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Frankfurt Koblenz Signalisation Much Broken. Dtg You Need To React On This!

Discussion in 'General Discussion' started by Kim Olesen, Aug 28, 2020.

  1. Kim Olesen

    Kim Olesen Member

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    Great work on the scenery by DTG.

    Horrible horrible signalisation.

    Some signals are out.
    Some have all the lights on!!
    Main signals of the h/v system has become incapable of showing the green/yellow aspect for speed restriction. (New bug, not seen before in German dtg routes)
    Many distant signals do not reflect the state of the main signals.
    Some distant signals warn of speed restrictions of Okm/h.

    Only one quick drive from Frankfurt to Koblenz and back again would have highlighted these problems. That is a real lapse of quality control.

    So please DTG. Fix the signals.

    Or even better: buy a working german signal script from either Maik Golsch. He is already working for you on TSW. Other great signal scripts are made by Schuster or Signalteam.

    But you CANNOT go on with selling broken german signalisation.

    DTG Protagonist if you are being earnest in wanting to improve TS, this is the time to show it. Now is the time to show you will actually fix bugs. After sginallisation just being in the ballpark of correct is important for the gameplay.
     
    Last edited: Aug 28, 2020
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  2. kueppers.michael

    kueppers.michael New Member

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    Kim is absolutely correct here! While the quality of the Route as a whole has improved (compared to the last ones), the Signalisation is really a mess here and an updated is needed!
     
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  3. Mountainman87

    Mountainman87 New Member

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    Thanks Kim Olesen, for bringing this up here. Indeed, the route's signalling is a complete desaster. I expect DTG to correct this mess as soon as possible (although, given their history, I don't hold my breath).
     
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  4. julian2

    julian2 New Member

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    Quality of the Route is really good and makes it fun to drive. But the signals are indeed very "strange" at some parts of the route.
     
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  5. frank351981

    frank351981 New Member

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    I can only agree with that. The route itself looks mostly nice and ok. But the technique in signalisation is in this DLC a nightmare. It was in past DLC´s better (but not in all!. The S1 extension for the Cologne - Koblenz, thats more than worst - its hell, and sadly still hasnt´be fixed yet). Signals showing yellow without reason, signals that brings you to a emergency brake even if you confirmed the signal/PZB, and other some curious things where no visible signal is existing and you become an emergency brake without reason.
    Come on guys from DTG you make it on your english routes better (not perfect! but better).
    It might be a solution if the easiest kinds of signals are used. If they are working correctly it is better than accurate kinds of signals there are not working.
    Repair this stuff, and all people are happy. This should in your mind too for better selling your products - Train Simulator AND TSW. If you are not can make functional signaling in TS, why people should buy TSW-stuff where same problems are to expected???!!!
     
    Last edited: Aug 28, 2020
  6. LucasLCC

    LucasLCC Well-Known Member

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    It's a shame, as if the signalling was up to scratch then I'd most likely have purchased this outright.
     
  7. kylel2036

    kylel2036 Well-Known Member

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    Really DTG really can't get signalling right or the safety systems right like what is going on
     
    Last edited: Aug 29, 2020
  8. Tigert1966

    Tigert1966 New Member

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    This is a really nice route, but as others have said, the signalling is dreadful. I like it, but the bugs are spoiling it a lot.
     
  9. sjjones98

    sjjones98 New Member

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    I also think this route is very enjoyable. Getting AI crash in scenario 7 "Christmas Day".Sent a ticket in. Is anyone else having this issue?
     
  10. ken_carolbridgeman

    ken_carolbridgeman New Member

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    Also the speeds are all over the place, running from Koblenz to Frankfurt, approaching Boppard, running clears at 140K, line speed reduction to 110K, reducing to 100K approaching Boppard with clear signals, the last seen was Green and Double Green, when suddenly speed dropped to 40K it prevents even getting close to a reasonable score, penalty of approx 7000 points for speeding, was looking forward to running this route, but, as usual consigned to the bin until DTG fix it
     
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  11. hyperlord

    hyperlord Well-Known Member

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    Thanks, I'll postpone to buy the DLC at the moment
     
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  12. martschuffing

    martschuffing Member

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    Shouldn't all these reports have been posted in the bug report section of the forum instead of "general discussion"?

