How To Snap Assets To Track

Discussion in 'PC Editor Discussion' started by Boingleboeing, Sep 30, 2023.

  1. Boingleboeing

    Boingleboeing Member

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    Hello,
    I have been playing with the editor quite a lot recently, and during the preview livestream Matt said something about the Link Objects to Track tool, may I ask what it does?

    Second question, how on earth do you snap a buffer on to the track, I know how junctions work but buffers.... can't quite seem to figure that one out yet!

    If anyone has answers they are more than welcome ;)
     
  2. DonnyDave

    DonnyDave Active Member

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    I saw something like this in a ue5.3 tutorial i did , the asset is the parent (your track) and the buffer is the child not sure if this will help but there maybe a video tutorial to show how to do this How to make different assets combine onto one another? - Development / Asset Creation - Epic Developer Community Forums (unrealengine.com)
     
  3. Boingleboeing

    Boingleboeing Member

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  4. DonnyDave

    DonnyDave Active Member

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    From what I've searched it looks likes like it maybe to do with the actual assets are they both from the same asset package, if not this could be one reason another reason could be if the track is from DTG assets in the editor and the buffer you're using is something you've imported from another source
     
  5. Boingleboeing

    Boingleboeing Member

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    Found it!, you need to use the loft offset tool!

    And that explains what the link to track tool does, it's for signals! (and others maybe)
     
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