Headlights Fix For Sd75 Pack Available

Discussion in 'Technical Reports' started by torfmeister, Mar 2, 2022.

  1. torfmeister

    torfmeister Guest

    Update: Engine folder renamed to BSNF for the fix to work with SD75M_BNSF loco. Please redownload

    If you have already installed the patch you can also go to Assets\RSC\SD75Pack01\RailVehicles\SD75M\ and rename the folder "BNSF" to "BSNF" for the fix to work. The engine refers to the "wrong" folder


    Fortunately, the engine script was not compiled so I could fix that.

    Originally it had 4 positions, Off, Front, Back, Front+Back. This did not work.

    I adjusted the .bin files to use 3 notches Off, Front, Back

    and removed the 4th state from the lua script. Headlights work fine now.

    As always, install with Utilities.exe -> Package Manager or as you wish...
     

    Attached Files:

    Last edited by a moderator: Mar 2, 2022
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  2. torfmeister

    torfmeister Guest

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  3. hayward.john48

    hayward.john48 Well-Known Member

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    Thank you Torfmeister.
     
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  4. torfmeister

    torfmeister Guest

    You're welcome. You can also see the switch now resting in the correct position.

    I like this loco. Nice addition.
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  5. torfmeister

    torfmeister Guest

    The SD75M BNSF has the issue still. I will update.

    Edit: Cause found. RSC named the engine folder BSNF instead of BNSF. I have to adjust the folder name of the patch to that. ;)

    Updated pack to follow....
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    Last edited by a moderator: Mar 2, 2022
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  6. raptorengineer

    raptorengineer Active Member

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  7. Cyclone

    Cyclone Well-Known Member

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    Now that is a find.
     
  8. raptorengineer

    raptorengineer Active Member

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    thanks for headlight fix. i donno if you saw this but on both bnsf & santa fe sd75m the number board lights turn on with you turn on head lights. the sd75i is fine.
     
  9. torfmeister

    torfmeister Guest

    Thanks for your reply, there's nothing I can do about it easily. All three locos use the same script, which means they SD75I probably has slightly different light definitions in its blueprint...

    Edit: As this is a non-casting light source the difference is to be found in the GeoPcDx. Nothing I can do about that.
     
    Last edited by a moderator: Apr 2, 2022
  10. raptorengineer

    raptorengineer Active Member

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    ah ok thanks
     

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