PC I Love Train Sim World 3

Discussion in 'TSW General Discussion' started by redtrainz, Jan 6, 2023.

  1. redtrainz

    redtrainz Active Member

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    I didn’t think I would, but I love Train Sim World 3.

    I didn’t think I needed dynamic weather, but now I know that I do.

    I didn’t think Kassel-Würzburg would be actually enjoyable, but it is.

    I didn’t think I’d play SEHS Extended endlessly, but I am.

    I thought volumetric clouds would be nice, but they’re in fact brilliant.

    When the sale came along, I bought Train Sim World 3, almost grudgingly. Really the only reason was updates and future routes, not because I thought I was getting something better than TSW2, something that I needed.

    So… I didn’t think I would love Train Sim World 3, but now I know: I love Train Sim World 3.
     
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  2. Haribo112

    Haribo112 Well-Known Member

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    I'm with you on this. I originally thought that Kassel - Wurzburg would be boring, but I actually like it a lot.
     
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  3. uvm0902

    uvm0902 Well-Known Member

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    For many years I have been spending my leisure time with TC. Then I had TSW from the moment he was born. I have all the DLC in my collection (except the holiday express). I get amazing pleasure and amazing experience. TSW 3 brought a new standard and I hope that over time all released DLC will be brought into line with it.

    (It's impossible, it's not about me!!!) I never thought I'd buy Isle of Wight. Especially 2 times. I find myself thinking that I'm ready to buy it a third time if it comes with a steam locomotive. This speaks volumes. I am delighted! Thanks DTG, Rivet, TSG! I also love TSW3.

    It's great! Only after all this beauty appeared rejection of the TC. Only British modernized content is endearing. The impeccable work of Armstrong and the guys from ATS, as well as the talented work in the workshop, keep the game interesting.
     
    Last edited: Jan 6, 2023
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  4. redtrainz

    redtrainz Active Member

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    Hear, hear!

    What a thoughtful message. I have Train Simulator Classic too and sometimes still play it, but the numerous bugs on German routes and the weird snowy winter lighting - like you're driving into the gates of Heaven, when really you only want to get to Koblenz - make it a bit questionable to me. Though I recently saw a video of some British route, and my interest hasn't quite died yet. If only DTG could spare the resources to make TSW as rich in routes (and long routes!) as Train Simulator.
     
  5. DTG JD

    DTG JD Director of Community and Marketing Staff Member

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    I love reading threads like this on a Friday. Thank you very much for the kind words, glad you're enjoying it.

    Will share with the teams.
     
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  6. redtrainz

    redtrainz Active Member

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    If Sam can bear it, say hi from me - in a very, very roundabout way, his Transport Fever videos had me end up here.
    And we appreciate your work too, JD. I guess it's not easy at times. Happy Friday!
     
  7. theorganist

    theorganist Well-Known Member

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    TSW3 and the release of Cross City has bought me back to TSW. I do like the dynamic weather, despite it is now a bit predictable and the weather and lighting affects are better than TSW2. I had uninstalled TSW2 very much in favour of TSC, which I still enjoy very much. TSW is easier to just jump into and drive a train.

    I am looking forward to what the next year holds for both sims, hopefully for TSW3 more of something to suit everyone, steam, classic traction or modern.
     
    Last edited: Jan 9, 2023
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  8. TeumessianFox

    TeumessianFox Member

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    I love it too. Having settled into a very early retirement, I bought TSW3 on a whim for something to play on those dull rainy winter days. Rather than my usual war-based/conflict games, this makes for a relaxing change and I was even encoraged enough to buy several DLCs during the Winter sale. Another fan of TSW3 is my Jack Russell terrier - I position the external camera just over the cab facing forward, whereupon she will jump up on my knee and watch the scenery fly past; on my 32" monitor it must seem quite real to her as she looks left and right as things go by... :D
     
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  9. Jamy

    Jamy Well-Known Member

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    TSW3 is nothing more than a dumb blonde - nice to look at but nothing under the hood. If you want real playability then it doesn't come close to TSC.
     
