Here's what I feel is immediate action DTG needs to take if they're going to make TSW a success. Scenario Editor Whatever the coding and art resource requirement is, the Scenario Editor and Steam Workshop needs to be number one priority. This will allow the community to start creating, sharing and enjoying new content. Being able to create and share gives users a reason to interact with one another, as well as extending the life of existing content. Bug Fixing Any relevant resources not required for the development of the Scenario Editor should be formed into a dedicated 'Bug Team'. They will work through the list of bugs, correcting them, starting with the easiest to correct and working towards the more difficult ones. Wagon DLC Aside from the Scenario Editor GUI, a few widgets and bug fixes, the art team will be at a loose end. Occupy the art team with simple DLC content such as wagons/coaches for GWE/WSR/Sandpatch. Once the Scenario Editor is released, the additional wagons will give the community more possibilities for scenario creation. The DLC will also provide a small amount of financial resources to carry the project through this lean period. Communication Start a weekly blog. Have each department provide the Community Manager with some content to be featured each week. Make sure that communication is two way. If renders are posted of a wagon in development and the community highlights an error, correct it and then in the next blog acknowledge that the community highlighted the error and show them the correction that's made. The same goes for bug fixing, if JoeTrainBuff points out a bug, correct it and then say '"JoeTrainBuff" pointed out this bug, this is why it was happening and this is how we have corrected it.' Keep the community excited, interested and value their input. Timescale The Scenario Editor needs to be completed within 2-3 months. I'm sure that's a big ask, but it's what needs to be done. The blog could be implemented quickly, within a month, and if done correctly will go a long way to repairing community relations. I feel that TSW is at the Last Chance Saloon and these actions need to be taken now for it to become the future of Train Simming. Going Forward Once the Scenario Editor is complete, all resources should be brought into creating 3rd Party Developer Tools. Engage with some of the larger influential 3rd Party Developers and bring them in to test and give input on the tools. Ask them to begin developing route or locomotive DLC, offering them a higher percentage share of the profits to reward their assistance during this tricky period. Once the tools have been released they will quickly be followed by the 3rd Party DLC developed predominantly during the tool testing period. Once this is done DTG can then focus on new DLC and look towards implementing Multiplayer.