Hi, so with thew God Mode Mod we can alter the time of day, for example set it to 11 am. Does this also work in timetable mode? I start a service that originally starts at 7pm, just open god mode set the time to 11 am and can drive it like normal with all the AI present or will changing the time cause issues with the timetable? And does the Godmode also work in the newest "Remasters" like GWE and Köln Aachen? Also how is the stability of this mod, is it prone to causing crashes? Thanks
Jumping time, especially by several hours, can break the service and you won't be able to complete it, say because the red light is flashing or other failures. However, accelerating time is quite safe, and I haven't seen any crashes. It has absolutely no effect. The mod doesn't add anything of its own; it simply utilizes the built-in capabilities of Unreal Engine.
Had no issues with God mode with the new remasters and never had any issues with crashing apart from running on a route end to end with the game speed on x4 but that was because the game ran out of memory. You can change the time, but I have no idea how it'll effect the AI running to timetables, I would have thought it would continue as though the time hadn't been changed... I might be wrong on that!
I observed AI errors. It lost track of where it was, and many couldn't start due to an unexpected error, even though I'd only set the time by 40 minutes. We see Apparently, the timetable has some dependencies that start to behave strangely after such changes. However, several times the time jump was relatively painless, and I was able to complete the task.
Changing time can break timetables. The issue is that the services will still follow their timetable, so if you forward time by i.e. two hours, then all trains that should depart in the two hours period will depart at once (because current world time is above the time their service starts). Similarly all trains that should spawn from portals will try to spawn at once, and all already running trains are now 2 hours late. This might result in traffic deadlocks. I also, observed that changing date will break timetable, most likely because all objective contain a date portion, and when you change date, the date will never be met. Accelerating time is fine, becasue the trains depart at correct in-game time.
Could do with more options when speeding up time, only goes to x4, deffo need a x8, x16, x32 - but most importantly an option to kick off ALL the passengers, but that's another matter
Tried the Godmode now and it really helps to be able to change the FOV and tweak the weather. Reducing the skylight intensity can also make the game look better/more realistic. Two questions: a) Does someone know the difference between "local" and "world" time? Does it make any difference which one I set? b) any way to make indicator lights, especially PZB lights more visible? In some locos I can barely see them
Local time is the in-game time. Type 18:00 and you get 18:00 in-game.I don't know what World Time is. But it's off by one hour from the one you set.