How Does Request Stops Feature Of The Lake Constance Route Work In Scenario Editor?

Discussion in 'General Discussion' started by mr.aln663, Feb 2, 2025.

  1. mr.aln663

    mr.aln663 Member

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    Hi guys, as said in the title, I really want to ask to you if there is someone that knows how to make a custom scenario with working request stops on the rivet games Lake Constance route. I tried to ''reverse engineering'' a official Rivet scenario, but in my scenario the request stop feature does not work. I tried to search a manual, tutorial, or something like that but I found nothing. if anyone could help me I would appreciate it.
     
  2. 749006

    749006 Well-Known Member

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    Unfortunately the link from the Product page to the Manual just gives a German version
    It gives links to Rivet Games - www.rivet-games.com - which do not work.
    And there is no information on the request Signal system

    I had thought about getting the route sometime but as the info is rubbish I will give it a miss.
     
  3. Oystein

    Oystein Well-Known Member

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    This link works, without www. But I don't find much information on the site.
    https://rivet-games.com/

    I'm also interested to know how this works. Might be signal script.
     
  4. Cyclone

    Cyclone Well-Known Member

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    I don't know how any lineside signage works, but I've seen a scenario on another route set up for request stops and I think the scenario maker just puts stops at the station. You drive along normally and get an alert by some text popup or such that you have a request stop. It is possible to hide those stops on the tasklist so as not to give it away story-wise, and still fail the tasks if the player doesn't stop, thus failing the scenario.
     

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