Upcoming Release Frankfurt S-bahn: Coming Soon!

Discussion in 'Dovetail Live Article Discussion' started by dtg_jan, May 8, 2025 at 2:17 PM.

  1. dtg_jan

    dtg_jan Community Manager Staff Member

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    Sprawling rails, stations galore & services in all directions – welcome to the S-Bahn Rhein-Main, coming to Train Sim World 5 on 20th May!



    The Story So Far:
    We added this next German route Add-on to our February 2025 Roadmap. We later confirmed the route and the extent of the lines covered.

    This included:

    Frankfurt S-Bahn: S1, S8 & S9
    [​IMG]

    Frankfurt S-Bahn cover three distinct lines as part of Frankfurt’s S-Bahn network and introduces the DB BR 430 for the first time. Additional rolling stock and plentiful layers from previous Train Sim World Add-ons also feature, making for a sprawling route with many stations and lots of traffic.

    Note: Frankfurt S-Bahn will release on PC and Gen 9 console platforms only (Xbox Series S|X & PS5).

    The Route
    [​IMG]

    The S-Bahn Rhein-Main came about in the late 1970s, when various routes out of Frankfurt were brought together as a single network. Also built and added onto the network was a connection to Frankfurt Airport, both the S-Bahn itself in 1980, and long-distance trains in 1999. Both feature in the in-game route.

    Over time, many additions and modifications have been made to the network to match increasing demand. In 2018, multiple lines introduced nightly operations, offering 24/7 service in and out of bustling Frankfurt.

    [​IMG]

    As the title of the Add-on suggests, there are three lines that form part of this route.

    These are:
    • S1: Frankfurt to Wiesbaden via Frankfurt Höscht
    • S8: Frankfurt to Wiesbaden via Flughafen & Mainz Hbf
    • S9: Frankfurt to Wiesbaden Flughafen & Mainz-Kastel
    The route is set prior to the opening of Frankfurt Gateway Gardens, offering the chance to traverse over the original airport approach which no longer exists.

    ICE services running across the route from Frankfurt to Wiesbaden via Flughafen Fernbahnhof will be available for players with Train Sim World 5’s core Frankfurt – Fulda route. Flughafen Fernbahnhof mostly serves long-distance trains, which is uncommon in Germany. It has an average of one ICE every 9 minutes during peak times - equating to around 160 ICE stops every day.

    The addition of the long-distance airport station to the route was done so following player feedback.
    Additionally, to support this, the freight loop in Mainz will now also be in the route, enabling trains to enter Mainz from the north after coming from Frankfurt.

    The Trains
    DB BR 430 [NEW]
    [​IMG]

    New to Frankfurt S-Bahn is the hard-working DB BR 430 EMU, which operates the bulk of traffic on the S1, S8 and S9 lines. This 4-car, high-capacity EMU has been in full operation on the S-Bahn Rhein-Main since their introduction a little over a decade ago.

    [​IMG]

    The design is reminiscent of the DB BR 422, although with more modern fittings and tweaks befitting of a busy network such as Frankfurt. The 430s replaced the much-lamented DB BR 420 and expanded the size of the fleet to offer a total of 9 trains an hour in each direction, spread across all 3 lines, with up to 12-car formations.

    DB BR 423
    [​IMG]

    Supplementing the BR 430 is the DB BR 423, a staple EMU for S-Bahn networks across Germany.
    The version included with Frankfurt S-Bahn will feature a new interior to represent the S-Bahn Rhein-Main variant, as well as some physics upgrades. The BR 423 fleet is certainly no stranger to the Wiesbaden lines, although spends a majority of its time serving other destinations, making it a key part of the scene around Frankfurt Hbf.

    DB BR 143 + Dostos
    [​IMG]

    Providing a regional touch is the DB BR 143 and Dosto combination, which runs RB services out of Wiesbaden.