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  10. Princess Entrapta

    Princess Entrapta Well-Known Member

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    Careful she doesn't get too into it on BCC when she sees those cats!
     
  11. JustWentSouth

    JustWentSouth Well-Known Member

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    Well said!

    I am completely hooked as well. As the new features roll out, I find it interesting to think back to what train simulation was like when I first got started. It never ceases to amaze me how much better they scenery, sounds, AI, physics, and safety systems are now.

    I originally begin train simulation to drive heavy North American freight, blasting the horn across grade crossings and quaking nearby buildings. Thanks to TSW, I have been transformed. My preferred immersion is now German safety systems and intercity passenger runs. I may be one of the few people in the US (or anywhere) whose dream vacation is now to stand on the platform in Bremen!

    TSW3 is such a wonderful diversion and stress relief for me. Thank you, DTG!
     
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  12. Dinosbacsi

    Dinosbacsi Well-Known Member

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    While TSW has many issues and shortcomings, and the overall quality seems to be more consistent in TSC, I wouldn't say the payability is better in TSC.

    In TSC a route comes with a few scenarios (around 5-10) and that's it. Sure, sometimes you can get more content by additional add-ons, but many route don't have those. In comparison, every TSW route comes with 5 scenarios and a full 24 hour timetable. And you can play those timetable services in any season and weather, giving you plenty of options. You can even stay in freeroam after a service and continue on with a next one in the same session.

    Due to this, I find myself to spend much more time in TSW. Sure, I still play TSC as well, as that one actually has Japanese content and other more unique stuff. But for a TSC route I will do every scenario once, then maybe replay some of them a few times. But I am quite limited with replayability, especially if a route doesn't have proper quickdrive. Compared to it, I can spend much more time in TSW due to the virtually endless options.
     
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  13. ARuscoe

    ARuscoe Well-Known Member

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    When I used to "play" TSC I found much of my time spent in the content editor trying to create new scenarios. Unfortunately due to bad route making (by DTG and others) I got so frustrated that I stopped entirely and switched to TSW where things "work" out of the box (within the usual DTG margin of error when using the term "work")
     
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  14. OldVern

    OldVern Well-Known Member

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    TSC wins over on lighting and sound - as per the other thread about night lighting (which DTG haven't commented on constructive criticism but have popped a message in here). Sound, well it just seems incredible that a 22 year old (this summer), MSTS and TSC born out of KRS which dates back to 2007 can have effects such as tunnel and bridge etc. reverb or clatter over girder bridges and crossings, yet TSW continues to provide a totally flat sound field.

    TSW certainly wins on the all day timetable though offset by only one save slot for the whole game and that one of the appeals of the persistent world is that the save game can still fall on its face.

    Despite the promises we are still waiting the fixes to steam traction for SoS and its broken scenarios, so if you want to run steam locos TSC is essentially the only way. Steam generally seems to have been abandoned with no new routes announced or additional content for the existing route. Most other TSW products have been released on a fire and forget basis with little or no effort to fix up glaring issues once the projected sales target has been made.

    TSC at least has its editor, with TSW continuing to offer the dire scenario editor with its limited options.

    And coming a week today is SimRail, with its long, long route, multiplayer (admittedly looking to be flawed) and the ability to play as the signaller.

    So yes I respect the OP's view, TSW has some strengths but mainly if you want to run modern electrified commuter routes and I think it is wise to take a wider view.
     
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  15. LastTrainToClarksville

    LastTrainToClarksville Well-Known Member

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    I agree, but for different reasons. First and foremost, TSC engines became too absurdly complicated, especially in regard to braking systems and the confusing and frustrating and obnoxious on-screen pop-up (and persist) messages. I also found constant, large penalties for "timeliness" (actually, lack thereof in the scenario maker's opinion); not because I care about earning points -- I don't -- but I dislike being nagged about them. Finally, I stopped making my own scenarios when saving them successfully became impossible for reasons unknown to me.
     
  16. ARuscoe

    ARuscoe Well-Known Member

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    I don't remember those messages tbh...

