Has There Been A Decrease In Fps?

Discussion in 'TSW General Discussion' started by ScottN, Mar 24, 2021.

  1. ScottN

    ScottN Active Member

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    I noticed since yesterday’s update there has been a decrease in FPS where I would get 60-75 FPS but it’s 30-35 FPS. Has there been a decrease in FPS? And no I didn’t make changes to the settings.
     
  2. Sharon E

    Sharon E Well-Known Member

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    Will let you know how mine does once the update is loaded.
     
  3. zawal.belili

    zawal.belili Guest

    No .
    For me everything is fine but I have not touched the "ini" file to add lines of codes ...
     
  4. ScottN

    ScottN Active Member

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    I could take away stuff from the ini file but it didn’t affect performance before
     
  5. Sharon E

    Sharon E Well-Known Member

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    First let me say that I have my frame rate set to 'unlimited', yes I do see some reduction in the overall fps displayed but what I am really seeing is an increase in stuttering. Prior to this update I would have very brief stutters, but now they are somewhat more frequent and longer. I am running a Nvidia 3070 card so there is plenty of video capacity.
     
  6. ninjatrek2891

    ninjatrek2891 New Member

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    I'm still on 45-50fps with my engine.ini settings that Sam would call computer killing settings.
     
  7. ScottN

    ScottN Active Member

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    I do have my settings on the highest settings and would run well before
     
  8. paul.pavlinovich

    paul.pavlinovich Well-Known Member

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    I'm on my usual FPS no change for me. I did get a huge windows update yesterday, maybe your machine is working on that?
     
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  9. geloxo

    geloxo Well-Known Member

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    I have also noticed the stuttering increase, being really huge and frequent when running at lower monitor refresh rates like 60Hz. When using 144Hz for instance I just see the game running better as before. I tested that with no engine.ini tweaks in both DX11 and DX12 modes.

    Cheers
     
  10. paul.pavlinovich

    paul.pavlinovich Well-Known Member

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    I'm running DX12 on a 10th gen i5 10700 with RTX3070 and engine.ini as follows
    [SystemSettings]
    r.ViewDistanceScale=8
    r.StaticMeshLODDistanceScale=0.70
    r.LandscapeLODDistributionScale=3
    foliage.LODDistanceScale=5
    r.ShadowQuality=5
    r.Shadow.DistanceScale=2.0
    r.DefaultFeature.MotionBlur=0
    r.TextureStreaming=0
    r.Streaming.FullyLoadUsedTextures=1
    r.Streaming.HLODStrategy=2
    r.BloomQuality=1
    r.TemporalAASamples=64
    r.SkeletalMeshLODBias=-2
    r.Color.Mid=0.4
    r.HighQualityLightMaps=1
    r.PostProcessAAQuality=6
    r.MaxAnisotropy=16
    r.Tonemapper.Quality=4
    r.Tonemapper.GrainQuantization=1
    r.SceneColorFringe.Max=0
    r.SceneColorFringeQuality=0
    r.LandscapeLODDistributionScale=3
     

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