Hi all, Just wondering if anyone has worked on scenarios at all with editor and if they've tried to do anything where there is background scenario objectives that are active but just not visible to the player at all. DTG Matt Not sure if you know how something like this would be done. So far I have a Real Scenario Objective the one the player doesn't see but would be active in background and a Fake scenario Objective which the player does see and is the one they believe their following in terms of its instructions. However, when the Real scenario Objective conditions are met it and the Fake one is completed (forced Completetion), the player task then falls back onto the timetable instruction which is what I actually want them to be following. I've attempted the Hide Marker tick boxes etc and the silent running one. I just can't for some reason however stop the marker that you get in the world from appearing as currently it gives the game away as it were on what the player actually will be doing.
At the moment thats issue I get. You can see that the fake instruction is showing correctly but also the real one is as well. above is the settings for the Fake Scenario Objective Move To Action above is the settings for the Real Scenario Objective Move To Action I can't seem to think what I'm missing, even when I tick on silent running I still get both showing up in terms of the markers in the world.