    Timetable, Scenarios and Gameplay
    Timetable and Additional Service layers
    [​IMG]

    Many of the S-Bahn services will depart westbound from Frankfurt Hbf, including from its subterranean platforms, and embark on a multitude of journeys. Be it day or night, drive S1 services along the north face of the Main river or take the S8 and S9 via the airport on criss-crossing paths along the Rhine, and converge under the historic roof of Wiesbaden Hbf.

    S1 services take a more direct westerly route out of Frankfurt, calling at suburban locations in the outskirts of the city and running north of the Main river, the longest tributary of the Rhine, all the way to Wiesbaden.

    S8 and S9 services share an alternative path which initially heads south to serve Frankfurt Airport’s Regional station, before stopping at all stations on the Mainbahn, south of the Main.

    [​IMG]

    The action takes place over a full 24-hour timetable, with services running throughout and providing gameplay at all times of day. The new DB BR 430 will operate on the many hundreds of services that keep the commuters of Hesse on the move.

    The addition of the Frankfurt Airport long-distance station opens up new types of gameplay for players with additional content in their collection.

    [​IMG]

    On that line, players can operate:
    • ICE3 services with Kassel-Würzburg
    • ICE1 services between Frankfurt and Mainz with Kassel-Würzburg
    • ICE-T services from Frankfurt Hbf to Wiesbaden via the Airport and Mainz with Frankfurt-Fulda
    • IC services with the DB BR 101 loco Add-on

    [​IMG]

    AI-only traffic such as ICE and freight will also suitably layer in across the route, with freight operating both locally and end-to-end. RE and RB traffic also features as AI, utilising the timetable from Frankfurt – Fulda and trains from other route Add-ons such as Maintalbahn for the DB BR 642.

    [​IMG]

    The full list of Add-ons that layer services into Frankfurt S-Bahn is as follows:
    Playable and AI services:
    • Kassel-Würzburg
    • Frankfurt-Fulda
    • DB BR 101 loco Add-on
    • Bremen-Oldenburg
    • Maintalbahn
    • Ruhr Sieg Nord and DB BR 363 loco Add-on
    The BR 628 from Niddertalbahn will also feature as AI traffic.

    Freight services utilising Frankfurt-Fulda's DB BR 193 Vectron will haul stock layered from S-Bahn Vorarlberg (Laaers), Dresden-Riesa (Zacns), Kassel-Würzburg (VTG Eanos) as well as Sggmrss and Habbiins wagons.

    For players that own all the relevant content, the full timetable provides the busiest experience ever seen in a German route Add-on, with approximately 1,000 services included.

    Timetable variants across platforms
    [​IMG]

    In order to provide a suitable experience across all platforms, two variants of the Frankfurt S-Bahn timetable have been developed, a Full and a Reduced version.

    The following platforms will see different options available to choose from:
    • Steam and Epic Games
      • Full timetable and Reduced timetable
    • PS5 and Xbox Series S/X
      • Reduced timetable only
    The reduced timetable features just over 600 playable services in total. These are formed from the three included trains (430, 423 and 143 + Dostos) and playable service layers for the DB BR 411 ICE-T for those with Frankfurt-Fulda.

    The reduced timetable will also be available to Steam and Epic players in addition to the full timetable.

    Further down the Tracks: DB BR 420
    [​IMG]

    In the March 2025 Roadmap, we re-announced the upcoming DB BR 420 Loco from the TSG team, helping support gameplay on the upcoming Frankfurt S-Bahn route.

    You can read some more details in the April 2025 Roadmap. We’ll be sure to check back with the TSG team in a later Roadmap to provide an update on progress.

    Note: when complete, the DB BR 420 loco Add-on will also release on PC and Gen 9 console platforms only (Xbox Series S|X & PS5).

    Additional Gameplay

    With Free Roam, players can explore the multiple paths along each line in their favourite traction.

    [​IMG]

    There’ll also be Route Hopping with Frankfurt – Fulda (at Frankfurt am Main Hbf) and with Linke Rheinstrecke at (Mainz Hbf). For players with these routes and Schnellfahrstrecke Kassel-Würzburg, a monumental 320km journey awaits between Koblenz and Kassel with three hopping points across four route Add-ons!

