Good mnorning all. What are the effects / pros / cons in regards to Full Screen vs Borderless when running TSC2023
Good morning There are a few options only available in full screen. V-Sync, desktop gamma, stuff like that. Unless that's game specific and some games manage. Borderless allows you to change apps more freely, which is extra useful if you use multiple screens as you would inevitably click out of the game every now and then. Plus of course stability questions which are mostly TSC specific. I didn't ever crash but many say they do, possibly to do with enhancement add-ons or driver specifics - mine is a trusty old one.
On long freight services, I'm using YouTube picture-in-picture mode to watch a video while I'm driving, fitting it into the ES44 displays . Only works in Borderless. I'm using a single monitor setup still, because my old monitor only has the short-lived DVI output, which doesn't connect to my RTX. Got it next to my main PC connected to my old Win7 one, which I'm currently transforming into a Linux desktop. Still thinking about getting an UltraWide monitor... maybe there's good offerings before Xmas. X-Plane and ETS2 must be awesome to play on a curved UW screen...
Cant speak for X-plane as I don't have it but ETS2/ATS and TSC do suffer a kind of fisheye zoomed in at the edges effect, haven't played ETS/ATS for a long while but I didn't think it was that bad at the time and may even have been improved knowing how pro-active the SCS team are, with TSC it's quite noticeable if you look for it but if you centre your vision through the windscreen you soon forget / get over it. I even play older games like the Hitman and Splinter Cell series and jerry rig the ini files to adopt my ultrewide resolution settings without any noticeable negative effects, Farm Sim 22 has no edge zooming that I've noticed thus far (135 hrs). All other games I've played like Car Mechanic Sim, Arma 3, Dayz, PUBG, Rust, The Forest & Subnautica to name but a few have been "out of the box" perfect with ultrawide.
Yes, it requires a different style of rendering, not just screen size adjustment. Normal 3D engines just project the world onto a flat plane like Mercator, resulting in distortion that grows the further away from the centre the objects are. We've got so used to this map that it almost seems natural to us, although it is totally wrong in terms of area dimensions (but has other advantages for navigation). On ETS and TSC I'm using a FOV of 77, which equals 90 degrees horizontal FOV on a 16:9 screen.
Good question. I cap my fps at 60 so i notice that in borderless it drops below more often than in fullscreen. But must admit that it is ofcourse an entirely unscientific way of measuring.
I'd like to correct myself. I sort of suspected eventually, but here is Heroes of the Storm graphics options, proving me partially wrong: Using a lower frequency monitor makes a lot of difference. Antialias off is a mistake, but the other three are not available. So if TSC could use Windowed as well, it could be jolly. Helps a lot with multiple monitors.
Borderless generally means it is easier to quickly task switch if you want to check an incoming email or something, though not absolutely guaranteed not to crash dump the sim. I had huge issues a few years ago trying to run full screen and playing around with graphics settings which could render the game not able to start without deleting and allowing to rebuild the config file, but borderless avoids that.