Guide: Placing And Programming Signals For Long Island Rail Road

Discussion in 'Content Developer's Area' started by cActUsjUiCe, Jul 14, 2022.

  1. cActUsjUiCe

    cActUsjUiCe Developer

    Joined:
    Sep 21, 2017
    Messages:
    810
    Likes Received:
    2,668
    DISCLAIMER: This guide assumes prior knowledge of the editor and how to place signals. If you are unsure of how to do this, I suggest you look up a tutorial for doing so before proceeding.

    So you purchased Long Island Rail Road for Train Simulator Classic and want to create a route extension. You’ve placed the track and are ready to move onto signaling. Where do you start?

    This route comes with a plethora of signal types to choose from depending on your signaling needs.

    Note: This route only comes bundled with automatic signals and their normal aspects. Signals with the following aspects are NOT included. Clear Block, Absolute Clear, Absolute Medium Clear, Absolute Slow Clear, Caution, and Flashing Slow Approach. Please keep this fact in mind when designing a section of the LIRR that makes regular use of these signal aspects.

    SIGNAL TYPES
    • Position Light
    • Tri-Light
    • Pedestal
    • Atlantic Branch Color Light
    • New York Penn Color Light
    • East River Tunnels Color Light
    • Dwarf
    • Low Color Light
    • Code Change Point (track circuit)

    SIGNAL LISTING
    Unfortunately, a good number of miscellaneous signals found their way into the release build. For purposes of signaling a LIRR route, ignore assets with the following prefixes that appear within the “Track Infrastructure” section of the editor: “HUD”, “MTL”, “NJC”, and “NY”. The only signals you should concern yourself with will always have the prefix “LIRR”.

    If a signal is called out as being Zone A specific, it’s designed to be used between Harold interlocking and Penn Station. This is known as “Zone A”.

    LIRR ATL
    Atlantic Branch Color Lights. The head configuration for all of them is identical, but there are different mounts depending on if the signal is connected to the ceiling, ground, etc. If the word “Distant” is in the name, it does not protect junctions. Otherwise, it’s a home signal that protects junctions. This signal type should only be utilized in LIRR territory and not mixed with Zone A signals.

    LIRR CodeChangePoint
    Used at block points without fixed signals present. A code change point never protects a junction. This signal type is compatible with all signal types (LIRR and Zone A).

    LIRR Dwarf
    Dwarf signals in Long Island territory. They come with different mounts based on the situation. All of these signals are considered home signals and should always be placed so they protect junctions. This signal type should only be utilized in LIRR territory and not mixed with Zone A signals.

    LIRR ERT (Zone A specific)
    East River Tunnels Color Lights. The distant/block variety does not protect junctions, while the others are home signals that do protect junctions. This signal type should only be used in conjunction with other Zone A signals or the Code Change Point.

    LIRR Low
    Low Color Lights. They come with either two or three heads. The two-light variety has a most favorable aspect of Restricting while the three-light variety has a most favorable aspect of Slow Clear. All of these signals are considered home signals and should always be placed so they protect junctions. This signal type should only be utilized in LIRR territory and not mixed with Zone A signals.

    LIRR Pedestal
    Pedestal signals. They somewhat resemble dominoes. The distant varieties do not protect junctions, while every other type is meant to protect junctions. There are different head configurations depending on how many lights the signal has available. The lowercase ‘h’ in the name refers to the top head and the capital ‘H’ refers to the bottom head. 1 = Vertical, 2 = Diagonal, 3 = Horizontal. This signal type should only be utilized in LIRR territory and not mixed with Zone A signals.

    LIRR Penn (Zone A specific)
    New York Penn Color Lights. These are used exclusively within Penn Station and have a most favorable aspect of Slow Clear. The distant signal type does not protect junctions, while every other offering does. This signal type should only be used in conjunction with other Zone A signals or the Code Change Point.

