I really do think something needs to be done about fog in TSW. It appears way too frequently, it seems to last forever, and when it ends it disappears like a switch is flicked. I appreciate that fog can be part of a realistic weather system, and create a varied challenge when driving, but sometimes you just don't want it. Sometimes you want to see the route as you drive. Could there be a way of toggling which weather types appear in dynamic weather? I think dynamic weather is otherwise excellent, I like the fact that e.g. rain can kick in, but fog just ruins the experience for me.
My main problem with fog is that it makes the whole game turn grey, as if colors don't exist, which is unrealistic. Even with fog, grass should be green, not grey.
Just start with light clouds instead clear weather. You'll almost never see fog again. Rather light to medium rain. Very rarely thunderstorm.
Yes dynamic fog is horrible. If I use fog it’s only in the custom settings, just a notch high though, maybe around 5%. I do like how enhances the train lights and surrounding areas. My preferred time to drive is early morning or when the sun is breaking on the horizon.
I use about 3% fog on most journeys. I like the appearance and I find it avoids pop-in of objects in the distance. Things appear gradually out of the very slight distant mist, which looks more realistic.
Below is one of my favourite shots: When done right, fog looks so good and makes the game feel so atmospheric. I personally use 5% ish whenever I use it though
Maybe it's because I'm not in the middle of the UK but fog is so rare outside of late Autumn/early winter here on the Essex coast that I've switched Dynamic Fog off as it seems too regular and combines with the wrong weather/wrong time of the day/wrong time of the year in Dynamic Weather.
Looks green to me....but I like this shot 'cuz of the mountains and silhouettes of trees in the background. Greenery doesn't matter too much to me.
Fog is one of those effects that really should be implemented discreetly and in moderation. The days of the infamous “pea souper” in the UK are pretty much gone, more likely to be a light mist around dawn which progressively vanishes as the sun comes up (or the air warms even under cloud). Only in the coldest winter months might you find it persisting through the day.
FWIW I think it’s way too dense generally using the menu slider. With things as they are I would use absolutely no more than 2% for the thickest fog and 1% for moderate fog. What you really need is more granular control over it and then set anywhere between 0.004-0.009% for light to thicker mist and currently this can only be set with unreal unlocker or GodMode on PC only. It massively helps the visuals if, from dawn to dusk, there is a minimum of 0.001 (ideally 0.002) set as it simulates the real world ‘environment’ and the colours become much more realistic and natural. Anything more than the above maximum (2%) is unrealistically dense and wipes out all the colour and detail as previously noted.
I did a run the other day with a low amount of fog, but I briefly looked away, and in that brief time, it'd all gone.
Yeah that sounds like what I try to achieve. Just a pinch of fog without washing out the scenery. I’ve never gone for the full Silent Hill experience, but I couldn’t imagine it being a fun drive