Hey guys, typicalrailfanner16 here. I usually don't introduce myself on the internet because I don't really trust strangers like that. But I figured I'd introduce myself anyway because why not? The further I come out my shell, the better off I'll be in the long run. So, my real name is Colby Lawson. Born to two absentee parents. Well, one absentee parent. My father has only ever been around to just give me GameStop cards and take pictures of me to post them on Facebook which I guess is to fuel his big ego and make himself look like a legitimate father. Realistically, he was cool, until he hit me for not going to the bathroom because I didn't need to go. After that I my grandmother took me from away from my father and raised me to be her little rock. I'm a 2002 kid, so I never really got to experience awesome trains and railfanning like many older railfans did. After seeing tons of pre-2000s railfanning videos, I was stunned and amazed at how railroading has evolved, but grieved for the years I missed out on. I never got to experience an Amtrak E60 blazing down the Northeast Corridor at high speeds or the Union Pacific Big Boy 4014 thundering down UP owned lines. Hell, I never even got to see the awesome EMD F-units that were common way back when. The EMD F-Unit dlc may not be high quality, but it sure as hell did show me what I missed as a 2002 kid. 40ft Boxcars with lots of colors, flatcars carrying heavy loads, and plenty of Cabooses so colorful, they'd make a blind person see again. I didn't even know Train Simulator was a thing when I was a kid. I never even knew there were games with trains in them, let alone locomotive and dlcs and dlc routes with the "Train Sim Pro" label on them, which represents the most advanced items of train simulator that money can buy. When I first discovered train simulator on my Apple Ipad, I was stunned. A game that allows players to simulate the power of locomotives on a computer. But I was too young to really grasp what Train Simulator was all about. Several years later, I would stumble upon N3V Games Trainz Driver, which was really cool at the time. The sound effects weren't realistic, but they were music to my ears. Soon, I would encounter Trainz Simulator HD. I had to download it in the form of an APK because I couldn't find it anywhere (mostly because 16-year-old me was not aware my smartphone couldn't support the actual mobile game at the time, which explains why I didn't see it anywhere in the playstore). I loved it. I had much more freedom than in Trainz Driver, where you had to rely on dlcs to be able to use different locomotives and you couldn't place locos, rolling stock, all that good stuff like you could in Trainz Simulator HD and later installments in the Trainz franchise. I loved it but it took up A LOT of damn storage space. When I turned 17, I um, I did something bad in High School and ended up having my phone taken away and would never get it back (I have one now because I have since been trustworthy, but when I'm ready I'll explain what happened). In late 2018, when I was still in high school (I was 17 years old then) I was watching YouTube on my Xbox 360. I ran into something spectacular. The trailer for Trainz Railroad Simulator 2019. I wanted it so bad. It was like my inner childhood came back which it certainly did. It was like I was in Heaven already. A Trainz game that doesn't have the same annoying default rollingstock sounds (yes, I eventually got tired of those default rollingstock sounds in games before Trainz 2019 where the default rollingstock sounds were changed and I'm not talking about the JR sound effects, I'm talking about the typical N3V Games Trainz rolling stock sound effects). While the default rollingstock sounds could have used more variety like the JR Rollingstock from certain dlcs have variety, I was happy regardless that the sounds were changed to something more pleasant to hear. I believe this was after I got Train Simulator, however I'm not sure. I am currently 20 and will be 21 on the 17th of December where I can finally obtain alcohol legally and not have to wait any longer and get something else which I won't discuss. I love train simulators, and am looking forward to trying Railroads Online, SimRail, and Derail Valley sometime in the future.
Welcome to the club of virtual drivers, travelers, railfans, sometimes all at once! I've heard various stories about phone incidents. They're short term annoying, and they have to teach you, but in the end stuff is part of being a youngster. That said, I don't think you should share. You wouldn't really in real life, at least it doesn't haunt you. I didn't check your profile so you might as well be a nice story but the internet too often remembers.
Welcome. Weren't you the one with those transparent containers on Cajon Pass? If so, I've managed to reproduce that one
It is due to an incompatibility with the skydome used on Cajon Pass. History: Originally, it used RailSimulatorCore TimeOfDay "default.xml" (as seen in RailSimulator). Then after the transition to RailWorks, they created a separate TimeOfDay (RailSimulatorUS TimeOfDay and skydome) with added seasons. This is broken for TS, meaning it only draws the sun in the first scenario played after starting TS. Consecutive runs will have the sun and moon stuck at the horizon. To recreate the issue: 1. Turn off DynamicLights 2. Play a scenario on CP, quit and play another one. Then the issue appears. Workarounds: - DynamicLights ON - Use a different 2D sky by using different TimeOfDay files (either point to RailSimulatorCore\TimeOfDay\default.xml again or use AP sky or any you like) - use 3D weather (in conjunction with DynamicClouds ON) - restart TS after each CP scenario I have created my own TimeOfDay files based on AP Weather, adjusting azimuths and the sunrise / sunset + transitional times in the blueprints.
Well would ya look at that. It wasn't on my end after all. I kind of figured it couldn't have been me because that's never happened before in any other routes those wellcars appear in. I usually never use the kuju wellcars any way to be honest. I usually use the wellcars from The Chicago Racetrack, Pacific Surfliner, and ABStudios Wellcars and spinecars. I also sometimes use the wellcars from Arizona Divide.
No one disables DynamicLights that's why everyone was clueless. Takes you back to RailSimulator/RailWorks1 rendering. And it's not the cars, it's the sky itself.
Okay so it was me then. The only reason I have dynamic lights off is because my laptop and many graphically demanding games don't get along too well, so I have to play on the lowest settings possible in any game to get a lot of framerates. The only exception to this is People Playground, which isn't so demanding like most games. Having dynamic lighting off means I don't have to worry about the game lagging every 2 minutes while I'm running a scenario.
Of course it's speeding up the game. No AA, no postprocessing, simple shadow models and no light sources.