This is the master feedback thread for the Free Roam Mode in Train Sim World 4. Getting Started with Free Roam Mode Guide Please Include: Issue Summary: Platform: Route Name: Loco Name: Step-by-Step Instructions: (+Bonus) Screenshots (+Bonus) Video Links Thank you!
I just repeat my thread! Got a crash on DRA Xbox Series X with the Vectron. Timetable mode on the Meißen branch.
Despite TSW4's "Limping Off" Scenario showing that the 801 and the Class 66 can be coupled up, I am unable to couple the two together. In addition, in all cases, I am unable to open the doors to any train except for the 801 in Free Roam Mode. (Tested with Flying Scotsman x Dostos, Fully Spawned in Metrolink Train, Vectron x Class 66 x Dostos) In the process, I would just remove the intended loco (except for the full Metrolink Consist) and couple up a new loco PC Version Attempted on both ECML and S-Bahn Vorarlberg
I have Played for a few hours now, in TSW4, and the new Free roam Feature is amazing. You can Place every train you want, drive wherever you want. It IS AMAZING. No i also have some Feedback: 1) Is it possible to uncouple the 766.2 DBpbzfa DB from its wagons? cause that would be amazing to. Like i want to recreate some train combinations from my country (Belgium) Witch is kinda possible now we have the Vectron. But with that i wanted to couple a vectron to some of these double-decker waggons (M6-train from NMBS in Belgium) witch was possible. But then i wanted to make a train that has Vectron+7wagons+766.2 DBpbzfa, but that seemed not possible. Witch is not like super important but would give us more freedom in free-roam. 2) Is it possible to Make it so you can change the livery from each coach/waggon/ Loco separately (in the select menu, or even better in the world live where you stand). This would fix the problem that you have trains that are part DB (original) texture and mixed with yours. 3) More a feature that i know you are not gonna do right now as said in a stream, but it would be amazing if you can also stop and load passengers at stations. Cause that would make the driving more usefull and then you can make every scenario you want, or drive somewhere load, drive somewhere else. Just saying This would be amazing. Hope you have something with this feedback.
The message warning about spawning trains potentially causing issues in timetable mode only appears once and then never again.
Can we have more spawning points within free roam - like named junctions, stations, depots, yards, notable places of interest?
Can some of these invisible walls that end sessions be removed? It's annoying trying to go somewhere then all of a sudden you get hit with a white screen saying you hit the end of the represented area, despite the fact there isn't any reason you can't be in that area.
Tell DTG which walls you’ve encountered so they have half-a-chance of removing them. I doubt they’ll have a record where they’ve put all these walls.
Ive got a problem whereby my game crashes immediately when im trying to go from Riesa freight yard into the freight yard of Nünchritz Powerplant. As soon as i hit the location for my stopping marker, the crash appears. PS4 Dresden Riesa (Timetable mode without ICE) DB Br 363 (+ 5loaded Zacns, coupled manually) Tried it with another Loco (Vectron) and it worked. Then tried it with the 363 without wagons..... to my suprise it worked. Then I coupled to the wagons, setup up the route.... Game Crash. So it seems to be the wagons which is confusing. Ive used the Zacns on other trains with that i spawned and no problems.
Overall, I love this mode, even with just the 3 (4) base routes & traction it’s added quite a lot for me gameplay wise, I can’t wait to get the rest of my content tomorrow and really go mad with it. There are some issues though; Firstly, the pathing seems odd, it seems to prefer wrong line running, meaning you have to do some waypoint muckery to get it right. Even correcting it once, if it can find a way to switch back to the wrong track it will do it, so you have to keep slapping waypoints down. Maybe this is something that can be looked at? Secondly, I believe this issue may link to the first. On VBRG, trying to run a service from Bludenz, there is a constant crash at the neutral section between the tunnel & Bludenz. I’m wondering if there is a signalling issue somewhere which results in the game erroring whilst trying to figure it out, as a result of adding waypoints. This is in on PS5. Thirdly, choosing rolling stock is odd, the MK2 & dosto cars exist in TSW as a single vehicle, however they don’t appear in the selection screen in freeroam, they’re only usable if you spawn an existing consist, such as the 146.2 + dostos. You cannot select liveries for them either. This is a problem with basically every wagon/car/coach.