    I'd like to see the signals sorted asap possible but I'm not going to "demand" it be done in our timeline, ask nicely, and usually, you will get a response.
    I've posted in there so let everyone else do so and perhaps we may get a response from the team.
     
  13. Pookeyhead

    Pookeyhead Well-Known Member

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    Know what I think? I don't think anyone who can do anything about this cares. TSW2 is here now... we call all paint our trains silly colours and marvel at the shininess.
     
  14. dunkrez

    dunkrez Well-Known Member

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    I'm interested in retention rates at this point. Just from my own experience. Just over one hour played at TSW2 since launch.

    Countless hours thrown into TS since TSW2's launch.

    Back in 1996, on the Sega Saturn, there was a demo of Sega Rally available. At that time, it was at the forefront of what you could technically achieve on the Saturn in terms of racing and arcade ports. The demo in question featured the Forest run.

    Man, how I ran that race over and over. It was amazing. The graphics were stunning (for the time) and it kept teenager me totally engaged, racing the course over and over in the Lancia Delta, Toyota Celica and Lancia Stratos shaving over hundreds of a second on runs in order to perfect and hone my rallying skills.

    It was a great experience. However, it was unbelievably shallow. Was I still playing the demo a year later? Nope.
     
    Last edited: Sep 5, 2020
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  15. Pookeyhead

    Pookeyhead Well-Known Member

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    I never bothered to buy it. There's too much DLC to buy for a proper simulator without wasting money on a console game.
     
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  16. maxipolo12

    maxipolo12 Active Member

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    thank for the feedback guys I cancel my order ;)
    The reviews of Steam speak also in the same way...
     
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  17. Reef

    Reef Active Member

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    Dayum.gif
     
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  18. DTG Jamie

    DTG Jamie Staff Member

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    Thanks for taking the time to provide this feedback. Going into depth really helps the developers identify potential issues and check that everything is working as it should be. I'll make sure this thread is passed onto the team.
     
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  19. Kim Olesen

    Kim Olesen Member

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    Details below:

    This is just the northern part between Bingen and Koblenz. Below is the description and links to the videos where it can be seen. At a quick glance i'd say the Frankfurt - Bingen part of the route has more issues than the one described here, Mainz - Frankfurt is heavily affected by strange stuff. For some reason the DTG signal script for the Ks signal system was never right. What is strange is that more and more errors have crept into the h/v system over the last 3 years. It is like the script is deterioating.

    Bingen Koblenz video:




    23:08 Distant signal all lights on
    26:59 distant signal all lights on

    Koblenz Bingen video:




    09:12 - 10:15 Distant signal shows speed restriction. Main signal shows clear BUT the max speed in the hud drops to 40. That means that the Main signal should have showed green/yellow aspect just as the Distant signal does. Generally it appears that many Main signals of the h/v system often cannot show the green/yellow aspect for some reason. This is a bug new to DTG routes.

    (Why there is a speed restriction at that place is strange since the switches are not deviating from the main line. But the point being that the main signal does not show green/yellow as it should)

    13:54. Distant signal wrongly shows expect red signal. But the following main signal is green. There is no trains in the path of the player train. It’s just the standard quick drive.

    19:49 Left track distant signal: all lights on
    Right track distant signal: all lights on
    Right track main signal: red, green plus zuzatssignal stop lights on simulteanously.
     
    Last edited: Sep 10, 2020
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  20. martschuffing

    martschuffing Member

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    Excellent information there Kim, that at least should be enough to pinpoint where these signal problems are, also Protagonists (Sam) video should pinpoint those anomalous speed changes too. Thanks, DtG Jaimie for giving us hope of a fix.
     
  21. cwf.green

    cwf.green Member

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    I know for a fact that there is a missing Lf6 (advanced speed sign) for the 80km/h reduction at the bridge before Mainz-Römische Theater when travelling in the direction of Mainz Hbf. There may also be a complete lack of an intermittent 120km/h section (can't confirm this since I'm using a mod atm) and Lf6 for that section.

