Hi everyone, I ran into the issue again that my map had holes but this time I knew how to fix it. I regenerated the tiles again like last time but my game crashed while doing so. LoginId:c2faa1054ee68430fd26eb92ea969eb1 EpicAccountId:4801547af8924a4db71ae2c23173971a Assertion failed: Result + NumToAdd <= MaxElements [File:F:\DEV\ND23-BuildPublicEditor-EpicRelease\Engine\Source\Runtime\CoreUObject\Public\UObject/UObjectArray.h] [Line: 538] Maximum number of UObjects (25231360) exceeded, make sure you update MaxObjectsInGame/MaxObjectsInEditor/MaxObjectsInProgram in project settings. TrainSimWorldPublicEditor_Core TrainSimWorldPublicEditor_Core TrainSimWorldPublicEditor_CoreUObject TrainSimWorldPublicEditor_CoreUObject TrainSimWorldPublicEditor_CoreUObject TrainSimWorldPublicEditor_CoreUObject TrainSimWorldPublicEditor_CoreUObject TrainSimWorldPublicEditor_CoreUObject TrainSimWorldPublicEditor_CoreUObject TrainSimWorldPublicEditor_WorldBrowser TrainSimWorldPublicEditor_TS2PrototypeEditor TrainSimWorldPublicEditor_TS2PrototypeEditor TrainSimWorldPublicEditor_TS2PrototypeEditor TrainSimWorldPublicEditor_TS2PrototypeEditor TrainSimWorldPublicEditor_TS2PrototypeEditor TrainSimWorldPublicEditor_TS2PrototypeEditor TrainSimWorldPublicEditor_Core TrainSimWorldPublicEditor_Engine TrainSimWorldPublicEditor_UnrealEd TrainSimWorldPublicEditor_UnrealEd TrainSimWorldPublicEditor_UnrealEd TrainSimWorldPublicEditor_OutputLog TrainSimWorldPublicEditor_OutputLog TrainSimWorldPublicEditor_Slate TrainSimWorldPublicEditor_Slate TrainSimWorldPublicEditor_Slate TrainSimWorldPublicEditor_Slate TrainSimWorldPublicEditor_Slate TrainSimWorldPublicEditor_Slate TrainSimWorldPublicEditor_ApplicationCore TrainSimWorldPublicEditor_ApplicationCore TrainSimWorldPublicEditor_ApplicationCore TrainSimWorldPublicEditor_ApplicationCore user32 user32 TrainSimWorldPublicEditor_ApplicationCore TrainSimWorldPublicEditor TrainSimWorldPublicEditor TrainSimWorldPublicEditor TrainSimWorldPublicEditor TrainSimWorldPublicEditor kernel32 ntdll