So I've been trying to figure how I would go around setting up an actor (signage) that has similar functions to the official ones. But I'm confused by the process on how to do this?
You need to create an Actor Blueprint and, in the construction script, add a bolean function for every part you need to insert
If its a BP normally dtg will have one somewhere in core that is used to derive from. Try have a look there it might help you.
Thanks for the replies. Might be to complicated for me atm. Nothing in the core as far as I could see.
I thought you still to create something like this: On the left you create the variable that you use in the blueprint with a simple branch (true/false) and an Add Static Mesh where you can call you're 3D. When in editor, on the right, you can set in the Default section what you need, as you can see here:
Could you tell me what nodes you used as I'm having trouble finding them. Mostly the set table head node is confusing?