    At Bingen Stadt there should be a 100km/h speed reduction right after the platforms in the northerly direction, and an accompanying Lf6 (or signal based Zs3v warning (can't remember which) but there is neither. Without this the line speed is 160 km/h in a section where the advance signal distance is only 600m which can cause dangerous situations if the following block is occupied.

    CORRECTION: There should be a Lf6 advanced sign (morpeth board) at hectometer 19 for the 100km/h restriction. There should be a Lf7 permanent speed restriction sign right after the platforms of Bingen Stadt.

    Hopefully DTG has access to a current timetable (Buchfahrplan) that they can use to fix all these errors. The video I've linked below is about 8 years old but shows many of the speed changes/signals between Mainz-Mombach and Koblenz that are still current (like the aforementioned ones at Bingen).


    Also: The LZB section is wrong at/around Frankfurt Main Airport. It should not stop until the train leaves the Köln-Frankfurt High speed line.
    Right now you have sections of 220km/h line speed without LZB :D
     
    Last edited: Sep 12, 2020
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  22. Tigert1966

    Tigert1966 New Member

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    To add to the list, I was just running the Christmas Day Scenario, I was running exactly on time leaving Bacharach on a green signal and as I accelerated up to 120, I got an AI collision, although nothing was visible. It seems to be repeatable, attached is a screenshot.
     
    Last edited: Sep 13, 2020
  23. USRailFan

    USRailFan Member

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    Trainz Railroad Simulator you mean? :P
     
  24. Pookeyhead

    Pookeyhead Well-Known Member

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    No. I can only assume it's great for U.S rail simulation, because it's a load of pants for UK simulation.
     
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  25. frank351981

    frank351981 New Member

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    I´m not an expert for signalling techniques in the TS, but one thing that might be cause for some of these false signals could be false speed-entrys in the signal itself. At Bingen, as Kim Olesen wrote, you became a 40km/h speed restriction on the main track from Koblenz in direction Mainz. No change of track, no train that comes from other direction into your path! I looked in the editor in some signals that placed before Bingen, and in one I found the speed-entry 40. The signal has some links positioned to different tracks, numbered as 1, 2, ....and so on (depending how many tracks are controlled by the signal). The 40 km/h is not on the track it should be. I have changed this at my version for myself, after then it worked correctly.
    As I had look further, same thing happend to other signals too, speed entrys that are on the wrong track/path.
    Another thing: in some signals are speed-entrys (mostly if cames to a change of track) that are not similar to the track-speed. It might be ok, when the signal-speed is equal or below track speed, but not if higher. So you think: ok I can drive 60 km/h, but then - BÄÄMM, there is suddenly 50km/h. When luck passes away you stand earlier as you wished because "Zwangsbremse" has happened to you.
    That solves not all signal-problems, but some. However, I think ALL signals should be checked and then corrected where neccessary, there´s too much, where the entrys makes no sense, as to tell exactly where it is faulty.

    By the way - some further points to be looking for:
    - some QD have some weird paths too, especially in the area Frankfurt Main Station to Frankfurt-Stadion. (track changes at Niederrad, where no one should be, and I believe in one QD - don´t know anymore which one - you should arrive at Frankfurt HBF, but it is not possible so as it is build).
    - please take a further look at the section between F-Niederrad and Frankfurt HBF: theres a place where you drive through a part of a bridge-bottom that is build on the track beside, and some other points where you can look through bridges and embankment. Some of these are also on the DLC Frankfurt Highspeed and not solved but copied for these DLC!
     
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  26. 749006

    749006 Well-Known Member

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    It is not the first time DTG have got signal links wrong
    On the London to Brighton route you get a Signal at Redhill Station with the route indicator showing Position one even though the train goes straight on.

    I might get this route now if the only problem is the Signal links

    Peter
     
  27. Kim Olesen

    Kim Olesen Member

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    Scenerywise it is a good route and i recomend it for that.
     
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