    LIRR Top1, Top2, Top3
    Position Lights. These are widely used throughout the entire LIRR network and come in a variety of head configurations. Let’s start with the top head. “Top 1” refers to the top head only having the horizonal lights available, “Top 2” is both horizontal and diagonal, and “Top 3” is horizontal, diagonal, and vertical. Now for the bottom head. “L” refers to the diagonal set of lights that resembles a backslash (\) on your keyboard. “R” refers to the diagonal set of lights that resembles a forward slash (/) on your keyboard. “V” is the vertical set of lights. “X” and “Mkr” refer to the single light below the top head. There are distant and block varieties that do not protect junctions, while everything else is designed to protect a junction if it has more than one link. This signal type should only be utilized in LIRR territory and not mixed with Zone A signals.

    LIRR Tri (non-LI variants are Zone A specific)
    Tri-Light signals. In Long Island territory, these are used exclusively around Woodside station. In Zone A, they’re used throughout Harold and F interlockings. There are different mounts depending on if it’s ground mounted or up in a gantry. The distant varieties are not meant to protect junctions, while everything else is. If the signal name contains “LI”, then it’s only meant to be utilized in LIRR territory and not mixed with Zone A signals. If the signal name omits “LI”, then it’s only meant to be utilized in Zone A and not mixed with LIRR signals.

    LIRR ZA Dwarf (Zone A specific)
    Dwarf signals in Zone A. All of these signals are considered home signals and should always be placed so they protect junctions. This signal type should only be used in conjunction with other Zone A signals or the Code Change Point.

    PLACING SIGNALS
    All signal types come with at least one link in addition to the native link (link #0). This additional link is utilized to force specific behavior on the signal (more on that later).

    Distant/Block/Code Change Point
    These signals are the easiest to implement since they only have one link. Place the signal like you normally would and then put link #1 in front of it facing in the same direction. The end result should resemble this:
    1.jpg

    If you have a signal on the opposite side, ensure the links are placed so they are “pointing at one another”. Imagine signal #1 on the left and signal #2 on the right. They’re both on the same track, just facing opposite directions.

    Signal 1 [link 0] --> Signal 1 [link 1] --> <-- Signal 2 [link 1] <-- Signal 2 [link 0]

    The link placement is very particular to ensure the proper flow of signal messages up and down the line. The end result should resemble this:
    2.jpg

    Home Signals
    The only difference with placing home signals is that all links besides the native link must protect one or more junctions. Once you’ve figured out how many possible paths the signal can route you through, choose a home signal model with that exact number of links and place them appropriately. Here is an example at Queens. The 4E signal on Queens bridge #1 has three possible paths before reaching the next signal. It’s best practice to place link #1 on the path that will result in you not switching track, but it's ultimately up to you.
    3.jpg

    CUSTOM SIGNAL BEHAVIOR
    The signal’s links can be populated with custom parameters in order to force specific behavior that will override normal signal logic. All possible customizations will be covered here. What you’re able to influence includes:
    • Most favorable signal aspect (wayside signals only)
    • Most favorable cab signal code when passed (code change points only)
    • ACSES Positive Stop enforced (wayside home signals only)
    • ACSES Positive Stop at platforms enforced (wayside home signals only)

    For example, this is how the 72R signal at Van Wyck near Jamaica is configured. The signal has three links, each one enforcing a most favorable signal aspect of Slow Approach with a cab signal code of 15. The “Approach Control” checkbox for Link #1 is ticked to indicate that ACSES Positive Stop is enforced at this signal. See below for another example and then we’ll get into all possible custom behaviors.
    4.jpg

    Signal 82R is a home signal configured for ACSES Positive Stop. If routed through Link #1, the most favorable aspect you can receive is Approach Slow with a cab signal code of 40. If routed through Link #2, you’re switching tracks at 30mph and the most favorable aspect you can receive for that move is Approach Slow with a cab signal code of 30.
    5.jpg

