Help With Ai Services And Yards.

Discussion in 'PC Editor Discussion' started by moofers#8902, Aug 3, 2024.

  1. moofers#8902

    moofers#8902 Well-Known Member

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    So I've been trying to get my timetable to work with yards and for some reason the ai freaks out complaining there's a train in the way even though its not.

    So the pathing is fine for the train but once one train has entered the yard exit and marker it doesn't release the sections for other trains and throws an error saying a train is blocking the section.

    [TargetSpeedCondition] Stop Rail Vehicle Obstruction, [Service] 5D22_DonIep, [Location] [OtherRailVehicle] RVM_PBD_LNER_Class801_09_DPTF_C_0, [OtherService] 5J10_DonIep

    So what's going on? And what do I need to fix?

    upload_2024-8-3_4-12-21.png

    So with some tinkering and messing around I may have found the issue, I noticed certain errors throw up in the simulation if there are signals within the yard exit that are mainline. Or if there is a yard exit within a yard section.

    So i think it's supposed to look something like this <Yard Exit - Yard Signal - Yard Exit>
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    So I've spent some time and finally got my yard to work there must not be a yard exit within a yard exit or mainline signal within a yard exit section as this causes issues with the manager routing stuff around.
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    But I think yard signals are broken or something as I've not been able to get them working at all.

    Yard Entry and Yard Exit are fine but Yard setting I'm unsure what to do with that.

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    Question Regarding junctions and yards, is there a setting to allow the yard manger/dispatcher to change the junction within a yard?
     
    Last edited: Aug 3, 2024
  2. moofers#8902

    moofers#8902 Well-Known Member

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    So after a lot of thinking and tinkering I was able to get yards working correctly.

    The general rule of yards from what I can figure out is, there can not be any other signals within a yard exit to yard exit.

    Still need to experiment with yard entry to yard exit.
     
    Last edited: Aug 10, 2024
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