    Mastery Challenges:
    [​IMG]

    Mastery on Frankfurt S-Bahn unlocks the new in-game Posters for the route that we introduced to selected Train Sim World 5 route Add-ons (Tier 1) and a Scenery Tile at Wiesbaden.

    The Scenery Tile represents the popular Festivals that take place, with music included during both day and nighttime for those who choose the toggle the Scenery Tile on.

    Complete timetable services and Scenarios or drive a pre-set number of kilometers to unlock them!
    Preview Livestream in English and German



    Catch the preview stream with Railfan TV over on YouTube and Twitch on Tuesday 13th May, with a German preview hosted by TrainSimPlay the following day on 14th May.

    Train Sim World 5: Frankfurt S-Bahn: S1, S8 & S9 will release on 20th May for Xbox Series X|S, PlayStation 5, Epic Games Store, and Steam for €35.99/£29.99/$39.99
     
    Last edited: May 9, 2025 at 8:25 AM
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  2. cadeshr6s

    cadeshr6s Well-Known Member

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    I'm hyped for this one!
     
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  3. docsnyder1911

    docsnyder1911 Well-Known Member

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    The PC exclusive layers reminds me at the arrival of Hauptstrecke München Augsburg almost 5 years ago. And for those that bought a PS5 Pro, they will have the same reduced timetable, because it is about CPU and not GPU.
     
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  4. Suomen surkein junakuski

    Suomen surkein junakuski Well-Known Member

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    Very nice to see that it's the standard price. If the performance is not a slideshow like Frankfurt-Fulda, this will be a day one for me.
     
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  5. paulossj4

    paulossj4 Active Member

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    Has the Frankfurt-Fulda route problem that exists in the Frankfurt region (low FPS and crashes) been fixed or alleviated in this new route?
     
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  6. simontreanor81

    simontreanor81 Well-Known Member

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    Reduced timetable only for PS5? Really disappointing. I guess this will be the case with TSW6 as well. I bought a PS5 to be able to play this game with a proper timetable.
     
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  7. MAX1319

    MAX1319 Well-Known Member

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    upload_2025-5-8_9-38-51.png
     
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  8. simontreanor81

    simontreanor81 Well-Known Member

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    Really very angry about this. I would encourage all console players to not buy this and any other similarly-released addons until we get the full experience. If they can't get it to run on consoles that play some of the most sophisticated games ever seen, then they need to fix that before they make any new content.
     
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  9. Cd1990

    Cd1990 Well-Known Member

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    How about optimising the game on console before releasing new content, instead of giving us a reduced timetable?

    What this basically says is "Look at the new pretty route and all the layers, oh wait, if you're on console then sorry but... the core's stuffed and we won't help you."
     
    Last edited: May 8, 2025 at 2:54 PM
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  10. CK95

    CK95 Well-Known Member

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    Why bother optimising when you can just reduce the timetable.

    History is just repeating itself here & it’ll do it again when the next gen comes around.

    I wish DTG well with simultaneously dropping 8th gen & restricting 9th. Wonder how long the reduction in income will take to force them to pull their fingers out.
     
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  11. simontreanor81

    simontreanor81 Well-Known Member

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    The timetable is the point, particularly in an area like this. The game will be no fun at all, knowing I have ICE1s, ICE3s, etc etc, and they're not there.
     
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  12. simontreanor81

    simontreanor81 Well-Known Member

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    As others have said, we can disable layers ourselves! Let us choose! I don't like the bad performance, and want it to be fixed, but can take it more than I can a reduced timetable. It's not like it's a slideshow on PS5. Others that value performance more can run the reduced timetable or adjust it themselves.

    And work on optimisation!
     
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  13. simontreanor81

    simontreanor81 Well-Known Member

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    And if you are gonna give up on consoles, at least give us cross-platform licences so that if we can get a supercomputer to play the game, we don't need to buy everything again.