    CUSTOM LINK PARAMETERS
    See below list of custom link parameters. Keep in mind that capitalization matters!
    • A70C
      • Most favorable signal aspect is Clear with cab signal code of 70.
      • Applicable to all wayside signals capable of indicating Clear.
    • B60C
      • Most favorable signal aspect is Clear with a cab signal code of 60.
      • Applicable to all wayside signals capable of indicating Clear.
    • C80AM
      • Most favorable signal aspect is Approach Medium with a cab signal code of 80.
      • Not currently utilized in the current signal logic.
    • D70AM
      • Most favorable signal aspect is Approach Medium with a cab signal code of 70.
      • Applicable to all wayside signals capable of indicating Approach Medium.
    • E60AM
      • Most favorable signal aspect is Approach Medium with a cab signal code of 60.
      • Applicable to all wayside signals capable of indicating Approach Medium.
    • F40AM
      • Most favorable signal aspect is Approach Medium with a cab signal code of 40.
      • Applicable to all wayside signals capable of indicating Approach Medium.
    • G30AM
      • Most favorable signal aspect is Approach Medium with a cab signal code of 30.
      • Applicable to all wayside signals capable of indicating Approach Medium.
    • H40AS
      • Most favorable signal aspect is Approach Slow with a cab signal code of 40.
      • Applicable to all wayside signals capable of indicating Approach Slow.
    • I30AS
      • Most favorable signal aspect is Approach Slow with a cab signal code of 30.
      • Applicable to all wayside signals capable of indicating Approach Slow.
    • J15AS
      • Most favorable signal aspect is Approach Slow with a cab signal code of 15.
      • Applicable to all wayside signals capable of indicating Approach Slow.
    • K40A
      • Most favorable signal aspect is Approach with a cab signal code of 40.
      • Applicable to all wayside signals capable of indicating Approach.
    • L30A
      • Most favorable signal aspect is Approach with a cab signal code of 30.
      • Applicable to all wayside signals capable of indicating Approach.
    • M15A
      • Most favorable signal aspect is Approach with a cab signal code of 15.
      • Applicable to all wayside signals capable of indicating Approach.
    • N15SA
      • Most favorable signal aspect is Slow Approach with a cab signal code of 15.
      • Applicable to all wayside signals capable of indicating Slow Approach.
    • O15R
      • Most favorable signal aspect is Restricting with a cab signal code of 15.
      • Applicable to all wayside signals capable of indicating Restricting.
    • P30C
      • Most favorable signal aspect is Clear with a cab signal code of 30.
      • Applicable to pedestal home signals only. Required for the 10L and 12L signals at Jay.
    • Q15SC
      • Most favorable signal aspect is Slow Clear with a cab signal code of 15.
      • Applicable to all wayside signals capable of indicating Slow Clear.
    • a70
      • Most favorable cab signal code that can be received when passed is 70.
      • Applicable to code change points only.
      • Can be populated on wayside signals so in case the next signal changes aspect/indication, the maximum cab signal code you’ll receive in the current block is 70. This will not influence the most favorable aspect the wayside signal can display.
    • b60
      • Most favorable cab signal code that can be received when passed is 60.
      • Applicable to code change points only.
      • Can be populated on wayside signals so in case the next signal changes aspect/indication, the maximum cab signal code you’ll receive in the current block is 60. This will not influence the most favorable aspect the wayside signal can display.
    • c40
      • Most favorable cab signal code that can be received when passed is 40.
      • Applicable to code change points only.
      • Can be populated on wayside signals so in case the next signal changes aspect/indication, the maximum cab signal code you’ll receive in the current block is 40. This will not influence the most favorable aspect the wayside signal can display.
    • d30
      • Most favorable cab signal code that can be received when passed is 30.
      • Applicable to code change points only.
      • Can be populated on wayside signals so in case the next signal changes aspect/indication, the maximum cab signal code you’ll receive in the current block is 30. This will not influence the most favorable aspect the wayside signal can display.
    • e15
      • Most favorable cab signal code that can be received when passed is 15.
      • Applicable to code change points only.
      • Can be populated on wayside signals so in case the next signal changes aspect/indication, the maximum cab signal code you’ll receive in the current block is 15. This will not influence the most favorable aspect the wayside signal can display.
    • fAR
      • If signal logic decides that Approach should be displayed, display Restricting instead.
      • Applicable only to Tri-Light signals in Zone A.
    • gASA
      • If signal logic decides that Approach should be displayed, display Slow Approach instead.
      • Applicable only to Tri-Light home signals in Zone A that have three heads.