Hi there, Eanos wagons cannot be spawned separately, only in pairs of 10 or 20 in combination with the Vectron PC All routes Cheers
Vorarlberg - spawned 801, raised pentagraph and closed mcb, but kept getting message to raise pentagraph and doesn't move. Is this due to 801 not being able to drive on Vorarlberg? qqIs there any document that states what can work where?
801 requires a 25kv 50hz power supply in electric mode. German & Austrian overhead supplies 15kv. It will work in diesel mode though.
I love the possibility to spawn in trains. But I'd love to have a visual representation of the train in the spawn-menu like in the main menu. Because not everyone always knows how the train he wants is called exactly. And even if they do the optical search is always faster than the search for the right name. The second thing is: When I tried I could not spawn new vehicles directly AT another train. Meaning I wanted to extend my consist by spawning another train at the end of my actual train but I could only spawn a seperate consist. But all in all this is a great feature.
I love every part of free roam mode that I've so far used and I can hardly wait to have access to it in all of the compatible content soon to come. I have however two suggestions for future updates. The first, and I think the simpler, is to have each freight wagon or passenger car variant able to be spawned alone and independantly for the sake of building trains. I know this function might be rendered slightly pointless with the coming addition of formation planner, but I think that even then sometimes you just want to spawn a certain wagon to add to what you're driving. The second suggestion, and one which I've seen several other people also mention, is the removal of the 'edge of area' barriers on routes. I have already more than once been shunting at the far end of a route and unexpectly run into one of these barriers which forces me back to the desktop when the map view clearly shows tracks running far beyond the location of the barrier. For the sake of free roam gameplay, I think these barriers should be removed or at the very least readjusted to the far end of a given route, much closer to the actual portals at the ends of the tracks where the scenery actually does start to disappear.
PS4 Same for me regarding the 'wrong' line choosen from the dispatcher in many cases. But as you've stated, at least there is a workaround with the waypoints. However if found a quite strange behaviour with the Vectron. I was Standing at Priestewitz on DRA with a single Vectron, facing Dresden directon. I wanted to go to Coswig via the slow Line, and i could set my path but was forced to the 'wrong' line. The strange thing was that the dispatcher didn't let me go on the right track. The problem seemed to be that i was driving cab2 forward (on the Map the loco therefore driving 'backwards'). I deleted the Vectron, placed a new one the other way around an then the dispatcher let me did choose my route via the waypoints on the right track. So there seems to be a problem when the Vectron faces 'backwards'. But I'll have to try more locos, maybe thats a general problem. Edit: Despite some little problems I've experienced so far, Free Roam in Timetable mode is just absolutely fantastic! I cannot tell how many great situations ive seen on DRA alone. Just buy driving between AI Trains, you get scenes you normally wouldn't have seen. Driving Paths you normally wouldn't drive.... i absolutely love this feature. Of course, there is much more potential with this (passenger Services f.e.) but so far, im stoked!
I think the identifier for locomotives should show a point on both sides rather than one as they can be operated on both ends, similar to the inseparable EMUs that are in the game that have 2 different ends showing on the map. I've had the same odd issue where the dispatcher even on the free roam mode with absolutely no trains just refuses to change any lights despite there being no other train and the train I am driving is well within the signal block.
None of the older SD40-2's work in free roam, they will not load any Amps when spawned in. These are.... CSX SD40-2 CRR SD40 CSX-S SD40 and the Cane Creek UP SD40-2 The BNSF and Sherman Hill SD40-2 do work though.