    Maybe releasing 17 addons in March wasn't a great idea? Don't paint the front door if the lock is broken.
     
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  14. Mikey_9835

    Mikey_9835 Well-Known Member

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    No purchase from me until they put the full timetable on console. It's ridiculous. What is the point of the layer selector DTG if you won't let us use it?
     
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  15. Es4t

    Es4t Well-Known Member

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    A reduced timetable is better than nothing surely?
    If it isn't there are plenty of online resellers of PC’s……
     
  16. simontreanor81

    simontreanor81 Well-Known Member

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    Funny how this didn't get mentioned in the roadmap - wouldn't want to have to face up to this.
     
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  17. simontreanor81

    simontreanor81 Well-Known Member

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    It absolutely isn't better than nothing! It's worse

    a) it shows them it's OK - not buying it will force them to do something about it.
    b) it's less immersive to have big stations empty, to have thin AI traffic.

    And are there resellers of £1000 worth of TSW addons? I don't really have space for a desktop PC anyway.
     
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  18. Cd1990

    Cd1990 Well-Known Member

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    Yes, there are plenty of PC's out there to buy, but how would you feel if you'd invested money into a game that can now barely run and to swap to PC you'd have to repurchase the game and the DLC?
     
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  19. Mikey_9835

    Mikey_9835 Well-Known Member

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    For Mildmay Line the route is plagued by blurry textures (which they still haven't fixed 8 months later, maybe TSW 6 it will be fixed) but it's fine because I can choose to disable some non-important layers to make it work. But DTG don't trust their audience and won't even give you that option this time around.
     
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  20. simontreanor81

    simontreanor81 Well-Known Member

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    Fair play to you, you've woken me up today!
     
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  21. simontreanor81

    simontreanor81 Well-Known Member

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    Yeah I wish Mildmay line performed better, and hope it will, but prefer it as is - with just the playable services I wouldn't be interested, and it's my local route. And as you say, if it was a concern, I could just adjust the layers.
     
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  22. simontreanor81

    simontreanor81 Well-Known Member

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    Looks like the Aachen timetable was a portent of things to come. I wonder if we'll ever see it. Probably not the GWE remaster either, and TSW6 will be one-train routes for console players.
     
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  23. richtayls

    richtayls Well-Known Member

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    Yeah, clearly DTGs solution to avoiding another blurry mess like Mildmay is to just delete half the trains, which I guess is much easier than just coding the game properly.
     
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  24. Disintegration7

    Disintegration7 Well-Known Member

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    Wow this is just brutal- and waiting until after the roadmap stream so they don't have to answer questions about it is pretty cowardly.

    Poor show DTG

    Edit: if DTG are ditching consoles totally for TSW6 they should have the decency to just say so- right now it seems like they're just trying to milk every last penny from console players while keeping just the faintest hope alive that maybe someday they'll figure it out, when they have no intention of really doing so.
     
    Last edited: May 8, 2025 at 3:06 PM
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  25. bobbobberdd

    bobbobberdd Well-Known Member

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    Cutting the Content but keeping the Price the same. Where I come from, that's called unfair. We don't even have the option to upgrade to a better console without buying the entire game again. Optimize your game, damn it.
     
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  26. adam#5121

    adam#5121 Member

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    The TSW 5 Microsoft PC will be reduced ?
     
  27. simontreanor81

    simontreanor81 Well-Known Member

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    It's also funny to do this in the week that that GTA VI trailer comes out, made on PS5. I know that Dovetail are a lot smaller than Rockstar, but they could at least try. Or do what they did, and wait.
     
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  28. Disintegration7

    Disintegration7 Well-Known Member

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    I've asked this 25 times and not once has DTG answered?

    Literally what is the point of it?
     