    To enforce ACSES Positive Stop (normal 100’ stop target distance) on a home signal, ensure the “Approach Control” checkbox for Link #1 is ticked.

    To enforce ACSES Positive Stop (shortened 6.6’ stop target distance) on a home signal, ensure the “Limited” checkbox for Link #1 is ticked.

    SIGNAL LINK SPEEDS
    In addition to forcing custom behavior using the signal character field, you can also influence home signal aspect decisions by populating the link speed field. Here are some best practices to try and abide by:

    If switching tracks at 80MPH, leave the link speed blank. It doesn’t hurt to put 80, but it’s not required.

    If switching tracks at 60MPH, enter 60. There are specific checks in the script that’ll enforce Clear 60 at the home signal and ensure the previous track circuit drops the cab signal to 70.

    If switching tracks at 45MPH and is a shared Amtrak/LIRR signal in Zone A, enter 45. This will make the home signal display Limited Clear at most when routed through that link. This only applies to Tri-Light signals in Zone A.

    If switching tracks at 40MPH, enter 40. This will make the home signal display Medium Clear at most when routed through that link. Cab signals will display a 40 code.

    If switching tracks at 30MPH, enter 30. This will make the home signal display Medium Clear at most when routed through that link. Cab signals will display a 30 code.

    If switching at less than 30MPH, enter whatever number is applicable as the script shouldn’t check for exact values below this threshold.

    CONCLUSION
    The signals I designed for Long Island Rail Road are extremely flexible and can adapt to a variety of unique situations. Please don't hesitate to reply if you have questions or have encountered issues.
     
    • Like Like x 2
    • Helpful Helpful x 1
  2. cActUsjUiCe

    cActUsjUiCe Developer

    Joined:
    Sep 21, 2017
    Messages:
    810
    Likes Received:
    2,668
    Reserved for future expansion.
     
    • Like Like x 1
  3. arr97

    arr97 New Member

    Joined:
    Aug 9, 2022
    Messages:
    2
    Likes Received:
    0
    Hey I’m having trouble placing code change points on tracks. I don’t have the LIRR dlc but I’m using the NYNH dlc. Is that still compatible?
     
  4. arr97

    arr97 New Member

    Joined:
    Aug 9, 2022
    Messages:
    2
    Likes Received:
    0
    Can I still use the NYNH dlc? Even though it’s not LIRR dlc?
     
  5. cActUsjUiCe

    cActUsjUiCe Developer

    Joined:
    Sep 21, 2017
    Messages:
    810
    Likes Received:
    2,668
    Not at all compatible. You MUST have the LIRR DLC
     
    • Like Like x 1
  6. itstypicalrailfanner16

    itstypicalrailfanner16 Active Member

    Joined:
    Jul 5, 2021
    Messages:
    278
    Likes Received:
    72
    Is it possible to allow the M7s to go faster than 80 mph? I'm making a test route and cannot seem to get the LIRR signals to allow the LIRR M7s to go faster than 15 mph no matter what speed limit the tack is set to. And I've tried to disable the safety features, but they won't disable.
     
  7. cActUsjUiCe

    cActUsjUiCe Developer

    Joined:
    Sep 21, 2017
    Messages:
    810
    Likes Received:
    2,668
    If you disable safety systems you can exceed 80.
     
  8. itstypicalrailfanner16

    itstypicalrailfanner16 Active Member

    Joined:
    Jul 5, 2021
    Messages:
    278
    Likes Received:
    72
    I tried disabling safety systems using the given keyboard controls/shortcuts but nothing happened when I used them.

    I tried CTRL+SHIFT+ENTER to disable cut in or cut out the ATC, but nothing happened.

    I tried LEFTALT+SHIFT+ENTER to disable the ACSES, still nothing happened.

    And I even tried RIGHTALT+NumPadEnter (which I had to use a separate keyboard for since my laptop doesn't have a NumPad), and as a result nothing happened. In my reply, I literally said I tried disabling the safety systems, but nothing happened. I still was forced to go under the speed limit I set the track I was running a LIRR M7 on.
     
