Force Signal Aspect In Scenario

Discussion in 'Creation Centre' started by TrainsAndWellbeing, Mar 18, 2025.

  1. TrainsAndWellbeing

    TrainsAndWellbeing Active Member

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    Greetings,

    I'm trying to make a scenario going slightly off the intended use of a route add-on: Just Trains Newcastle to Edinburgh and I'm getting signalling irregularities. I want to release the scenarios through Steam Workshop which restricts me from using add-ons outside of Steam.

    I've got an issue of being on the ECML and being signalled green passed Craigentinny all the way to Brunstane which has a 15Mph crossover so I'd like to override the signals to realistically check down the player train. If anyone with more experience than I knows a way to do this I'd be grateful for the input.

    A clumsy hack I might try if there isn't a way to do what I want to do could be to place a locomotive just ahead of the player train so that they can follow yellows into Brunstane providing they run to time.

    On the return journey I'm having to tab passed a red and I'm guessing there is not much I can do about that one.
     

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