Just a question regarding the points we can get when running a train we've spawned, do we keep the points and they get added to our already existing points tally or not?
thanks; I guessed that was the case after looking at the train descriptions. Some sort of notification on screen would save a lot of confusion!!
Same here — I enjoy spawning in trains but I have a terrible memory for the various identifiers for rolling stock and locomotives. I end up repeatedly spawning in the wrong train (often more than once if I can't remember exactly what I've tried) and it gets frustrating. If I could just see what I'm selecting with a small preview, that'd be great. Yes, I know a solution would be to actually learn the identifiers, but if I'm doing free roam then I'm probably going to be jumping in for a quick game (I can't always spend the time I'd like on it) and so it's a fairly casual thing. If it takes me longer to find the right train than it would to get to my destination, then I might not end up playing at all.
A visual indicator would be nice but please don't load the loco asset as DTG loading assets in menus just tends to slow menu navigation (memories of TSW2, anyone?) I posted this elsewhere but posting this here for visibility: Please add the ability to spawn cold and dark locos in free roam
now the only way to see both lines on Ryde pair in use. using Free roam and the 483 on pre upgrade island line
Just tried coupling a 158 to a 166 but didn't work. Was coupling up random trains something DTG were going to implement later or is this optimistic on my part and can't be done?
Is Free Roam mode meant to have 'Off The Rails' mode activated by default? By which I mean any traction will work anywhere regardless of power type. I ask because I spawn in some London Underground stock on West Cornwall and couldn't get it to register that it had power. Same with some German overhead electric stock. I get the feeling that this may be intentional, and although any stock can be placed anywhere regardless of gauge etc, power source requirements have not been ignored. If anyone knows for certain that'd be great, thanks!
Off the rails isn't enabled in service mode no. The trains still need the appropriate infrastructure present on the route.
In free roam, the train you spawn has to be able to work on that track as it would in real life. I spawned an 801 in Austria, but it runs on 25kv and the line only does 15kv, so would only work on diesel. I have seen people spawn a train that won't work (e.g. tube train) and then spawn one that does work and use it as the power source by pushing the other train
Dispatcher placed trains nose to nose. Steam/PC Oakville GP38-2 I assembled a train with back to back GP38-2 and 4 cuts of grain cars found when I jumped into the time table at Strathearne Avenue Yard. After assembling the train, I placed another set of back to back GP38-2 engines on to the back of the train and setup and tested banking. After that I setup a 1 stop route to the Oakville yard finishing on one of the long sidings. I was routed primarily down the center mainline track for most the trip. As I approached Oakville yard, I was stopped by a red just shy of the yard, the red light shown in the picture. I could see on the map that another train that was across my path was also at a red, I believe he was at 206S signal. Being at a stalemate, I decided to see if I removed my route if that would free up the other train to move and then I could reestablish my route into the yard after the train cleared. Unfortunately one I removed my route the dispatcher cleared the other train straight at me. Image available at http://www.wilcox-family.com/HeadToHead.jpg
Struggling to get green diesels to do anything on SoS Free Roam -- I spawned a couple of 47s + Mk1s (from WSL) in Lime Street - couldn't get them to move - heard a beeping before I sat in the driver's seat, then hissing - something to do with the brakes/AWS? Neither of the 47s would move until I decoupled from the coaches. Backing onto the coaches and recoupling went back to the weird hissing / no movement state. Also tried the 33 + Mk1s - same issue. A couple of 31s (LE) were ok, at least as far as Edge Hill Not sure what I'm doing wrong here? Any ideas? Update: ignore me, I forgot the AWS changeover Next stop, Crewe
On the whole, minus the bugs really enjoying free roam so far. When the consist editor is released will improve it as well. But there are some improvements that would really elevate it to perfect: 1. More spawn locations. Being able to spawn at more of the yards and sidings would be great. 2. Ability to set pickup/drop off passenger locations, with the appropriate passengers getting on and off visually. 3. Ability to use the ore/coal loaders on maps like Peak Forest and Tees Valley. Driving the appropriate empty wagons through them should result in them loading like they do in services/scenarios. If these three things (especially 2 and 3) were added it would make it my primary mode of playing.