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  29. pedro#1852

    pedro#1852 Well-Known Member

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    even though I'm from PC (steam) I think it's absurd to cap content on 9th gen consoles (that's right, 9th gen, even for those who invested in a PS5 pro) it's too pathetic, the clearly path I see is TSW slowly becoming a TSC (in the way the base game is offered for very cheap price or free and then you have the option to buy the DLCs you want and now it seems like it's becoming more and more exclusive to PC)

    edit: I wouldn't have known about tsw if it weren't for the consoles because when I met it I was playing tsw2020 on a ps4
     
    Last edited: May 8, 2025 at 3:15 PM
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  30. Es4t

    Es4t Well-Known Member

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    I did but went out and bought a PC to play TSW MSFS etc….certainly didnt come on here and throw my toys out of the pram!
    Get a grip guys…its a game not a life and death matter!
     
  31. simontreanor81

    simontreanor81 Well-Known Member

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    It's not throwing our toys out of the pram, it's consumers being let down. We're suggesting solutions, offering constructive criticism. And responding how you should - voting with your wallet.
     
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  32. Es4t

    Es4t Well-Known Member

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    So when the PS5/ Xbox X keep falling over because they cant cope with a full timetable the very same suspects will be on here criticising DTG.
    I have little sympathy for DTG and often have a go at them but they are damned if they do or dont!
     
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  33. pedro#1852

    pedro#1852 Well-Known Member

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    It's not a death matter but it costs money (put yourself in the shoes of someone who invested in a PS5/PS5 Pro)
     
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  34. Es4t

    Es4t Well-Known Member

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    Im on PC so I wont be voting with my wallet in this instance. There are plenty of recently released dlc’s that I havent bought because imo they arent worth the asking price.
    Whilst you guys cut your nose off to soute your face I’ll be enjoying the timetable.
     
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  35. Es4t

    Es4t Well-Known Member

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    I have both the PS5 and Xbox X thanks
     
  36. simontreanor81

    simontreanor81 Well-Known Member

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    But this isn't their only option. Everyone's been saying for ages now that they need to work on performance. And if if we couldn't stand the performance on the full timetable, let us choose - either between the two or by adjusting layers. It's simple.

    I was looking forward to this route in large part because it's busy and varied. Knowing that it's not, when it could be, will make it less enjoyable and not worth playing. So why would I buy it until it is?
     
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  37. Es4t

    Es4t Well-Known Member

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    You know DTG’s form…
     
  38. simontreanor81

    simontreanor81 Well-Known Member

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    Exactly. And I've made that mistake before, buying routes like Cross City thinking that one day they'll fill up Birmingham New Street. I'm not going yo buy something that's not good enough in the hope that it gets better - I'll wait until it does, and enough people do the same, it might change things, it might not. But that's all we can do.
     
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  39. simontreanor81

    simontreanor81 Well-Known Member

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    Because as I say, it won't end here - unless DTG see that this is a bad move, TSW6 will be like this, and we'll effectively be left behind. I don't enjoy routes with limited and repetitive timetables.
     
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  40. drnicktgm#1259

    drnicktgm#1259 Well-Known Member

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    I would hoped to get both options on PS5 and XBox, to choose for ether more performance or more services
     
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  41. Tom19721997

    Tom19721997 Active Member

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    To me it's very simple gives us full timetable and reduced like their have done before make it very clear that you need to for better FPS or for blur you will need to manage the layers and that's it and if It can't be done at launch at least say why I'm guessing Frankfurt area I moved to 9th gen a long time ago because I knew one day 8th gen was going to be done with tsw if it stays like this we never get full timetable I'll just get it on sale it's a dtg route it will come up on sale at some point for reduced timetable ain't worth 30pound at launch
     
    Last edited: May 8, 2025 at 3:38 PM
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  42. foggy#2817

    foggy#2817 Well-Known Member

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    Maybe a limited timetable should also mean it has a limited price.
     
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  43. drnicktgm#1259

    drnicktgm#1259 Well-Known Member

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    In the end, the average won't drive all 600 or even 1000 services; of course, it's a nice-to-have aspect. The only question is, if we have a filter option, why can't we get the full timetable to filter services? This would optimize our performance and allow us to see what we want. And you could also provide a reduced timetable option for those who want to quick drive.
    I really appreciate your work DTG and I understand, that performance is a hard challenge but I don't see the reason why this idea shouldn't work.
     
