Hi! So, I've chosen the 'Fast' path, but on certain routes, this will still route you through stations (and thus force you to abide by station speed limits) to allow you to stop at them should you wish. Simple question - is there a way of choosing to path the fast line past a station so I can continue through at full line speed? As based on my limited research, it seems that this isn't possible without the convoluted process of editing scenarios, then manually 'flying' across the world changing each individual point. An example would be on the Trent Valley Line, where you're dropped way down to < 70 mph at certain points, but I want to fly through at 120 mph. Can anyone point me in the right direction?! Thanks
Pretty sure from memory the only mode you can change automatic points (the mainline ones without levers) is in Freeroam, I don't think you can in QD and I definitely know you can't in Standard or Career.
You can't for obvious reasons. Have you ever seen an HST driver stop before a signal and changing points himself? It is not for the driver to decide where to go, except for yardwork, as you are sharing the line with other services this would end up catastrophic. Your path is dispatched, based on your Start/Dest selection. Many QDs let you select between fast and slow paths beforehand - but as soon as you're in the cab you have no influence - this is just how it works in RL. You are driving, but dispatcher and signal boxes are steering. Don't be afraid of the editor - you can add your preferred path to a QuickDrive anytime, it's merely about placing another Player Spawn marker and creating the path you want to travel by just clicking the stations/markers. The game mode you want to play for freely exploring and being driver and dispatcher yourself, is FreeRoam.
Sorry, I should have been clearer - I know the theory, but can't find a way of choosing my own path for a scenario without having to enter the editor and manually change every single point! This is one of the rare things that TSW actually gets right - a user friendly way of performing basic route alterations. Haha I am scared of it - I've watched more than a couple of videos on YT, but they all talk about designing scenarios from scratch - there doesn't seem to be anything that explains, in simple terms, how to accomplish very basic route alterations and how to correctly save those scenarios etc. As an example, I've just gone into 'Build', 'Scenarios', 'WCML South', 'Quick Drive', and when I click 'edit', the editor opens but there is nothing but flat, green terrain as far as the eye can see, and a couple of spawn point markers. And if I try to create a scenario, the available starting points are all from the ECML route, despite having definitely selected WCML South. It just feels unworkable and very buggy. Genuinely, all I want is to have the map that comes up when you hit '9' as a view command, click all the points into place to choose a route, and save that scenario. Surely it should be that simple, right?
ThirdRails has a function to edit markers in QD scenario. Basicaly for the problem you describe, either skipping a platform or just call at one. I mostly use it in combination with RWInfo. There is a small video here: In the video it is used just-in-time to match a live timetable, but you can use the feature also from the Tools menu. Beware not to overdo things, there are no checks so things can go bad quickly.
Thank you - this looks like the most efficient solution to the issue! In essence, a way of manipulating pathing without learning how to be a full blown scenario editor! Much appreciated, will investigate.
With a Quick Drive the route is pre-set with a choice of starting and end locations Every time you run a QD Scenario it will always take the same route. If you wish to explore a route use Free Roam but you need to use the 2D map, key 9. to check the points are set for you.
If it's Trent Valley then this can be fixed with a fast line QD from ATS https://alanthomsonsim.com/downloads/wcml-trent-valley-fast-line-qd/ There is a north & south (UP Fast & Down Fast) QD included. Seems silly this was not done in the first place!
Thanks everyone, some great pointers, especially the ATS solution which I'd not thought of searching! The idea is to drive the Class 390 from Euston to Glasgow (WCML South - Trent Valley - Missing Link - Over Shap - WCML North), following a realistic timetable, which is scuppered when having to route through stations! Ultimately I'd like to create scenarios which begin at full linespeed, which would provide the most realistic way of doing it, at least until (if!) ATS release a full merge!
1Z53 will get you all the way along the WCML going the other way https://alanthomsonsim.com/downloads/1z53-1000-glasgow-central-to-london-euston-class-390/
UN-Realistic you mean. Do you notice when you get in the cab of a train you have to set it up because all the controls are OFF. Its not like jumping in to an Aircraft Simulation where you are going along with nothing to do for hours.
Nope, realistically - for example coming into Newton Abbott from Dainton on the Riviera line your loco wouldn't be in an 'off' state..
For standard scenarios you load into the scenario as normal, set up the loco, and run it up to speed before using ctrl+f2 to save the rolling start. If rolling start has been set in the scenario editor when you next play the scenario it'll start at the speed it was running with the loco set up...
Just to add, this will also save any headcode, nameplates, headboard, light states or any other customisable option set for the loco.
I tried a Rolling Scenario once using the AP Class 40 but as I got it running I'm in the cab with brake locked as I'm approaching a Red.