    Never really had this issue. From what I remember (it's been a while) the main points drain on TSC is overspeeding and if you do this too much you end up with negative points scores, but then you can either turn them off, or they're only relevant to career mode anyway, so user made scenarios don't have this issue

    Yeah, this became my bugbear. And that when people make routes they only seem bothered by the usual A2B rather than properly incorporating branches etc... Missing signals to control trains coming in from branches was a big thing for me
     
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  17. Crosstie

    Crosstie Well-Known Member

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    Well, let's skate over the " cherry picking " approach to thread responses for now.


    Of course we all "love " TSW. Otherwise why would we play it constantly, post about it endlessly and spend our hard earned moola on it?

    I enjoy it, get pleasure from it and am frequently frustrated by it. And, at least for the time being, it's the only train sim I can play.

    So, praise where it's due, constructive criticism when appropriate.

    I truly believe that those of us who do pick it apart are helping to make it better in the long run, even if DTG don't respond directly.

    When the mods join the " love fest " at least we can be sure they're reading and paying attention to all the threads. And everyone needs a little love from time to time, it's human nature, after all.;)
     
    Last edited: Jan 6, 2023
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  18. Disintegration7

    Disintegration7 Well-Known Member

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    Nice to see a positive thread, and i agree.
     
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  19. OldVern

    OldVern Well-Known Member

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    I suspect that is because the default parameters offer almost no margin for error and the facility to alter these, timekeeping and items such as speeding etc. are locked away in an obscure menu button/box which I only found by scrutinising the wiki. Most career scenario authors either don't know about it or CBA to fine tune the settings so that being 30 seconds late at one intermediate station causes the scenario to be declared a failure.

    So in that respect TSW is better though maybe goes too far the other way with leniency, such that you never lose points even for things like blatant overspeeding, you just don't gain any.
     
  20. Sparmi

    Sparmi Well-Known Member

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    I agree. TSW3 has become very good and will be further improved. This year I can use its potential even much better, because I will finally get a PS5. Those who are constantly complaining usually don't even know how much work goes into such a simulation and that the developers sometimes spend whole nights banging their heads. So a little praise never hurts... ;)
     
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  21. Blacknred81

    Blacknred81 Well-Known Member

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    Meh, only thing ok about tsw3 is the new visuals. Nothing else for me.

    Also US freight on TSW still leaves alot to be desired.
     
    Last edited: Jan 6, 2023
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  22. Dinosbacsi

    Dinosbacsi Well-Known Member

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    Sadly, yes. For example, Cajon Pass and SEHS are night and day when it comes to quality and visuals, even though both are TSW3 starter routes.
     
  23. TrainsMag795

    TrainsMag795 Member

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    Gonna kick back over the weekend with Harlem Line/Cathcart and SEHS. (A little BCC thrown in for good measure.)
     
  24. JustWentSouth

    JustWentSouth Well-Known Member

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    Be sure to try Train 670 Southeast - GCT at 17:18 on Harlem Line. It’s one of my all time favorites.
     
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  25. TrainsMag795

    TrainsMag795 Member

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    Thanks for the tip :)
     
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  26. Callum B.

    Callum B. Well-Known Member

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    In a roundabout way, TSW has had a great impact on my life or at least the direction of it. Starting with MSB I really began to take an interest in learning the operating procedures of the German railway, and after HMA released I wanted to increase my understanding by learning some German so I could better understand the signs and warnings I was seeing and hearing. Two years later and I'm now living in Germany and going to school here, actually living in one of the cities I previously only visited virtually in TSW. :)

    Cheers
     
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  27. meridian#2659

    meridian#2659 Well-Known Member

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    Ha, dont tell this your wife lol ;).

    TSW is huge fun for me, a sandbox / sim where you can jump in and have a nice experience.
    Working in Railway maintenance means planning ahead 1-2 years, so if "surprises" happen, they are usually from the less funny side.

    Im keeping track of all dlcs in a excel, counted 40 routes for the Simulator. Thats a lot of content and improving, especially in 2022.
    The discussions from the community side are important, even without a reply of dtg. Many backers spend a lot of money in TSW, so keeping quiet when something goes the wrong way isnt really an option.

