Fix Available For Wcml North Class 86 Rundown Function

Discussion in 'General Discussion' started by torfmeister, Mar 24, 2022.

  1. torfmeister

    torfmeister Guest

    After playing WCML over Shap because of a scenario issue posted by OldVern, I've returned to the classic WCML North again to play "Carstairs Split" and I noticed something odd with the Tap Changer on the included Class 86.

    The first notch is at 2% and does nothing except for going down 1 notch and resting there. So the handle only offers

    OFF (Complete unpowered rundown - you can only power up again after a complete rundown to zero) - OK
    2% - should be Run Down but does not work - NOT OK
    60% - Hold. Tapping A increases one notch, D decreases one notch - OK
    100% - Run Up - OK

    So you cannot run down a few notches and get back to hold at a selected notch other then manually tapping notch down.

    I've had a look at the uncompiled engine lua script - it expects rundown to be at 28% - which also corresponds to the correct handle's position.

    11.png

    Then I looked in the VirtualThrottle ControlContainer in the loco's bin. - The value is 0.0286.
    So here's the error - changing it to 0.286 fixes the handle and it rests at the correct Rundown position now and you can stop the Rundown by moving the handle to 60% again at any time.

    Enjoy!
     

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    Last edited by a moderator: Mar 24, 2022
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  2. 749006

    749006 Well-Known Member

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    Thanks
    Never really noticed as I used the Class 86 pack which does not have this problem
     
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  3. Reef

    Reef Well-Known Member

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    Official response from DTG...
    1cfbfd5493576e3fae448fb9ee41bdcc.gif
     
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  4. Peter Hayes

    Peter Hayes Well-Known Member

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    Torf
    Great find - I'm pretty sure that the Scenario Old Vern mentioned - used the Keith Moss Class 87?
    So do we need to change anything in the Class 87 xml file too?
    pH
     
  5. torfmeister

    torfmeister Guest

    Thanks Peter, no I don't have issues with the other versions. The WCML North 86 was the first incarnation of this loco and the following packs from RSC seem to be free of issues as Peter (749006) stated.
     
  6. OldVern

    OldVern Well-Known Member

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    Correct, Over Shap featured scenarios with the 87.
     
  7. Peter Hayes

    Peter Hayes Well-Known Member

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    Many thanks - this worked perfectly on the WCMLN Class 86.
    Not needed as far as I could see for the AP Class 86.
     
  8. 749006

    749006 Well-Known Member

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    The Tap Changer is slightly different on the AP Class 86 as you have to Hold Down a "button" + power handle to Notch Up or Notch Down.
    Not sure which button as I remapped the AP 86 to use the X which is easy for me to use A+X or D+X
     
  9. Peter Hayes

    Peter Hayes Well-Known Member

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    Peter749
    Good points.
    I'll give your mod a try!
    Thx
    pH
     
  10. Cyclone

    Cyclone Well-Known Member

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    Out of curiosity, what about the Class 86 standalone DLC? It has some different liveries and the scenarios also use WCML North. I also wonder if the scripting for the standalone, assuming it's not affected, might automatically work on the one with the route (I'm not knowledgeable enough to determine this, perhaps you can figure that out?).

    Nice find, BTW!

    Can you fix the horn? I don't think it works at all after being blown once.
     
    Last edited: Mar 26, 2022
  11. 749006

    749006 Well-Known Member

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    The stand alone Class 86 works fine as does the horn.
    You could just swap the WCML-North 86 for the stand alone version and not have any problems.
     
  12. Cyclone

    Cyclone Well-Known Member

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    I wonder if subbing the LUA might work...maybe not.
     

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