menu.

    Edit: Have fast traveled a few more times since and luckily no more game crashes! So either it was a one-time thing or specific issue with the route.
     
    Last edited: Sep 16, 2024
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  3. Railmaster

    Railmaster Well-Known Member

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    Hope they fix it this week! After all, it's a core feature and should definitely work!
    So this is not a small but a massive error!
     
  4. Railmaster

    Railmaster Well-Known Member

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    Hello everyone,

    due to the update today, the thing is fixed! :D
     
  5. GChris

    GChris Member

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    I got a fast travel crash exactly as described above on Oakville this morning and I do have the latest PS5 update.
     
  6. Observadorpt

    Observadorpt Active Member

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    I still have crashes when fast travel, the game locks when in the loading screen. 2 locks 1 after another, i cant do fast travels and with this locks gives 4 corrupted route images. The routes load but the images for the routes are corrupted only the name appear.

    EDIT: The route image fixed by itself.
     
    Last edited: Sep 19, 2024
  7. Railmaster

    Railmaster Well-Known Member

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    It's been working for me since the first update, but I haven't tested all the routes yet. But if it works, it'll be quick. I'll keep trying it out and hope DTG keeps an eye on it!
     
  8. vendys#6021

    vendys#6021 Well-Known Member

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    It's the same on other maps, sometimes it's OK, with larger stations I find it practically unusable... it almost certainly freezes
    Almost unusable on the Frankfurt Fulda map
     
  9. TimTri

    TimTri Well-Known Member

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    Perhaps it has difficulties working when a route is freshly installed and the first run to compile the shaders hasn’t been made yet. Maybe it stabilizes after the whole route has been “seen” a few times by the system, similar to the reduction of lags and stutters that goes along with that.
     
  10. TimTri

    TimTri Well-Known Member

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    I just had another fast travel crash. Tried to teleport to San Bernardino depot station while a big freight train was approaching it. I guess that was too much for the game to handle ;)
     

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