    I keep supporting the franchais because TSW is fun and at the bottom of the line it has improved. When looking close it has now a good foundation of rolling stock and features, so its becoming better and better. Nice decision with the latest AC traction content.
     
    Last edited: Jan 7, 2023
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  28. Jamy

    Jamy Well-Known Member

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    when I look back at the hundreds of hours (over 2500 hours play time) spent making fantastic scenarios, marshalling in yards, freight loading and unloading, running round consists. Using LUA scripting you could create some really great engrossing gameplay.
    I really don't get why people rave about the time table mode in TSW. Once you've done an hour, you've done the whole day as its just rinse and repeat which doesn't in my opinion lead to great gameplay.
    I think if the man hours had gone into developing TSC that as gone into trying to make TSW into something that either can never be or DTG don't have the skill to do is a real shame.
     
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  29. ARuscoe

    ARuscoe Well-Known Member

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    TSC is built on DX9 and the only reason it continues to be able to work is that MS has retained backward compatibility in windows AND dx
    Had they not done so (or if they do so in future) TSC will not work on the new versions of windows.
    I would imagine one of the reasons DTG made TSW was to move onto a more up to date engine than DX9, although this had it's own complications etc
     
  30. Redbus

    Redbus Well-Known Member

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    And happily a DX12 version of TSC is now on the horizon which is great news for all.
     
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  31. JetWash

    JetWash Well-Known Member

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    It’s awesome news IMHO. I do wonder if DTG have realised that TSW can’t be what many of us were led to believe it would be, and that they already have a really capable sim in their stable which can fill that void. Upgrading TSC rather than binning it is a very sensible business decision, to the benefit of everyone concerned. They even seem to be releasing route content now that is aimed more at third party stock than what they can bundle with the route. Happy days.
     
    Last edited: Jan 7, 2023
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  32. meridian#2659

    meridian#2659 Well-Known Member

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    The timetable mode is THE improvement of TSW, at least in my opinion the feature with the most impact as a gameplay changer.

    After 1 hour walking on the street you do also know how the asphalt looks like. So i guess its not worth to visit new places since the streets look all the same anyway häh?

    Screenshot_20230107-124232_Chrome.jpg
     
    Last edited: Jan 7, 2023
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  33. JetWash

    JetWash Well-Known Member

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    I’m not sure that’s the point he’s making. In timetable mode the services are exact copies, to the point that all the signals are set the same, the speed you have to drive is the same etc.

    The concept is cool but as ever with TSW the execution lets it down.
     
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  34. Jamy

    Jamy Well-Known Member

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    not sure I understand your logic. Don't get me wrong I play TSW and have completed every service on GWE and done over 500 services on both SEHS and BML but I found doing what is essentially the same run over and over again got tedious
     
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  35. OldVern

    OldVern Well-Known Member

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    As I noted above, the one benefit of timetable mode is let down by the ongoing save game unreliability, i.e. being able to keep a session going by changing ends or changing trains. However further fixes to the save game beyond what was necessary to address the outcry when they took it away from TSW3 initially, seem to have dried up.

    Part of the problem too is that so many of the UK and German routes in TSW are electric commuter or inter urban routes which by their nature have a clock face timetable. Start putting in some more diverse routes such as from the north or west of Scotland (preferably in BR classic days) or something like the Cambrian Line and you suddenly have a much more random and erratic service.
     
  36. ARuscoe

    ARuscoe Well-Known Member

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    This is likely to kill a lot of older content...
     
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  37. Dinosbacsi

    Dinosbacsi Well-Known Member

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    Depends on the route. Get a route that actually has a good timetable. The usual "from A to B" routes will be boring and reperitive. But routes with several branches and service types will have great variety.

    For example, LIRR, as lackluster as it is, still has like 4 "lines" to run with the different combinations of terminuses, you have expresses, stoppers, longer and shorter trains, etc. If some other type of service, like the Amtrak services on Boston Sprinter or freight on Peninsula Corridor are included, you have even more variety. And full freight routes like SPG or CRR also have great timetables, with not only A-B runs from end to end, but local runs to the mines which include loading, then coming back.
     