  9. cActUsjUiCe

    cActUsjUiCe Developer

    Joined:
    Sep 21, 2017
    Messages:
    810
    Likes Received:
    2,668
    Right i know you mentioned you tried it. My point is that if you did it correctly it should have worked. Disabling ATC should remove the enforcement entirely, allowing you to exceed 80.
     
  10. itstypicalrailfanner16

    itstypicalrailfanner16 Active Member

    Joined:
    Jul 5, 2021
    Messages:
    278
    Likes Received:
    72
    So I have to disable ATC first?
     
  11. itstypicalrailfanner16

    itstypicalrailfanner16 Active Member

    Joined:
    Jul 5, 2021
    Messages:
    278
    Likes Received:
    72
    How do I know if I did it correctly? Is there some sort of specific sound or something?
     
  12. itstypicalrailfanner16

    itstypicalrailfanner16 Active Member

    Joined:
    Jul 5, 2021
    Messages:
    278
    Likes Received:
    72
    It was CTRL+D. You should probably update the M7's manual because the keyboard shortcuts that are supposed to disable the M7's safety systems aren't working and I have no reason to lie. They're not working.
     
  13. cActUsjUiCe

    cActUsjUiCe Developer

    Joined:
    Sep 21, 2017
    Messages:
    810
    Likes Received:
    2,668
    If they're not working then there must be some sort of bug with the locomotive script. Per the official manual:

    CTRL + SHIFT + ENTER will cut in or cut out the Automatic Train Control (the cab signal system). On by default

    LEFTALT + SHIFT + ENTER will cut in or cut out the Advanced Civil Speed Enforcement System (ACSES) ON by default

    RIGHTALT + NumPadEnter will cut in or out the ALE, (the vigilance device). OFF by default.
     
  14. itstypicalrailfanner16

    itstypicalrailfanner16 Active Member

    Joined:
    Jul 5, 2021
    Messages:
    278
    Likes Received:
    72
    Tried all of that several times. The only way I was able to disable the ATC was by using CTRL+D.
     
  15. NEC Railfan

    NEC Railfan Well-Known Member

    Joined:
    Jan 29, 2020
    Messages:
    982
    Likes Received:
    1,032
    You sure it was the LIRR M7 (the one with the route) or the LIRR reskin of the Metro North M7 (Hudson Line)? Ctrl+D never worked for me on the LIRR route M7.
     
  16. itstypicalrailfanner16

    itstypicalrailfanner16 Active Member

    Joined:
    Jul 5, 2021
    Messages:
    278
    Likes Received:
    72
    I've only ever used the reskin once, which was years ago. I'm definitely sure it's the LIRR M7.
     
  17. mike#8673

    mike#8673 New Member

    Joined:
    Jan 31, 2024
    Messages:
    10
    Likes Received:
    11
    So I have a whole bunch of questions.
    I am so new to this game using the editor that I've already managed to screw a few things up thank God I backed things up.

    Let me try to explain what I need or I'm looking to do.
    I think I have the signals figured out for the most part.

    Using the Google maps overlay I took the current LIRR route and cloned it.

    I currently have all the track laid from where it ends on the Atlantic Branch spur and St Albans all the way to lynbrook with all spurs and sidings laid.
    I have the far Rockaway Branch track just going halfway down the branch

    I have the entire long beach Branch completed with track and stations. Working my way back to where I started with scenery and details
    Knowing me I'll probably extend the Montauk branch to Babylon eventually. Or at least past where it is now

    After all of that is done and I have the signals in place what exactly do I have to do to get everything to work and get incorporated with the rest of the Long Island RR
    I have been reading forums and watching all your tutorials but I just want to make sure I get this right because this is taking Forever
     
  18. cActUsjUiCe

    cActUsjUiCe Developer

    Joined:
    Sep 21, 2017
    Messages:
    810
    Likes Received:
    2,668
    Place them and program them like this guide shows you. Then do some testing and adjust as necessary. If you have a specific question, just ask.
     
  19. mike#8673

    mike#8673 New Member

    Joined:
    Jan 31, 2024
    Messages:
    10
    Likes Received:
    11
    I got the signals down, it's all the other stuff.
    Do I leave the existing portals that were at the end of the 2 branches I extended ?

