I would love to see more expert difficulty loco DLC. But for the current situation, I would like to put together a list of how this could be done well in my opinion. The first thing that really struck me was the price/content ratio. At this price I don't think a expert loco DLC is viable especially as we've already paid for this loco once. So my idea would be: Not include random faults options at all. I think it takes up a lot of development time. 2-3 different liveries for the loco. High quality sounds, and 3d model (including engine room). New timetable for several maps. Full simulation over displays, just like in the current 101 DLC. GSMR,MFD,etc. Real physics. Within that, the DLC could be split into two parts to make it worthwhile from a player perspective and a financial perspective. For example, take a complete Railjet train consisting of a Locomotive, a 1st class, a 2nd class, a dining car and a cab car. This DLC would have an "expert" version and a "basic" loco DLC version so everyone can find the version they want to drive/buy. Obviously the basic version has much less features but the price is lower. In another case you can play with the price, obviously you could sell a complete Railjet train set for more expensive than a single locomotive. (Believe me, everyone would pay 36euro for a complete expert railjet DLC) Do same way like TSC's "Pro-range" addons and everyone will be happy. I started a poll to see if the majority of players want the random fault or not in "expert" DLC. And the railjet was just one example. That's my personal opinion, I don't know how feasible it is, but maybe I've given you a good idea.
yes, and instead of making an expert version of an existing loco, they could make one that doesn't yet exist in tsw e.g DB BR 420
TBH, without fault simulation you could not call it an "expert" product. For me this is THE selling point of this product!
I haven't any problem with the fault system they have create but, for me, the expert word mean principally the high standard/realism on drive, the fault takes a secondary point. I've to admit it's nice have some fault in some case, to be honest
I really like the idea of fault simulation and the idea of expert DLC. TSW as it is at the moment is too close to being a game and the expert DLC and fault simulation bring it closer to being a simulation. There is room for both. Clearly people like TSW as it is. I do as well, but there have been lots of times I’ve wanted more of a challenge and this is what the expert DLC provides. Hopefully the fault simulation has been written in a way that it will be easier to implement in future DLC‘s
I voted 'Yes', but obviously (as with the expert 101) it would need to be able to be turned off (or up).