I think the most important thing which affects the visuals is not Brightness or Contrast, but Gamma settings. PC players can already achieve this via God Mode, but it should be a native ingame setting for all players. This can be achieved by putting a slider in the GFX options which manipulates the value r.Color.Mid (0.5 default, lowering this to 0.4 for example makes the scenery less washed out and results in higher contrast on ToDv4).
Here's two night examples. First is default lighting, second is using r.Color.Mid 0.9, third 1.0 (note that the moon starts to fade to green!)
The third image looks so much better. Something as simple as having display settings in a game can’t be a difficult thing and we’re on the fourth instalment of TSW in 2023, and this isn’t included. It’s diabolical really!