    Do I just create a quick drive scenario and that's it.

    Also having trouble with the speed signs. No matter what they are bi directional and at 79 MPH.
    Did I screw up and not program the track when putting it down ?
     
  20. cActUsjUiCe

    cActUsjUiCe Developer

    Joined:
    Sep 21, 2017
    Messages:
    810
    Likes Received:
    2,668
    Those questions are outside the scope of this guide
     
    • Like Like x 1
  21. mike#8673

    mike#8673 New Member

    Joined:
    Jan 31, 2024
    Messages:
    10
    Likes Received:
    11
    Yeah I know that but no matter what I do every signal is on a stop aspect.
    So I need a scenario or quick drive set up to test them.

    I've watched your YouTube videos and it insane how you tested them. But is there something on the back end I need to do first ?
     
  22. cActUsjUiCe

    cActUsjUiCe Developer

    Joined:
    Sep 21, 2017
    Messages:
    810
    Likes Received:
    2,668
    Maybe if you post photos or a video i can help further
     
  23. mike#8673

    mike#8673 New Member

    Joined:
    Jan 31, 2024
    Messages:
    10
    Likes Received:
    11
    I will thank you. The problem It may be correct but I'm just used to how I've seen it all my life.
    This is the interlocking I'm having the issues with
    This is the real life schematic
    A train traveling east on track 2 Should have a slow approach at LEAD 2E and and LEAD BW when the tracks are aligned and the block is clear with the bridge down.

    It normally looks like this
    /
    /
    I'm getting a stop or
    _
    .
     
  24. mike#8673

    mike#8673 New Member

    Joined:
    Jan 31, 2024
    Messages:
    10
    Likes Received:
    11
    Attached is what I'm trying to get. The first signal LEAD 2E to slow approach.
    I got the 2nd signal correct now LEAD BE

    Attached is what I'm getting That's all I can get on the 1st signal not sure what I'm doing wrong
     

    Attached Files:

  25. cActUsjUiCe

    cActUsjUiCe Developer

    Joined:
    Sep 21, 2017
    Messages:
    810
    Likes Received:
    2,668
    That is going to be tough since I didn't program the signal logic with Long Beach in mind.

    What you can try to do is place a few hidden dwarf signals underground just east of Lead. This might allow the home signal to display Approach Slow. Test with and without a link speed.
     
    • Helpful Helpful x 1
  26. mike#8673

    mike#8673 New Member

    Joined:
    Jan 31, 2024
    Messages:
    10
    Likes Received:
    11
    Thank you. Let me try that
    So what you're saying is leave both boxes empty?
     
  27. mike#8673

    mike#8673 New Member

    Joined:
    Jan 31, 2024
    Messages:
    10
    Likes Received:
    11
    The other problem is I've watched your YouTube video on how you did the signals at south station in Boston and I can't see where you put the arrowa with the underground track
     
  28. mike#8673

    mike#8673 New Member

    Joined:
    Jan 31, 2024
    Messages:
    10
    Likes Received:
    11
    Got it ! Perfect thank you
     
  29. cActUsjUiCe

    cActUsjUiCe Developer

    Joined:
    Sep 21, 2017
    Messages:
    810
    Likes Received:
    2,668
    So you now have the desired results?
     
  30. mike#8673

    mike#8673 New Member

    Joined:
    Jan 31, 2024
    Messages:
    10
    Likes Received:
    11
    Yes worked out perfectly with the underground dwarf.

    Sorry I'm new to all of this and just started. Bought train sim world 4 and got aggravated and bored that they barely release longer routes found this game. Learned you can edit and create routes , was just going to do the long beach branch but now I'm halfway to Babylon .

    May need help and advise in the future.

    Thank God for your YouTube videos
     
  31. mike#8673

    mike#8673 New Member

    Joined:
    Jan 31, 2024
    Messages:
    10
    Likes Received:
    11
    I did the entire ronkonkoma and Babylon branches, far Rock, long beach and west Hempstead as well as grand Central. So at this point the extended route doesn't mean much to me
     

Share This Page