Hi, I'm creating some free assets but I've encountered a little problem.... It's possible to call an actor Blueprint, inside another actor Blueprint, and maintain the first actor setting options? I mean, if I call with the function "add child actor Blueprint" another actor that has a text render option inside (to write in it your text), how can I mantain visible and editable the text render in the called actor? At the moment that text render (and the called actor) isn't editable..... This problem came out now that'll creating some road indications where you put the main pole on the side of the road and then, with a simple function, you can call different types of indications (for example a left arrow with the text that you have to put inside) and then you have to write the name of the city's....