I have been having a issue where if you set an objective on one train, say a Jubilee and connect it with say a 37 and then complete the service with both connected, then disconnect one and set that its own objective and complete it, when I go back to the 37 I cannot set an objective for it, as the game still thinks I'm driving the Jubilee, you can choose set an objective but it doesn't work, just leaving the objective blank, I deleted the Jubilee And this still didn't fix the problem, although I think this is a overall problem with free roam, I have so far experienced this issue on West Somerset Railway And ECML I was only using the LMS Jubilee And BR Class 37s as examples as that's where I just had the issue today, but I've had it with every loco I've played on free roam so far. Iam Experiencing this issue on PS5, hope this issue can be fixed as it does partially ruin free roam.
Not sure if it's related to free roam, Midland Mainline, or a core issue but whilst taking a 66 along the MM in free roam I kept passing 158 that were entirely white with no livery. Bd49dcd4-7918-40ee-b502-51f664b0ec3b by swift19 posted Sep 28, 2023 at 3:46 PM
There's no indication of what DLC vehicles are from as there is when selecting vehicles in the main menu. We're back to the old problem of not knowing what to select, made even worse by the lack of pictures.
It should only work in game if it would work in real life. I believe the 158/166 combination is a bit of an odd one. There are two groups of trains with BSI couplings, but wired differently. They could in theory couple mechanically, but cannot work in multiple. One group, built for Regional Railways and its successors, consists of the 14x Pacers, the 15x Sprinters, and the 17x Turbostars (though within this group the Turbostars cannot work passenger trains with the Pacers, and there may be more restrictions I'm not aware of). The other, built for Network South East and its successors, comprises the 165 and 166 Turbos and the remaining Turbostar, the 168. Has anyone tried coupling the 150 to the 158?
I started messing around with free roam (only because I wanted to test something I read) and it turns out the 801 can run on west cornwall local in electric mode. This doesn't sound right since wcl does not have any ohle.
There’s something wrong with the 801, it uses both power types at once, so you can boot up diesel mode, then raise the pantograph & you’ll be able to run asif you were under 25kv.
1)make possible to run free camera on foot 2)make free roam available on free camera 3)make free roam available on map 4) fix - CC livery on freight cars is not working
Would be great if we could set it to be AI in future so you can go for a spin, instead of having to drive it - this includes scenario mode too, would be nice if AI took over after 60 seconds of not sitting in driver's seat. I spend most of my time in passenger mode.
First of all, this free roam timetable mode is such great fun, haven't touched anything else since it dropped. Thanks so much to the folks that coded this. The random nature it creates adds so much to the sim. A few of things I'd like to see in the future (I guess all of these are pretty obvious).... -It would be nice to set some degree of priority for your train, for example if you're a freight service you would need a good few signalling blocks clear in your vicinity until you got your path. -Like Scorpion71 above, would be nice to set AI on a spawned train. -Would like quick navigation available on the map to quickly spawn in loose consists etc. -Not done a greater than 24hr session as yet, but it would be good if we could keep our spawned static consists for the next timetable day so we don't have to redo them. -Would like more than 1 save slot. And a few others, but that's a start! Now back to my 3+hour shunting session at Peterborough, was supposed to be on my way to Doncaster 2 hrs ago!
PLEASE add the ability to set pick up and drop off locations for passenger stops! It would be nice to set markers at all the station stops as your stop points, with the same visual passengers as you see on a timetable scenario. I'm not really using free roam right now because when I set Los Angeles as my path and end point, I get none of the stops in between. Just one straight path to LA. It makes it hard to remember where to stop at. Would be cool to have the ability to add all the stops from Lancaster-LA. Also, more spawn points. Like being able to spawn a train in the Lancaster layover siding instead of the platform track. Unless you can already do this and I missed that.