  38. DTG Matt

    DTG Matt Executive Producer Staff Member

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    Love this thread :) Huge thank you to the OP for starting it and for many of the posts here it's great for the team to see.

    Just for the record, as always, i'm wide open for constructive critique as much as I am praise :) Our goal is to make the best train sim we can, simple as that. Everyone's definition of "best" will differ, and we'll do our best to navigate that.

    Would like to hear your thoughts on Cajon Pass and what you'd see as the next steps for a route like that to bring it up to the level you're looking for?

    Wow this is fantastic to read :) Glad you're enjoying it out in Germany - I must admit I always enjoy my trips out there, great people and most importantly, great trains :) It's still actually very interesting to be a trainspotter out there unlike EMU-land here :)

    Anything more than substantial changes to TSC will likely break all old content. Long ago this was a long and heated discussion about whether we take TSC forwards or start afresh. Console was one consideration and TSC just wouldn't come over to that - but - even just on PC-land, the idea of wiping out old content didn't leave a good feeling. Even the changes being worked on at the moment that Steve talked about in his latest article are carefully winding around areas of potential compatibility, they should result in a cleaner codebase and better UI on the menu along with some performance improvements etc (which are all fantastic changes) but things like "dispatcher improvements", "physics improvements" and other such things are total content breakers even in any small way, to pick one example. TSC is at a point where to go significantly forwards, it needs to cut ties with the past and go back to zero content again and have everyone go back and upgrade / fix / rebuild their content to work with a new update... and on that basis, starting again gives more latitude to correct the errors of the past rather than be held back by those errors. This is why we started again for TSW and I completely respect that you prefer TSC - many do - but TSW's doing great, and everyone can pick the sim that they prefer and be happy. If you don't like TSW, that's fine, you don't have to play it :)

    As I understand it, this is (and was described in the article as) a DX9 -> DX12 interface layer, which means the game is not being rewritten to support DX12. I'd expect you to get performance improvements but I'd caution against considering this to be a full DX12 upgrade as that would likely invalidate old content and make new content quite a bit more difficult to make (to use the features of DX12).

    I may be wrong, but that's my understanding. Just wanted to flag the caution - that way the team can over deliver on expectations rather than potentially under deliver ;)

    Not strictly true. Older timetables certainly did suffer from that, Joe's newer ones are much more involved.

    However, it is fundamentally the nature of the line that this is what happens though - the services are added per the timetable running up and down through the day, and the end result is that it feels repetitive. That's how trains work though.

    More save game fixes related to safety systems and wipers coming in the next update, look out for patch notes coming shortly. Not forgotten, just felt things like steam physics, red lights and derails were more important and there's only so many hours in the day.

    Just checking, have you logged the issues so I can make sure they're on the radar? We're absolutely not "done" with save game fixes, as I say, it's just that there have been other more pressing things to focus now the crux of the problem is resolved, but we are still coming back to it occasionally so make sure your reports are coming in.

    Matt.
     
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  39. Callum B.

    Callum B. Well-Known Member

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    It is certainly an improvement to constant GEVOs, and the passenger service is quite good too! And for all the Germans who complain about DB's punctuality, I have yet to see them break Amtrak's record of the 48-hour delay on my Empire Builder train. :)

    Cheers
     
  40. OldVern

    OldVern Well-Known Member

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    I listed the issues in the Save Game sticky, Matt. Pleased to hear more fixes are in the pipeline and yes the items you mention in particular getting SoS playable again (and my Somerset & Dorset being worked on in the secret steam route basement by your most insane route builder :) ;) ) I would definitely agree are a higher priority.

    Which is why we need to move towards network style routes or as I mentioned above routes which have an irregular and diverse service pattern. This is why the BBO route was rather disappointing, there was huge scope to build out onto the various divergent lines at Oldenburg and create a really interesting matrix of lines, rather than the very short A to B experience we once again received.
     