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  44. paulossj4

    paulossj4 Active Member

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    Something that has been worrying me lately, and I'm a PC player, is the lack of transparency from DTG in not telling us the real reason for the reduction in schedules on the latest generation platforms.

    DTG, why aren't you being honest with your community? There was a huge hype around this route, and then two weeks before launch you simply say that services will be cut on the PS5 and XBOX platforms. What is the real reason behind this? A lack of staff to test the schedule? A lack of capacity on the consoles to execute the schedule?

    Why are you pushing things like this to the community without taking the time to explain the real situation of the simulator? TSW 5 has been released for a long time and we still have the same problems on the main routes that have been released, with several patches that most of the time don't fix the problems.

    Is it hard to be fair to your loyal players and transparent about what's been happening with this simulator? Because as much as I like it for the variety of routes, it is lacking in transparency in its DLC releases.
     
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  45. Concorde9289

    Concorde9289 Well-Known Member

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    Pre TSW5, the only concerns I had on console re optimisation was that London Victoria on BML would get a little bit choppy. Now we have issues such as blurry textures, and a reduced timetable on the latest generation on console, and the game seemingly refusing to handle any route that's even remotely busy. Something has gone seriously wrong, and the utmost priority should be rectifying that. I get that solving performance issues may be quite difficult, but judging from roadmaps etc, it doesn't seem like that is the priority at DTG.
     
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  46. pveezy

    pveezy Well-Known Member

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    Agreed.

    If the choice is between a reduced timetable or slideshow graphics and blurred textures, I’d go reduced timetable.

    But really they should have an option 3: actually optimize their damn game for console. Instead of marketing hype and all the brouhaha that goes into annually re-releasing the same game with a new gimmick added just fix the stuff that matters.

    And somehow I have a feeling that even with the reduced timetable the console version will probably STILL have performance issues.
     
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  47. ben#1349

    ben#1349 Active Member

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    REDUCED TIMETABLE should equal REDUCED PRICE!!! Don't get me wrong. I understand consoles can't handle as much as PCs usually. But at least give us the option to either have Full Timetable + Poor FPS or Reduced Timetable + Good FPS. If not, put it at a reduced price. Don't advertise a PACKED route and then say. Oh wait not for Consoles. I don't like criticising DTG often but this is a bad move. I was so excited for this route. Now? Not so much.
     
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  48. docsnyder1911

    docsnyder1911 Well-Known Member

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    The problem is, that DTG's development doesn't recognizing the technical limitation of consoles enough. So they're development for comparable routes needs more and more datas. Yes it looks nice to have improved graphics and weather and live, but that causes much more datas than before.

    That's why I think DTG should concentrate more on the key thing of this game, the train simulation. Then they will not have the problem of reduced timetables. All the other graphic things they could add as graphic addons for those who want it.
     
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  49. diseverinix

    diseverinix Member

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    I think the problem is that the variety is missing in the scenery. The lack of AI trains really takes away from the big advertising point: Busy traffic. I live in Mainz so I‘m really invested in this route but neutrally I‘ve got to say: It‘s not a hugely scenic route (apart from a few sections). It really sells itself for having hugely variable and dense traffic and if you reduce both density and variety you will massively take away from the offer… luckily I‘m a PC player and am mainly limited by VRAM not RAM and CPU so I‘m confident that the route will work well enough for my standards but putting myself in the position of a console player it‘s just not worth it if you don‘t draw a lot of value from the scenery.
     
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  50. antony.henley

    antony.henley Well-Known Member

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    So why not give the Gen 9 console owners the option to run the full timetable at our own risk. But have the reduced timetable as well. I really dont see a problem with that.

    We do have the option to turn certain layers on and off , so why cant we do that?


    Hentis
     
    Last edited: May 8, 2025 at 4:19 PM
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