One thing I've noticed when going on routes in TSW is when I enter a populated area with just trees, grass and foliage the frame rates drop whereas when I'm in a heavily built up area the frame rates stay steadily high which I find quite intriguing! I'm wondering if I've got my grass density and foliage settings wrong. Here's a copyof my ini file [SystemSettings] r.Shadow.FilterMethod=1 r.Shadow.DistanceScale=2 r.ShadowQuality=4 foliage.LODDistanceScale=4 grass.densityScale=0.25 grass.culldistancescale=0.25 r.StaticMeshLODDistanceScale=0.25 r.Tonemapper.Quality=4 r.Tonemapper.GrainQuantization=1 r.TemporalAASamples=32 r.PostProcessAAQuality=6 r.MaxAnisotropy=16 r.DFDistanceScale=5 ts2.dbg.RelinquishPromptWaitTime=60 ts2.gameplay.IgnoreDerailmentGameOver=true ts2.gameplay.IgnoreSPADGameOver=true ts2.CameraMotionSway.KSitting.Z=1 ts2.CameraMotionSway.LSitting.Z=7 TimeOfDaySystem.AutoExposure.SpeedUp=10 TimeOfDaySystem.AutoExposure.SpeedDown=1 r.TonemapperGamma=1.95 r.BloomQuality=3 r.Color.Max=0.8 r.Color.Mid=0.4 r.Color.Min=0.004 r.SSR.Quality=4 r.SSR.Temporal=1 [/script/engine.renderersettings] r.ViewDistanceScale=4 Anything stand out in bold which would lower the frame rates in the countryside but not in a built up City?