    Last edited: Jan 7, 2023
  41. JetWash

    JetWash Well-Known Member

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    ARuscoe, if you haven't seen it here’s the article;

    https://live.dovetailgames.com/live...es/article/train-simulator-classic-the-future

    It might break some older or freeware content, maybe, but given the content that is currently being produced for the game (Just Trains MML, ATS Chat Moss / Fen Line, Leeds - Manchester etc) and the availability of top notch 3rd party rolling stock IMHO putting TSC on DX12 (or whatever it is they are doing) will be a game changer. To be honest, having gone back to it with a 5800x3D it’s running incredibly well anyway and for the first time I’m GPU limited which is something I never thought I’d see. It’s undoubtedly harder to get into than TSW and requires more knowledge and money to be spent than TSW, but I think overall it is a far better Train Sim. It has better sounds, better visuals (lighting and so on), more possibilities for customisation and although on paper the physics are not meant to be as capable, I honestly can’t tell the difference between 3rd party in TSC and stuff built using Simugraph. How the end effect is achieved I couldn’t care less to be honest, as long as it is prototypical. In the vast majority of situations the 3rd party TSC stuff is almost always superior and feels much closer to how imagine trains will handle. Alongside that, I’m yet to see a train flip up into the air and upside down in TSC because I’ve used step 2 braking in the rain. That may well be a bug, but it’s a bug that’s existed for over 2 years.

    The penny has finally dropped for me that TSW will never be what I thought DTG initially intended it to be. I honestly think that giving TSC a new lease of life and showing a desire to support it going forward is a very shrewd business decision by DTG. I am done with TSW for the foreseeable future because I just can’t keep spending money on software that winds me up. I know that’s not how everyone feels but the bugs and problems really push my buttons. That article got me to re-install TSC and spend a reasonable amount of money on it again over the last fortnight. I’m really glad I did.
     
    Last edited: Jan 8, 2023
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  42. JetWash

    JetWash Well-Known Member

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    DTG Matt,

    I would say that that’s how train timetables are designed to work. The real world is different, though. Trains fail, signals fail, points fail, weather gets worse, engineering work gets done, bridges get struck, lines are closed, passengers kick off, staff go sick and services get cancelled etc. The world is dynamic whilst sadly TSW isn’t. I got about 20% of the way through the BCC journey mode and had already driven the exact same ECS move at least twice (not just drive A to B, but follow the same train at the same speed with the same signals). As I remember it one of those was at night which was just painful. There is a thread about that but oddly that hasn’t drawn any DTG input. Anyhow, I don’t know how people have the sticking power to plow through 500 odd services on a route because of the repetitive nature of the gameplay.

    L2B and to an extent SEHS are the exception (as far as UK content goes) because there is enough stock variety to keep it interesting. I found BCC on the other hand tedious in the extreme, because it’s just so quiet. There is no variety, nothing dynamic and many of the services are identical. For what is meant to be a busy commuter route in the second largest city in the UK the stations are dead and the trains empty ALL of the time. For me there just isn’t £30 worth of gameplay there and that lack of value for money (in my eyes) is what has led me to the conclusion that as it stands, I’m one of those for whom TSW is perhaps right street, wrong door.
     
    Last edited: Jan 7, 2023
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  43. OldVern

    OldVern Well-Known Member

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    My comment above about the Somerset and Dorset was somewhat tongue in cheek, but this is the sort of route which would provide a great variety of traffic, particularly if it ran all the way from Bath to Bournemouth West. I would rather have an interesting route with 20 or 30 varied services across the timetable than one where you rinse and repeat all the time. BCC is another example where a bit more investment in the route (proper West Midlands network) and the trains to serve it (170, 172, 350, 221/2 and 390) would actually be worth putting out £30 or even £40.
     
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  44. solicitr

    solicitr Well-Known Member

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    Comparing any other railroad to Amtrak is like comparing any other car to a Yugo. Or maybe a Trabant.
     
  45. Callum B.

    Callum B. Well-Known Member

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    Both of which offer more reliable operation than Amtrak.

    Cheers
     
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  46. solicitr

    solicitr Well-Known Member

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    Well, I realize the question wasn't addressed to me, but my thoughts:
    Cajon Pass is the best US freight route yet, although it still lacks certain things that Sand Patch has, and it would (to me) come second to Clinchfield if CRR didn't have so many issues. Having said that-
    • Brake systems are better, but Simugraph still needs some tweaking. Initial reduction is 6 pounds, not 8, and even without trailing locos RL brakes come on and release faster than the in-game model.
    • After cab signaling failed in Sherman Hill, DTG simply waved the white flag and didn't even attempt it here. This cannot stand. NO modern US mainline can be correctly modeled without ACS/ACSES, properly functioning. I suggest that, if DTG can't fix this in the near term, that the next US route or two be vintage so it's not an issue. (I would absolutely love pre-1970 US content, myself).
    • It's great to be able to run prototypical-length trains. It's not great running them without full DPU w/fencing
    • European police sirens have no place in a US route. Surely DTG sound staff have seen enough American telly to know what ours sound like?
    • If there is any one upgrade US freight locos really, really need (besides cab signaling), it's an accelerometer; this is integral in every modern loco with an MFD speedometer and is in many ways essential to mountain operations (sometimes you can cheat if the EOTD readout has a working accel)
    • STILL putting stop markers right on top of signals. :mad:
    • You couldn't come up with BNSF autoracks? A 20 minute job? Seriously? And, more generally, WHY don't freight car liveries freely sub? NO US RR in real life runs monotonous strings of matched cars; they are a motley from across the continent. And I feel like I have wasted a lot of time in LD creating freight car liveries that never appear anywhere (except Oakville, what are the Canadians doing right?)
    But there are so many good things about this route. Just for one- there's a very big, multi-element distribution/trucking warehouse, and some artist went in and numbered each loading bay sequentially across the whole range.
     
    Last edited: Jan 7, 2023
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  47. JetWash

    JetWash Well-Known Member

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    When this game first came out routes such as GWE came with 3 different types of train to drive. That gave the route variety and helped maintain interest. It was also well built with a real atmosphere and attention to detail with well thought-out and interesting scenarios. Now, alongside everything always feeling rushed and half-baked (quite literally where lighting is concerned), all you get for your money is one new train and some freight services with the same old 66 (but obviously with a minor change so there are now some 6 billion different Class 66’s in the game). It just isn’t worth the money in my eyes (particularly when the price has gone up!) and it isn’t the same game I bought into in the beginning.

    That’s just my view, clearly others disagree.
     
    Last edited: Jan 7, 2023
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  48. Pipe

    Pipe Well-Known Member

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    upload_2023-1-7_18-4-10.png
     
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  49. OldVern

    OldVern Well-Known Member

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    Re the American stuff, I still find the braking very poor when handling the long consists. On both Cajon and HSC I have had real problems getting the trains to stop even from a modest speed, without going into full suppression or even emergency and not bailing off the loco brakes. Run 8 which should be the benchmark for US freight operation does not have this almost impossible to stop syndrome.

    And on the subject of Run 8, the US routes really need more of a free play element in particular the industry/local traffic generation and sorting of cars in and out that entails. Even going back to the days of the SIAM traffic control simulations, freight on US roads does not run to a working timetable as we know it in Europe, other than the absolute hotshot trains it's far more erratic. I don't know quite how you get round that in TSW without either a far more dynamic dispatcher, similar to Run 8's "Otto", or actually giving players the option to dispatch and drive which, yes can be a PITA, but effectively makes it "our" railroad.

    Oh and I 100% agree about the absurdity of the stop markers with no margin either side. Combined with the pee poor braking this makes many of the freight runs a nail biting nightmare. Yes we know American freight trains don't stop on a dime or in the same way as a UK or German EMU but nor does a 10 or 15lb reduction in air fail to provide any significant retardation either.
     
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  50. solicitr

    solicitr Well-Known Member

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    That's rapidly changing with the universal adoption of PSR by all NA Class I's.
     
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